Point, click, repeat. http://www.nintendoworldreport.com/reviewArt.cfm?artid=15231 I have never seen CSI. Iâve watched CSI: Miami with middling interest, but I was fairly confident that the original series wouldnât present much of a break from the formula. I figured my not being familiar with the cast and crew of CSI might hinder my experience with CSI: Hard Evidence, so I invited my friend Marcus over, because he's a fan of the show. I figured heâd be able to offer valuable information such as whether or not the in-game character models look like their real-world counterparts, or whether or not the actors from the show lent their voices to the game.
Ultimately, those questions proved unimportant. The mindless tedium of CSI: Hard Evidence awoke in me a nameless terror, even as Marcus seemed vaguely interested. Yet every time I tried to hand him the Wii Remote, he declined, telling me that it was more fun to watch me writhe in pain than himself partake. Before long, Marcusâ brother Nelson came over. After watching me point, click, and navigate menus for the next fifteen minutes, he remarked that heâs never felt such anger, such hostility, towards a game. I concurred, turned off the Wii, and heaved a sigh of heavy relief.
CSI: Hard Evidence is essentially a series of menus with the occasional pointânâclick environmental interface thrown in for good measure. You are thrust into the role of a rookie CSI officer, who oddly enough doesnât have hands or arms. The only way your presence is even felt is through a disembodied and ever-changing icon which you move around the screen via the Wii Remote. When the icon turns green, click the A button to zoom in. Press A again to go to a menu, then press A to select an item, then press A to use the item, thenâŚdo you see where this is going?
You travel to different locations by selecting them from a menu. While on location, you can âinteractâ with things that make the cursor turn green. You can run evidence through computers via more menus, resulting in tedious âone of these things is not like the otherâ comparison tests. Then you press B to zoom back out. When youâve acquired enough evidence against somebody you can bring them in for questioning, but this is not a deep questioning system a la Grim Fandango, Jade Empire, or Mass Effect. You can only ask one question at a time, and the person will always answer; itâs as if the suspectâs speech is continually being paused, and you have to press play over and over again. This is, in essence, just another form of menu navigation. After solving the case you are given a grade based on how much hand-holding you required (and unless youâre a retarded rhesus macaque, you wonât need any help).
According to Marcus, the character models are somewhat accurate, but they are low-grade PS2 quality. As evidenced by titles like God of War 2 and Tomb Raider: Anniversary, facial animation can look pretty good when a developer puts some effort into it. CSI: Hard Evidence gives us blocky faces and forced, exaggerated animations. On the other hand, the environments look much better. Characters are also voiced by their real-life counterparts, lending some credibility to the game. There are five cases to solve, but itâs doubtful that most players will make it that far. Marcus didnât think that the game tied into the showâs storyline in any meaningful way. Iâd rather watch CSI: Miami and laugh at David Carusoâs overacting then be forced through more of this shovelware. If you want a good pointânâclick adventure, play Myst or Shivers.
Pros:
Actors from the show lend their voices to the game They lend their likeness too, although the resemblance is occasionally questionable Control schemes don't get much easier Cons: Mind-numbingly boring I hope you like menus! I hope you like pointing and clicking! Graphics: 6.0 Environments look good, but the character models are mostly primitive. When Nelson walked through the door, he said, âIs that supposed to be Stokes?â He summed it up well.
Sound: 4.0 Eerie silence, save for voices from the show. The script is awful and never funny. Even the light-hearted training mission fails to be tongue-in-cheek during the interrogation.
Control: 10.0 Point! Click! All with the revolutionary new Wii Remote! Itâs like a cordless mouse!
Gameplay: 3.0 Did I mention that the entire game consists of pointing, clicking, and menu navigation?
Lastability: 2.0
You will hate this game after fifteen minutes. Do not play it.
Final: 2.5
I give credit to the environments and the real actorsâ voices, but other than that, this game is a wasted endeavor. Even if youâre a hardcore CSI fan, youâd get more enjoyment out of watching the same episode on TV over and over again.