It's a 4:3 offender. (it only runs 4:3 aspect)
It's quite blurrier than most Wii titles.
Generic rock music.
Initial learning curve is a bit on the steep side. They pretty much throw you into the fray without any sort of tutorial at all.
Maybe it's just me, but the tracks seem to be awfully thin on a whole. This was one thing that NP complained about and right now I have to sort of agree with them. It wouldn't seem so bad if it was just the later tracks like that for a little added difficulty, but it starts that way and without knowing how all the controls work (the manual
DOES NOT explain how to do 90 degree turns at all, it's in one of the loading screens if you're fortunate enough to catch it). The thinness issue could also be me going back to point one, it's a 4:3 offender and I haven't had to play a Wii racing title that way in a long while.
You do stunts in mid air to gain more nitro boost. Boost is handled like Motorstorm, if you overheat you blow. Blowing up reduces your Nitro.
Controls are pretty much like Excite Truck in terms of steering and air control. Dpad is boost. Mid air tricks however, are done with combinations of the D-Pad and button 1.
Haven't got the chance to play it online against anyone yet, apparently nobody owns it except me and maybe six others right now and I've yet to see the other six.
Gonna go back and play it a bit more, but my first impressions are eh. I think the track designs are getting me more than anything else because there's so far they all seem too thin for high speed racing, there's no real shortcuts or multiple paths in the tracks that I've seen so far, and because of how condensed things are, the track itself sometimes gets obscured. Doesn't help that nobody is playing online either.