Author Topic: Galaxy Sells Big, Takes Ratings Crown  (Read 10025 times)

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Offline wandering

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RE:Galaxy Sells Big, Takes Ratings Crown
« Reply #25 on: November 23, 2007, 06:26:25 PM »
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Offline KDR_11k

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RE: Galaxy Sells Big, Takes Ratings Crown
« Reply #26 on: November 23, 2007, 08:47:07 PM »
To add to GP's points, SMG's level geometry is much smoother which makes movement easier. SM64's levels seemed like they really suffered from the low polygon numbers that made surfaces slippery with no visible reason and ended in fairly unnavigable shapes. Levels in SM64 seemed like their shape was dictated by the polygon numbers instead of their design.

Offline NWR_pap64

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RE: Galaxy Sells Big, Takes Ratings Crown
« Reply #27 on: November 24, 2007, 08:16:08 AM »
Here's how I would rank the 3D Marios:
Super Mario 64=Super Mario Bros.: Groundbreaking, innovative and highly respected. Its design has been borrowed and made better with age.

Super Mario Sunshine=Super Mario Bros. 2 (aka Doki Doki Panic): Considered the black sheep of the family due to quirks some love, others hate. Still has a following.

Super Mario Galaxy=Super Mario Bros. 3: Takes the design of the first game, adds its own charm and creates a near perfect masterpiece.
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Offline NWR_insanolord

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RE:Galaxy Sells Big, Takes Ratings Crown
« Reply #28 on: November 24, 2007, 09:21:42 AM »
Quote

Originally posted by: pap64
Here's how I would rank the 3D Marios:
Super Mario 64=Super Mario Bros.: Groundbreaking, innovative and highly respected. Its design has been borrowed and made better with age.

Super Mario Sunshine=Super Mario Bros. 2 (aka Doki Doki Panic): Considered the black sheep of the family due to quirks some love, others hate. Still has a following.

Super Mario Galaxy=Super Mario Bros. 3: Takes the design of the first game, adds its own charm and creates a near perfect masterpiece.


It's weird how well those parallels fit the games. I agree with this post. This also means that the next Mario will be like SMW and be really great but disappointing in how it's unable to live up to the magic of its predecessor. If Mashiro insists on bashing OoT then I'm bringing this discussion back
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Offline KDR_11k

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RE: Galaxy Sells Big, Takes Ratings Crown
« Reply #29 on: November 24, 2007, 08:26:48 PM »
I think Galaxy is somewhere between SMB3 and SMW, it has lots of suits but by making them part of the levels makes them more useful than SMB3's inventory system.

Offline GoldenPhoenix

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RE:Galaxy Sells Big, Takes Ratings Crown
« Reply #30 on: November 24, 2007, 08:33:52 PM »
Not sure I would consider Sunshine equal SMB2 when SMB2 isn't even really a Mario game, but a palette swap of another title. Actually I would say SMB2 Japanese version is a better comparison because that game is a black sheep of the family and is a real Mario game.
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Offline KDR_11k

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RE: Galaxy Sells Big, Takes Ratings Crown
« Reply #31 on: November 24, 2007, 11:10:13 PM »
SMB2j was exactly like SMB1 with more levels, SMS is not like that compared to M64.

Offline GoldenPhoenix

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RE:Galaxy Sells Big, Takes Ratings Crown
« Reply #32 on: November 25, 2007, 08:27:29 AM »
Quote

Originally posted by: KDR_11k
SMB2j was exactly like SMB1 with more levels, SMS is not like that compared to M64.


Actually most of the complaints I've heard about SMS is that it wasn't too much different from SM64 which is why people didn't like it much. Yeah you had FLUDD but overall the game was a pretty basic platformer.
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Offline NWR_pap64

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RE:Galaxy Sells Big, Takes Ratings Crown
« Reply #33 on: November 25, 2007, 11:20:28 AM »
Quote

Originally posted by: GoldenPhoenix
Not sure I would consider Sunshine equal SMB2 when SMB2 isn't even really a Mario game, but a palette swap of another title. Actually I would say SMB2 Japanese version is a better comparison because that game is a black sheep of the family and is a real Mario game.


You don't understand. I am not talking about the gameplay, I am talking about gamer and media reception.

Both SMB 2 and SMS had a lot to live up to (SMB and Mario 64 respectively) and to some both failed to live up to expectations. But both games were liked enough that they gained a loyal following.

I understand that in gameplay they are vastly different but both received the same type of reception at launch.

So to sum up what I said earlier:

Mario 64: Innovative, groundbreaking and highly respected
Mario Sunshine: Fun game but failed to live up to expectations
Mario galaxy: Borrows the design of the first and expands it into a masterpiece
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Offline GoldenPhoenix

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RE:Galaxy Sells Big, Takes Ratings Crown
« Reply #34 on: November 25, 2007, 01:59:04 PM »
Quote

Originally posted by: pap64
Quote

Originally posted by: GoldenPhoenix
Not sure I would consider Sunshine equal SMB2 when SMB2 isn't even really a Mario game, but a palette swap of another title. Actually I would say SMB2 Japanese version is a better comparison because that game is a black sheep of the family and is a real Mario game.


You don't understand. I am not talking about the gameplay, I am talking about gamer and media reception.

Both SMB 2 and SMS had a lot to live up to (SMB and Mario 64 respectively) and to some both failed to live up to expectations. But both games were liked enough that they gained a loyal following.

I understand that in gameplay they are vastly different but both received the same type of reception at launch.

So to sum up what I said earlier:

Mario 64: Innovative, groundbreaking and highly respected
Mario Sunshine: Fun game but failed to live up to expectations
Mario galaxy: Borrows the design of the first and expands it into a masterpiece


That is fair.  
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