Author Topic: REVIEWS: Super Mario Galaxy  (Read 17851 times)

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Offline GoldenPhoenix

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RE:REVIEWS: Super Mario Galaxy
« Reply #25 on: November 13, 2007, 04:20:14 AM »
Quote

Originally posted by: The Traveller
Although they didnt have to set it in space to be as zany as they wanted. Lots of people are saying this, but they could have made the levels just as insane and crazy without the space setting. Its Mario you dont need to explain it.


Actually I think this is untrue, with the space setting they could make big or small worlds. It gave them a tremendous amount of creative freedom because not everything has to be an elaborate stage. A designer could say "I want to create this world, it is small but I think it would be neat".
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Offline comfortboy

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RE:REVIEWS: Super Mario Galaxy
« Reply #26 on: November 13, 2007, 07:22:30 AM »
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Originally posted by: planetidiot
Good game, but 10?  I'm sorry, if there's anything at all wrong with the game, it shouldn't be a ten.  And there are some things wrong with the game.


Karl and Evan Talked about this on Radio Free Nintendo. I completely disagree with your logic. A 10 shouldn't get a -.5 every time a reviewer finds something that irks them. Like they said in a perfect reviewers world there would be no out of 10 score. But until these meta-review dependent people start reading the reviews and understanding why a game that had something that slightly detracted from the experience could still get a 10.

Offline GoldenPhoenix

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RE:REVIEWS: Super Mario Galaxy
« Reply #27 on: November 13, 2007, 09:45:42 AM »
I think it all depends what you put more value on, the fun you get out of the game vs the design of the game.  
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Offline wulffman04

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RE:REVIEWS: Super Mario Galaxy
« Reply #28 on: November 13, 2007, 10:20:47 AM »
Quote

Originally posted by: comfortboy
Quote

Originally posted by: planetidiot
Good game, but 10?  I'm sorry, if there's anything at all wrong with the game, it shouldn't be a ten.  And there are some things wrong with the game.


Karl and Evan Talked about this on Radio Free Nintendo. I completely disagree with your logic. A 10 shouldn't get a -.5 every time a reviewer finds something that irks them. Like they said in a perfect reviewers world there would be no out of 10 score. But until these meta-review dependent people start reading the reviews and understanding why a game that had something that slightly detracted from the experience could still get a 10.


Yeah, you don't deserve an opinion! We're going to have Karl and Evan argue this point until your ears bleed!
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Offline comfortboy

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RE:REVIEWS: Super Mario Galaxy
« Reply #29 on: November 13, 2007, 11:32:10 AM »
Quote

Originally posted by: wulffman04
Quote

Originally posted by: comfortboy
Quote

Originally posted by: planetidiot
Good game, but 10?  I'm sorry, if there's anything at all wrong with the game, it shouldn't be a ten.  And there are some things wrong with the game.


Karl and Evan Talked about this on Radio Free Nintendo. I completely disagree with your logic. A 10 shouldn't get a -.5 every time a reviewer finds something that irks them. Like they said in a perfect reviewers world there would be no out of 10 score. But until these meta-review dependent people start reading the reviews and understanding why a game that had something that slightly detracted from the experience could still get a 10.


Yeah, you don't deserve an opinion! We're going to have Karl and Evan argue this point until your ears bleed!


fair enough-walks away-

Offline KnowsNothing

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RE: REVIEWS: Super Mario Galaxy
« Reply #30 on: November 13, 2007, 12:24:47 PM »
This and Brawl are really the only games coming out now or in the immediate future that even keep me interested in gaming in general.  Otherwise it's looking pretty grim.  That's why I love Nintendo.

Unfortunately I have recently encountered some unexpected monetary loss ;__;  

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Offline peacefulwar

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RE:REVIEWS: Super Mario Galaxy
« Reply #31 on: November 13, 2007, 02:53:00 PM »
I appreciate the review.  But what I don't understand is NO ONE so far has EVER mentioned that MetalStorm for NES is the first game to ever feature gravity controls.  This is even way more advanced than anything Mario Galaxy has in it, which is much more akin to Gravity Man's stage in MM5.  In MetalStorm, pushing UP+A or DOWN+A would flip not only the player, but all the enemies as well!  An amazingly excellent game mechanic.  *Sigh* Kids these days, don't know a damn thing about the greats....

Offline Rize

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RE:REVIEWS: Super Mario Galaxy
« Reply #32 on: November 13, 2007, 03:46:27 PM »
Metal Storm wasn't that great.  I played it back in the day, and thought it was kinda cool.  I tried it again much more recently and it's seriously lacking in polish.

Offline GoldenPhoenix

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RE:REVIEWS: Super Mario Galaxy
« Reply #33 on: November 13, 2007, 04:06:54 PM »
Are people seriously comparing 2D games to 3D games now?
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Offline Kairon

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RE:REVIEWS: Super Mario Galaxy
« Reply #34 on: November 13, 2007, 04:19:01 PM »
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Originally posted by: GoldenPhoenix
Are people seriously comparing 2D games to 3D games now?


Well, we have to compare Mario Galaxy to something now don't we?
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Offline NinGurl69 *huggles

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RE: REVIEWS: Super Mario Galaxy
« Reply #35 on: November 13, 2007, 04:26:33 PM »
I PICKED UP THE GAME THIS MORNING AT GAMESTOP, AND I DIDN'T FEEL ANY MAGICK ABOUT THE SITUATION AT ALL.

NINTENDO FAILS ONCE AGAIN.
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Offline Rize

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RE: REVIEWS: Super Mario Galaxy
« Reply #36 on: November 13, 2007, 06:07:45 PM »
Well, I have played about 15 stars and this game is incredible.

Offline GoldenPhoenix

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RE:REVIEWS: Super Mario Galaxy
« Reply #37 on: November 13, 2007, 07:57:22 PM »
Quote

Originally posted by: Kairon
Quote

Originally posted by: GoldenPhoenix
Are people seriously comparing 2D games to 3D games now?


Well, we have to compare Mario Galaxy to something now don't we?


Well I've never played Metal Storm, but I seriously doubt it has nearly the inventiveness Mario Galaxy has, not to mention variety. These stages get CRAZY.
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