I imported that game a few days ago (well, ordered on the fourth, received on the 28th, airmail is FAST, wheee!). Play-Asia had that 10% off deal (or was it 20%?), now it costs
25$. The title apparently translates to "Super Control Mecha MG" and MG stands for Marionette Gear or something.
Anyway, you may have heard of it before, it's that mech game where the touch screen shows most of the controls for the mech. Since Google won't help (seriously, try it)
here's the official site.
About half the missions involve beating enemy robots into scrap metal. You don't get any punch buttons or such, except for walking, jumping and blocking (the latter two being triggered by double taps on the dpad) all controls are on the touchscreen. Some robots have sticks that are linked directly to their arm movement so moving the switch quickly from side to side will make them punch or swing their sword or just flail their arms around. Ranged attacks are often limited in ammo and rarely suffice to kill an enemy so you'll go hand to hand quite often. There's not that much depth to it, flail your weapon and ocassionally block but at range you often have to dodge projectiles (since your enemy CAN kill you just with shooting... talk about unfair advantage). Some ranged attacks require more or less complicated loading to be fired, e.g. the pink pirate has to load his gun by pulling back the pin, then pulling the trigger. As you fight your mech heats up, if you've played EDF2 as Pale Wing you know the drill: If it gets too hot an alarm siren sounds and you can't do much until your mech has cooled down completely. That's often instant death.
The controls can add quite something to the game, some mechs transform and one transforms into a train engine. While that thing is really fast it has three different levers you have to use to control it, practically impossible. Cars are driven by turning the wheel (though they turn only while you're turning the wheel, you don't have to return it to any neutral position) which works pretty well.
The rest of the missions involve stuff like races or transporting various objects (rocks, houses, gold bars, bombs, ...) into a target area. The mission goals are usually guessable, I didn't need a mission guide except for one mission that you had to start with a specific mech type. Often the camera during the briefing will give you a hint or there's a counter that tells you when you get closer or a flashing box you have to bring things into. Missions get quite challenging and some are impossible without the right mech (get the Bulldozer!), if that's not hard enough there's four difficulty levels (Easy, Normal, Hard, Super Hard, Normal is plenty difficult already and Hard is nigh impossible for your first playthrough). There are some upgrades you can install but you'll need a translation guide for those (luckily there's one on GameFAQs). There's loads of cutscenes you have to watch, skipping them with start makes them count as incomplete. Fortunately those get pretty rare after the first 20 or so missions but before then you'll have to watch at least 20 cutscene areas.
It's made by Sandlot (Robot Alchemic Drive, Earth Defence Force) and you may be able to guess what that means: Hundreds of missions, loads of playable mechs (50 are assembled from parts you get as mission rewards, more can be bought from stores) and pretty large city areas that you can destroy completely. You can even pick up and throw buildings but I found that to be pretty useless since you can't aim it well (once your bot grabs something you have to shake his arms to make him let go of it, good luck making that aim into any direction) and it won't do much damage. Also like EDF it's strangely fun and addicting.
EDIT: Misspelled the title