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Originally posted by: Smash_Brother
Elite Wii Agents will be absolutely awesome.
I'd settle for a direct port using pointer control, personally.
OK, here is why I think Ouendan/EBA wouldn't work as well as a point and click game.
Imagine the last level of Ouendan on Hard or Super Hard. That stage is ALL over the screen. Rows of beats cover the corners of the screen at a fast pace, they go up and down and across the screen, and it all goes VERY fast. The only way you can get those beats is by fast tapping movements. In other words, Yano's team designed the whole thing to be efficiently played out on the DS's touch screen.
As everybody knows, the Wii has some problems with its pointing functions. Sometimes the cursor disappears from the screen only to suddenly appear else where. This makes some games like Wario ware a pain to play sometimes.
So if simple pointing games sometimes have trouble playing out simple movements imagine trying to play a really, really fast, reflex heavy, rhythm based pointer game like Ouedan.
Not saying that it can't be done, but the Ouendan/EBA team would have to tweak the DS engine in order to make it Wiimote friendly.
So in short:
DS engine INTACT on the Wii: Could be some problems
Enhanced DS engine on the Wii: Could work