Author Topic: SPECIAL: Keiichi Yano's GDC 2007 Presentation  (Read 2744 times)

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Offline MegaByte

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Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline IceCold

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RE:SPECIAL: Keiichi Yano's GDC 2007 Presentation
« Reply #1 on: March 12, 2007, 06:10:25 AM »
TATAKAE!
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Offline vudu

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RE: SPECIAL: Keiichi Yano's GDC 2007 Presentation
« Reply #2 on: March 12, 2007, 06:25:44 AM »
OUENDAN!
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline NWR_pap64

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RE: SPECIAL: Keiichi Yano's GDC 2007 Presentation
« Reply #3 on: March 12, 2007, 07:55:51 AM »
AGENTS!

OK, before I turn this into a spam thread, this speech was awesome. I've always loved getting the story behind some of my favorite stuff, and the story of Ouendan/EBA is quite an interesting one.

BTW, there's a mistake on the page. At the end the 'Discuss this in talkback" link sends us to the thread about Zelda.
Pedro Hernandez
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Offline MegaByte

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RE:SPECIAL: Keiichi Yano's GDC 2007 Presentation
« Reply #4 on: March 12, 2007, 08:00:34 AM »
Thanks, fixed.

If you enjoyed this presentation, just wait until you see what else we have in store for you...
Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline Smash_Brother

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RE: SPECIAL: Keiichi Yano's GDC 2007 Presentation
« Reply #5 on: March 12, 2007, 08:02:08 AM »
Elite Wii Agents will be absolutely awesome.

I'd settle for a direct port using pointer control, personally.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline IceCold

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RE:SPECIAL: Keiichi Yano's GDC 2007 Presentation
« Reply #6 on: March 12, 2007, 09:59:13 AM »
What's this?
Quote

Originally posted by: MegaByte
...and wish I could have been there as well as... the other place I was.
Quote

Originally posted by: MegaByte
Thanks, fixed.

If you enjoyed this presentation, just wait until you see what else we have in store for you...
A staffer teasing the forum members? Impossible.
"I used to sell furniture for a living. The trouble was, it was my own."
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"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline Smash_Brother

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RE: SPECIAL: Keiichi Yano's GDC 2007 Presentation
« Reply #7 on: March 12, 2007, 01:03:10 PM »
The phenomenon we're seeing here is better referred to as a "staff tease".
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Djunknown

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RE:SPECIAL: Keiichi Yano's GDC 2007 Presentation
« Reply #8 on: March 12, 2007, 02:12:56 PM »
Quote

The Village People embodied some of the ideas he was going for, Yano felt that nobody actually wanted to play as The Village People.The Village People embodied some of the ideas he was going for, Yano felt that nobody actually wanted to play as The Village People.


What's wrong with the Village People? Its wholesome family fun! Maybe a spin-off/derivative! I can see it now: "Quest to became a Macho Man at the YMCA in the Navy!"

Seriously though, Elite Beat Agents on the Wii makes for a good time.  Make it happen Mr.Yano!



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Offline Smash_Brother

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RE: SPECIAL: Keiichi Yano's GDC 2007 Presentation
« Reply #9 on: March 12, 2007, 02:23:19 PM »
Especially 4 player co-op.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NWR_pap64

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RE:SPECIAL: Keiichi Yano's GDC 2007 Presentation
« Reply #10 on: March 12, 2007, 03:38:58 PM »
Quote

Originally posted by: Smash_Brother
Elite Wii Agents will be absolutely awesome.

I'd settle for a direct port using pointer control, personally.


OK, here is why I think Ouendan/EBA wouldn't work as well as a point and click game.

Imagine the last level of Ouendan on Hard or Super Hard. That stage is ALL over the screen. Rows of beats cover the corners of the screen at a fast pace, they go up and down and across the screen, and it all goes VERY fast. The only way you can get those beats is by fast tapping movements. In other words, Yano's team designed the whole thing to be efficiently played out on the DS's touch screen.

As everybody knows, the Wii has some problems with its pointing functions. Sometimes the cursor disappears from the screen only to suddenly appear else where. This makes some games like Wario ware a pain to play sometimes.

So if simple pointing games sometimes have trouble playing out simple movements imagine trying to play a really, really fast, reflex heavy, rhythm based pointer game like Ouedan.

Not saying that it can't be done, but the Ouendan/EBA team would have to tweak the DS engine in order to make it Wiimote friendly.

So in short:
DS engine INTACT on the Wii: Could be some problems
Enhanced DS engine on the Wii: Could work
Pedro Hernandez
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Offline Ceric

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RE: SPECIAL: Keiichi Yano's GDC 2007 Presentation
« Reply #11 on: March 13, 2007, 06:31:44 AM »
Blues Brothers are Much Much Better then the Village People.  Also I was sort of hoping that the other Agents in the game and Kahn would have come to aid of the agents you were playing in the last mission.
Though this is an example of a team doing a wonderful "localization" of a game.
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