Author Topic: Spectrobes: Any good?  (Read 4328 times)

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Offline KDR_11k

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Spectrobes: Any good?
« on: March 08, 2007, 12:26:46 AM »
Okay, there's a huge number of copies of that in stores now but only two reviews (Nintendo Power: 8, Edge: 5). Anyone played it yet?

Offline IceCold

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RE: Spectrobes: Any good?
« Reply #1 on: March 08, 2007, 07:49:30 PM »
Yeah, it seems to be popping up everywhere, but I hadn't seen it talked about ever in these forums.. I'm going to wait then look into it when more reviews come.
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Offline jakeOSX

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RE: Spectrobes: Any good?
« Reply #2 on: March 11, 2007, 11:39:03 PM »
i got it yesterday, i'll play it for a bit and post a review of sorts.  

Offline BlkPaladin

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RE: Spectrobes: Any good?
« Reply #3 on: March 13, 2007, 12:33:30 PM »
Hey I'm thinking of scanning and posting the code cards so to get them all, the only thing a person needs to do is dl and print the right size on poster board. I played it when I went to E3 it was pretty interesting fossil hunting/pokemon/dungeon clone.
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Offline Pale

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RE: Spectrobes: Any good?
« Reply #4 on: March 14, 2007, 12:16:41 AM »
We should have our review up next week sometime...  
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Offline jakeOSX

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RE: Spectrobes: Any good?
« Reply #5 on: March 14, 2007, 02:42:01 AM »
Ok, i played it for just a few hours last night, but I wanted to give an initial impression. subject to change after a few more sessions, but i'll update then too.

Spectrobes is a Disney game brought to you by the team that made Kingdom Hearts for the GBA. You are Planetary Patrol sent to investigate a strange object. It turns out to be an escape pod from another star system, which is a big deal because your planet hasn't even left theirs yet. His entire system was destroyed by the Krawl, who, coincidently, you find on this planet now. Also, coincidently, you find Spectrobes.

Graphics:
The game looks great. Through some coding voodoo they have gotten 3-D graphics on both screens at the same time. Simple trick, but it makes the game look great. The style of the game is good, it has a anime feel to it. The dialog is done by cardboard cut outs of the characters talking to each other, naturally assuming a dramatic pose for most of the conversation. There is even some FMV which is also pretty.

Sound:
I tend to rate video game music as binary: don't mind when the sound is on, will never leave the sound on. This one, don't mind when the sound is on. The sound effects are well done, music isn't oppressive, and i've yet to hear something that made me think "man i never want to hear that again". (Except for my own screaming, maybe. see below)

Gameplay:
For the most part it is a traditional RPG style. You run around on the surface world and then get into combat. Combat is in the special combat plane that all RPG's put it. There are NPC's you talk to, stuff to find, and of course monsters. No jars with hearts in them though. I thought that was a requirement.

Combat:
Your team consists of yourself and any two Spectrobes you want. You order them to attack by hitting either L or R. Unlike Pokemon, however, you yourself can attack as well. You don't do much in the way of damage though. However, since you knock your enemies away, I found myself using Rallen as crowd control in the moments where my Spectrobes were recharging. Combat is a bit slow, but i suspect that is for two reasons. One: i am still learning, Two: this is the beginning of the game. AFAIK you cannot switch out Spectrobes during combat.

Excavating:
To get Spectrobes you have to dig up their fossils. To get power ups, you have to dig them up. To get cubes, ... yeah you get it. Here is how that works. You take a child spectrobe and have them follow you around. When you tap on them (or push R which I found out later) they will scan the area around them. if there is something of interest, it sparkles. If not, well nothing happens. I suspect later in the game this will become tedious, as there is no visual indication that you should be scanning a certain place. So you scan everywhere.

Once you find something you tap it with the stylus which puts you in the digging screen. This is a minigame of sorts where you have to excavate the fossil/power-up/cubes from the ground. The catch is this: you can damage what you are digging up with your tools, so you have to be careful. However the better you dig it up, the more likely you are to get a bonus.

The Spectrobes
Once you have a fossil you have to wake it up. You take it back to the ship and put it in the Pokenav...err computer. Anyway, once inside you have an 'awaken' command. This involves yelling into the mic. This is the only real 'bummer' i have found so far. While yelling in my home is ok, in the airport or at a coffee shop etc. it is going to be more difficult.

Things I know but haven't Played:

WiFi - The WiFi is not for fighting. What it allows you to do is to download new content, Spectrobes or movies, etc, and to post to a scoreboard. Downloadable new content is a neat feature, I'm excited to try it out. The catch is that WiFi capbibility is a 'cube'. Yup one of those things you dig up. I haven't found it yet, but I am hoping it is an easy find.

Cards - there are tradable cards inside of the game box. On a side note, the game box is bulging when you buy it. Between the cards and the size of the instruction book it is pretty packed in there. Anyway the cards have holes in the for 'codes' you lay the card on the touch screen and push them in order. Again a neat idea.

Wireless play - this is where you fight each other. You can have up to 16 players in a match. I don't have 15 friends, but this is motivation to find more. You can also trade between players. During the larger matches on player is the match maker. They set up the rules of the match and can even decide who wins. They do not, however, fight.

Growing, Changing, Evolving - The spectrobes start life as a fossil. You wake them up, which I have done and they are children. Then you have to feed and care for them so they become full fighting adults. Beyond that they can evolve into Evolved status, making them bigger, flashier and hopefully badder. As I am still on the growing from child to adult part, I'll let you know later.

All and all I am enjoying the game. I don't see it as a Pokemon clone. It uses nearly every feature of the DS and pushes the hardware as much as it can. I am looking forward to see what happens as I play more.  

Offline ryancoke

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RE:Spectrobes: Any good?
« Reply #6 on: March 14, 2007, 04:20:21 AM »
I have it on order and I should be able to play it soon.  Looks like a gooder
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Offline Bloodworth

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RE: Spectrobes: Any good?
« Reply #7 on: March 14, 2007, 07:26:37 AM »
Quote

Through some coding voodoo they have gotten 3-D graphics on both screens at the same time.

Heh, looks like someone believed one of the early DS myths.  
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Offline jakeOSX

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RE:Spectrobes: Any good?
« Reply #8 on: March 14, 2007, 08:23:25 AM »
Quote

Originally posted by: Bloodworth
Quote

Through some coding voodoo they have gotten 3-D graphics on both screens at the same time.

Heh, looks like someone believed one of the early DS myths.


huh. didn't realize that was a myth. got that info from IGN, so they still think so too.  

Offline BlkPaladin

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RE: Spectrobes: Any good?
« Reply #9 on: March 14, 2007, 05:39:31 PM »
I thought Metroid debunked that they were running 3d on both screens in the opening sequence.

Also on a side note they put 3D in the Diamond/Perl is a little disconcerting at first because it looks the same but when you go up and down levels the camers moves. And that has 3D on both screens. (The buttons and interface is in limited 3D. )
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Offline KDR_11k

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RE: Spectrobes: Any good?
« Reply #10 on: March 14, 2007, 06:34:51 PM »
Metroid ran a FMV on both screens, I don't recall any two-screen 3d in that game.

Can you play all MP online or is it limited to fewer players/modes?

When will devs (or maybe marketing) realize that handheld games are often played in public?

Offline NinGurl69 *huggles

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RE: Spectrobes: Any good?
« Reply #11 on: March 15, 2007, 07:44:38 AM »
I thought the recent Phantom Hourglass trailer showed 3D on both screens.

Edit: I'm right.  See the GIANT ENEMY CRAB boss fight scene.
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Offline ryancoke

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RE:Spectrobes: Any good?
« Reply #12 on: March 16, 2007, 03:49:24 AM »
I played spectrobes for about an hour last night. First impressions are that the graphics are good but the digging and combat are not very good.  It's only a first impression but so far not so good...
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Offline Ceric

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RE: Spectrobes: Any good?
« Reply #13 on: March 16, 2007, 04:47:50 AM »
So are you guys saying I'm digging up Mags?

Edit:
Went to IGN to see if they had some pictures and saw a review went to read it and got this far.

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Offline 18 Days

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RE: Spectrobes: Any good?
« Reply #14 on: March 17, 2007, 01:55:04 PM »
Gah. Project Rub had 3D on both screens.
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