
Hey, Rising Star, Taito and developer Dreams have teamed up again! High five! Not happy with making the series wise from its gwave only to send it straight back with the ever so horrid Bubble Bobble Revolution and Evolution (PSP), here comes Double Shot. And watch out, because it's actually not half bad! For those of you that have no idea what Bubble Bobble is, tsk tsk. Go downloa-..haggle for a copy at your local pawn shop. It's on Taito Legends for PS2 and Xbox, you can pick up that collection for like ten bucks these days. Basically, screens and screens of enemies, you're a dinosaur that blows bubbles. You capture the enemies in your bubbles and then burst them. It's where Pokemon stole all its ideas. The levels are often 'annoying' because they'll require you to go brain training on how to reach higher bits or whatever. WHATEVER NWR!
Double Shot goes back to the basics, no massive levels that require the screen to scroll, they all fit nicely on the two screens. But what's this, there's now a third character, a red dude! And some enemies are colour coded! So now you'll be switching between the three (with the L or R button) to capture the right enemies. It's a welcome addition, because it keeps you on your toes. Unless you're like, sitting down or on a bed. Then you'll be kept on your arse. Bosses make their exciting return, and unlike Revolution, they'll actually try to kill you.
Graphics are a vast improvement over Revolution, they added colour. That's always a nice addition. The whole ugly compressed GIF look is gone, too. The sprites are smaller and less detailed, but that's because everything has to fit the static screens now. Oh wait, internet, we can just put them side by side.

Music *GASP*, it's NEW TUNES. Each world has its own song! No more looping of the classic Bubble Bobble theme! There are also mini games to do if you want to continue your game, you're gonna earn it boooyyyeeee. They're pretty dumb, like finding the correct bubble on screen (kinda like that Mario 64 DS game where you had to find the right character floating in a sea of others), or hitting two spots on the touch screen as fast as you can to run away from a ghost. It's out now in Europe, Australia and New Zealand. Coming soon to Japan, and ... will probably never see an American release. Not after the way Codemasters handled Revolution in America (it took them a YEAR to release it, and they included an exclusive glitch that wouldn't let anyone progress to level 40.)
Also fun facts, Exit (Taito's PSP puzzle/platformer) makes a cameo. Also the game doesn't save your progress, so you'll be starting at level one every time you switch off. There are one hundred levels in the game. But then, Bubble Bobble 1 and 2 didn't save either, so who needs your fancy 1980's battery back-up technology anyway.