Author Topic: Toys for Bob developer says the best ideas are yet to come.  (Read 2348 times)

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Offline BlkPaladin

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Toys for Bob developer says the best ideas are yet to come.
« on: January 03, 2007, 07:18:43 AM »
In the most recent issue of Game Developer, they did a post-mortem on Downhill Jam. He had a lot of prise for the Wii, and unlike some games they did for the Gamecube none of the problems were technical, but time and "legal" related. (They wanted an E10 rating, trouble with liscened music and the art overloaded their art team. (They had 18 level artists, 6 programmers, 5 animators, 11 designers, 8 testers and 1 concept artist) And still they had problems with getting what they want in art in.)

But there was one teaser that caught my eye when they were talking about their brain storming for the game they said that some of the best ideas didn't even get put into the game. (They said something about a chainsaw) and they will be using them in the next game. So it looks like one developer is really happy with making "new" content for the Wii and expects to do it again.  
Stupidity is lost on my. Then again I'm almost always lost.

Offline couchmonkey

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RE: Toys for Bob developer says the best ideas are yet to come.
« Reply #1 on: January 03, 2007, 07:34:08 AM »
So...they wanted an E10 rating, but didn't manage to get that awesome chainsaw move in?

I hope they can come up with a superior sequel.  The game seemed to have a lot of potential to me, but the reviews suggest it didn't come out that great.
That's my opinion, not yours.
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Offline NinGurl69 *huggles

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RE: Toys for Bob developer says the best ideas are yet to come.
« Reply #2 on: January 03, 2007, 07:43:47 AM »
I remember when Fresh Prince of Persia: Sands of Bel Air was in dev, Ubi said the xbox version had 20 something programmers working on it, the ps2 version had 15 something programmers, and the gamecube had 5 something programmers.

3rd parties don't care about Nintendo and gaffix.  DJ sequel will have more muddy mashed-potato-faced characters and super glitches.
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Offline Kairon

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RE:Toys for Bob developer says the best ideas are yet to come.
« Reply #3 on: January 03, 2007, 10:30:54 AM »
The game itself actually feels quite polished and worked on, it's just that the concept, or its execution, fails to deliver on its promise of awesome downhill adrenaline.

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The sun, for sorrow, will not show his head:
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Offline Smash_Brother

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RE: Toys for Bob developer says the best ideas are yet to come.
« Reply #4 on: January 03, 2007, 06:15:04 PM »
I thought the multiplayer was pretty solid, myself...
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline BlkPaladin

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RE: Toys for Bob developer says the best ideas are yet to come.
« Reply #5 on: January 03, 2007, 08:20:56 PM »
That was one of  the things that was listed as going wrong they introduced new features late in the development and didn't have enough time to fully flesh them out.
Stupidity is lost on my. Then again I'm almost always lost.