I thought it was rather sloppy, myself. You'd think they would've caught that in testing. Kind of hard to miss cut-off subtitles in cut scenes, IMO.
After waiting for a couple hours in line just to play a few minutes of Red Steel on one of the bigger screens at E3, I had higher hopes for this game.
The French guy from UbiSoft (then again there's probably several) who you see in a few videos and once in Nintendo Power, who worked on the game, walked me through the demo stage but cut off my playing of it since the line was "getting long." It was already long, long before I finally got up there! >_< Maybe they just like to cut things off. Oh, wait, sword-fighting in this game doesn't have any of that. Maybe they're compensating for that. "Let's cut off some subtitles. In the cut scenes." >_>