Author Topic: Reggie Talks Wii  (Read 19513 times)

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Offline Smash_Brother

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RE:Reggie Talks Wii
« Reply #50 on: December 01, 2006, 05:05:05 AM »
Quote

Originally posted by: Ceric
I'm sorry but MP2 had it moments but overall what I played of it really didn't look better then the original because it came out dark.  I'll go back to it later and tweak more settings now that it won't blow up on me.


I thought the graphics in MP2 were nicer, but I quit on the game due to the backtracking.

Every time I came across another door, rock, barrier, etc. that I couldn't yet destroy, it made me further depressed because I knew I'd have to come back for it at some point later, and the fact that Samus moved as slow as a tank made that all the more irritating.

I'm hoping MP3 will utilize some more gameplay elements other than backtracking. I don't mind SOME backtracking, but when you have two gigantic worlds (light and dark) to explore and every other room has another barrier you cannot pass through, it rapidly becomes depressing to the point where I didn't want to play anymore.
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Offline Smash_Brother

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RE:Reggie Talks Wii
« Reply #51 on: December 01, 2006, 06:04:45 AM »
Ian was right. Clearly, Nintendo will be hurting for 3rd party support this generation.

I mean, it's not like the biggest 3rd party developer in the world dedicating a studio to your console will help save Nintendo from the torrent of suck and fail it inevitably faces, right?
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Offline Svevan

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RE:Reggie Talks Wii
« Reply #52 on: December 01, 2006, 08:09:37 AM »
I'm sure yearly golf games are exactly what Nintendo needs to stay afloat this generation.
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Offline Caliban

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RE: Reggie Talks Wii
« Reply #53 on: December 01, 2006, 08:19:43 AM »
You might be right about that Svev, but don't forget that with the success of Wii Sports (even though it was bundled), one and only one good complete sport game (one of each main sport, or others that never have been good sellers) will be enough to have a high sale number in consoles, which is exactly what nintendo and 3rd party buisness want.  

Offline Smash_Brother

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RE:Reggie Talks Wii
« Reply #54 on: December 01, 2006, 08:33:11 AM »
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Originally posted by: Svevan I'm sure yearly golf games are exactly what Nintendo needs to stay afloat this generation.


Explain to me how not having them helps.

Besides, I've heard that EA plans on having some Wii-exclusives in the mix because of this new dev house. I don't know if they could pull off another game with Madden's regular selling power, but the fact the potential even exists at all speaks volumes about how far Nintendo has come in terms of 3rd party support.

In addition, sports games are a natural fit for the Wiimote and the fact that EA chose to do this indicates that they understand this as well.
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Offline SixthAngel

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RE:Reggie Talks Wii
« Reply #55 on: December 01, 2006, 08:38:38 AM »
Thanks for correcting me Smoke, I totally screwed up.  For some reason every time I read that I added in "more."  Maybe I am too used to reading Ians comments.

Offline Smoke39

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RE: Reggie Talks Wii
« Reply #56 on: December 01, 2006, 08:45:50 AM »
You seem to be missing the "then Nintendo getting it right" part of Galford's post.
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Offline SixthAngel

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RE: Reggie Talks Wii
« Reply #57 on: December 01, 2006, 08:52:27 AM »
See above.

Offline Smoke39

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RE: Reggie Talks Wii
« Reply #58 on: December 01, 2006, 09:06:31 AM »
He makes no indication of how much credit he gives to one relative to the other.
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Offline Svevan

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RE:Reggie Talks Wii
« Reply #59 on: December 01, 2006, 10:13:36 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Svevan I'm sure yearly golf games are exactly what Nintendo needs to stay afloat this generation.


Explain to me how not having them helps.


Never said that. You said, sarcastically:

Quote

I mean, it's not like the biggest 3rd party developer in the world dedicating a studio to your console will help save Nintendo from the torrent of suck and fail it inevitably faces, right?


Inversely, your meaning is "The biggest 3rd party developer in the world dedicating a studio to Wii will help save Nintendo from the torrent of suck and fail it inevitably faces."

Sorry, I disagree with that. This indicates good third party support, but EA's been supporting Nintendo forever (very few exclusives, but support nonetheless). Headgate Studios new Wii focus bodes well for Nintendo, sure, but the nature of the games they make negates the potential value of "the biggest third party developer in the world" making exclusives for Wii. These will be golf games, which may expand Nintendo's audience a small amount, but alone will do very little for Nintendo's overall success. Even combined with the Disney studio in Salt Lake announcement, I don't think this means a turnaround for Nintendo's supposed "third party domination." There are too many third parties (big ones, like Konami, Square, Capcom, etc) who have yet to approach Wii with full devotion.

I'm not pretending this isn't good news. I just don't think golf games = Instant Nintendo Success. What if Wii becomes a sports only system? I'll abandon that ship as soon as it docks.  
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Offline Jonnyboy117

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RE: Reggie Talks Wii
« Reply #60 on: December 01, 2006, 11:31:23 AM »
Regarding Metroid Prime graphics comparisons:

MP2 has more effects than MP1, including a good deal of cel-shading type effects being used on Dark Aether.  Some of the bosses are also far more complex in modeling and animation than anything seen in MP1.  From a technical standpoint, MP2 is definitely an improvement over the original.  Retro pushed the GameCube hardware like almost no one else, which is why the MP3 demo from E3 was a visual disappointment.  I think they will use the delay to significantly ramp up the visuals to take advantage of everything Wii can do.  In fact, I will go so far as to predict that MP3 will be the first Wii game to look dramatically different from GameCube games.  (I think Mario Galaxy may be released earlier, but I don't think it's a big jump over Sunshine's graphics, which were great to begin with, and I don't think NCL-Tokyo is going to make any changes to the graphical quality between last E3 and the game's release.)  
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Offline IceCold

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RE:Reggie Talks Wii
« Reply #61 on: December 01, 2006, 05:17:47 PM »
Quote

Nintendo does have more 3rd party support then the GC did, that can be accounted to Sony and MS
screwing up then Nintendo getting it right.
If I hear that ONE more time

Jonny, from what I've seen, Galaxy is a huge step above Sunshine's graphics, especially looking at the textures. I think Sunshine ..shone most when it came to draw distance - that and the water effects were just incredible. I spent hours playing with and in the water, or getting to the highest point in the level and looking down..
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Offline Kairon

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RE:Reggie Talks Wii
« Reply #62 on: December 02, 2006, 04:09:26 AM »
Quote

Originally posted by: Svevan
Headgate Studios new Wii focus bodes well for Nintendo, sure, but the nature of the games they make negates the potential value of "the biggest third party developer in the world" making exclusives for Wii.


Will EA make the next Wii Sports? I'm not about to rule out the possibility that EA is looking to tap into the casual and non-gamer mass market for massive profits and massive market expansion.

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