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Originally posted by: KDR_11k I wouldn't pay one cent a month for 100 hours of MMO gameplay, in fact I'd probably insist on being paid an hourly wage for it. Comparing the price of an MMO to the price of a regular game is stupid since both games have comparable amounts of content but the MMO insists that you spend days grinding before you can see the next bit of content.
That's nice. Convince the 100 million people worldwide who continue to patronize games like this and maybe we'll get somewhere.
And like I said, I ain't talking about WoW.
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I've enjoyed the game GuildWars, as I was able to play for roughly 40 hrs, and feel like I progressed the whole time (lvl 14/20). Even though I played WoW for 4 months or so, I only got to see a handful of areas in likely triple or more of that time (and didn't even get to an equivalent lvl 42/60). I haven't played either game in over a month now. If I want to go back and play WoW for a few days I would need to reactivate, vs just loading GuildWars and off I go... I'll take option two, thanks.
You can hit max level in WoW in 2 weeks, 1 if you're hardcore.
The point of WoW wasn't grinding, it was PvP.
And the point is cost: Say you buy 1 full priced game per month at $50 (a low estimate for your average gamer), that's $600 per year.
The price of an MMO at $50 for the game and $15 per month is $230 the first year and $180 yearly after that. If that MMO occupies the person to the point that they buy no other games, who cares? They're saving $370 a year on entertainment costs. If they're content with it, more power to them.
For the record, I want MMOs which have more player interaction by necessity and little to no grinding, but with so many people patronizing WoW, we likely won't see a massive commercial product which is anything too different from it.