Author Topic: IMPRESSIONS: Mega Man ZX  (Read 2036 times)

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Offline TheYoungerPlumber

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IMPRESSIONS: Mega Man ZX
« on: May 16, 2006, 07:07:52 PM »
It's Mega Man!  It's Zero!  No, wait, it's another spin-off in the Mega Man universe!

Although Capcom made some big announcements for Nintendo platforms at E3, the only playable, new game on display for a Nintendo system was Mega Man ZX for the DS.  Fortunately for DS owners, it looks to be in fine shape.    


Judging from the name one would think the game features Mega Man X, or at least Zero.  Nope, it instead features two spunky kids living hundreds of years after Mega Man X and Zero roamed the earth.  Sure, Vent and Aile are uninteresting tween anime characters, but as part of a special ops force they can combine their metal suits with biometal scraps they collect, which are essentially chunks of metal holding memories of X and Zero's ancient powers.      


The demo has two levels on display—one for the guy and one for the girl.  The boy's straightforward level was clearly an early stage set in an amusement park, complete with a giant UFO catcher room and a giant metool mini-boss.  The girl had to trek through a much more treacherous futuristic power plant with saw-weilding, kid-crushing baddies and traps.  While the characters had different biometals, their basic gameplay remained the same.  Without an equipped Biometal the character has no offense but can crawl through tight passageways.  Tapping X freezes the action and brings up a ring of biometal scraps the hero possesses.  After selecting one and pushing X the hero will transform, assuming the powers of a robot from yesteryear.  The hero can wall jump, dash forward with L or a double-tap on the D-pad, and attack with the main (Y) or secondary (R) weapon. I have not kept up with the Mega Man series over the years, so I could not recognize the powers available in the E3 demo, but the forms usually involved Zero's light sword or Mega Man X's blaster along with a flashier secondary weapon (each of which has its own power meter).  These attacks included everything from a punch to scattered balls of energy.    


Mega Man ZX may introduce yet another variation of the Mega Man universe, but it looks like it will have the same challenging platforming and combat fans of the series expect, with some extra variety to boot.

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Offline MaleficentOgre

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RE: IMPRESSIONS: Mega Man ZX
« Reply #1 on: May 16, 2006, 07:26:04 PM »
This right now is my most anticipated DS game. A lot of the power ups I'v seen look like they come from the zero series.  I noticed the bad guys from the first game's power ups in there. Aiel was definitely rockin a leviathon suit in one part of capcom's trailer.

Offline Dasmos

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RE:IMPRESSIONS: Mega Man ZX
« Reply #2 on: May 17, 2006, 03:09:53 AM »
Yeah I've seen the trailer, and it is one of my more anticipated titles too. I could see bio-metals evident from Harpuia, Fefnir and Leviathan for the girl. Each looked pretty bad-ass.

EDIT: Also looking at it again it looks as though the could be a bio-metal from Phantom too.
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Offline KDR_11k

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RE: IMPRESSIONS: Mega Man ZX
« Reply #3 on: May 17, 2006, 06:51:08 AM »
Too bad Enker is too old, I'd love to grab an Enker suit and go all mirror buster on unsuspecting reploids.

Offline Rize

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RE: IMPRESSIONS: Mega Man ZX
« Reply #4 on: May 17, 2006, 10:20:16 AM »
Mega Man Zero didn't sit too well with me.  The characters were too large for the screen so I felt really restricted playing it (it was like playing the whole game zoomed in).  It made boss fights more difficult than necessary.  Since I didn't finish the first one, I never picked up any of the others.