Author Topic: Ubisoft Announces Catz  (Read 3819 times)

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Offline WindyMan

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Ubisoft Announces Catz
« on: March 02, 2006, 07:44:18 PM »
Not content with just the Dogz, Ubi gives cat lovers an option on the GBA.

UBISOFT TO PUBLISH CATZ® VIDEO GAME EXCLUSIVELY FOR GAME BOY® ADVANCE    


Game Boy Advance Owners Will Get Their Paws on the First Kitten Simulation Game in March 2006
   


SAN FRANCISCO –MARCH 2, 2006– Today Ubisoft, one of the world’s largest video game publishers, announced that it will unleash Catz®, the first kitten simulation game to be available exclusively for Nintendo’s Game Boy® Advance. As part of its licensing agreement with MTO Co., Ubisoft will distribute Catz worldwide in March 2006, with the exception of Japan. Catz carries an ESRB rating of “E" for Everyone and a MSRP of $29.99.    


Catz is a pet simulation game that lets owners name, train and play with adorable kittens. Players adopt a customized kitten from one of thirteen different breeds. Gamers will earn their kitten’s love and loyalty by remembering to feed, groom or play with it. Toys and accessories can be purchased for the kitten from the in-game store. Kittens can communicate with their owners through a variety realistic sounds effects including purring and different types of meows.    


“Ubisoft is pleased to bring the first kitten simulation game to the millions of Game Boy Advance owners around the world," said Tony Kee, vice president of marketing at Ubisoft. “Now there is a virtual option for cat lovers! We are confident players will enjoy caring for and watching their kittens grow."    


Key Features:
 â€¢ Adopt and raise a kitten of your own – earn points for excellent care.
ʉۢ Thirteen breeds to choose from including Persian, Himalayan, Abyssinian, and the exotic Ocicat.
ʉۢ Feed, groom, play with, cuddle, or shop for your cat. The way you raise your cat affects its personality.
ʉۢ Listen carefully as your cat communicates with you through a variety of realistic sound effects, including purring and different types of meows.
ʉۢ Use your allowance to buy toys and accessories for your cat at the at the store
 â€¢ Visiting mode: By linking two Game Boy Advance systems, players can tour around the block to visit friends.    


For more information and updates about Catz, please visit www.ubi.com.

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Offline KDR_11k

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RE: Ubisoft Announces Catz
« Reply #1 on: March 03, 2006, 12:44:12 AM »
Catz is a pet simulation game that lets owners name, train and play with adorable kittens.

Or at least try to get the cat's attention while it continues eating the carpet without giving a damn about the user. With link cables you can share the joy of having a cat with other people, namely the cat will go from one system to another begging for food and at the end of the day everyone will swear that it is HIS cat.

Read Terry Pratchett's The Unadulterated Cat

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Kittens
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Offline UncleBob

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RE:Ubisoft Announces Catz
« Reply #2 on: March 03, 2006, 12:53:46 AM »
Quote


Amazon's sponsored links gave me this while looking for the book:
Kittens
Huge selection of Kittens. Low prices, cheap shipping, secure.
www.MonsterMarketplace.com



That's... odd.

*edit* I couldn't really find any kittens, but I did find this....
The Cat-a-pult
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Offline KDR_11k

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RE: Ubisoft Announces Catz
« Reply #3 on: March 03, 2006, 03:45:04 AM »
In the french castle of William the Conqueror they said that attackers during a siege used their catapults to launch burning cats into the besieged city or castle, those that survived the impact would crawl into a niche to lick their wounds and because they were burning, that niche (often wood or hay) usually caught fire as a result.

Offline UncleBob

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RE: Ubisoft Announces Catz
« Reply #4 on: March 03, 2006, 03:48:43 AM »
How would you get the cat to stay still long enough to launch?  I'd think a burning cat would run around a bit...

*edit* From Wiki "There have even been recorded instances of beehives catapulted over castle walls."
Now that's just mean!
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Offline Smash_Brother

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RE:Ubisoft Announces Catz
« Reply #5 on: March 03, 2006, 10:01:30 AM »
Quote

Originally posted by: KDR_11k
In the french castle of William the Conqueror they said that attackers during a siege used their catapults to launch burning cats into the besieged city or castle, those that survived the impact would crawl into a niche to lick their wounds and because they were burning, that niche (often wood or hay) usually caught fire as a result.


Sounds inaccurate and inspired by cat-haters.

If the cat was still burning, it would not stop to lick its wounds, assuming it survived being flung over a wall at all.

Furthermore, if the cat didn't die from being lit on fire almost immediately, it would certainly be rendered immobile by the burning. If that didn't do it, the impact of being launched over a castle wall would kill the animal.

It's far more efficient to have archers fire arrows or launch globs of burning tar from catapults (which I know for a fact they DID do) then to have a bunch of cats being kept in a wagon with an army as they'd need to be fed to stay alive, would make noise keeping soldiers awake, etc.

Beehives are slightly more possible but the danger that some oaf would drop one while loading it would be too great to risk using them.

Like I said, burning tar is the way to go. It's like flinging a giant molotov cocktail because it goes EVERYWHERE on impact.
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Offline KDR_11k

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RE: Ubisoft Announces Catz
« Reply #6 on: March 03, 2006, 08:24:49 PM »
I don't think the cat itself was on fire. When Ghengis Khan used burning cats to set a town on fire he tied rags to their tails and ignited those. A catapulted cat would break its legs upon impact and be pretty immobile but still enough to crawl into a corner to die.

Archers have less range than a catapult. I suppose using animals only begins after the catapult crew runs out of ammo and looks for other things to throw. Often they launch corpses to cause disease in the city/castle but I suppose when they have a cat at hand they want to see a meowing projectile.

Offline Infernal Monkey

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RE: Ubisoft Announces Catz
« Reply #7 on: March 04, 2006, 01:34:15 AM »
Coming soon from the talented UbiSoft;

Bugz
Fizh
Horzez
Zpiderz

Offline Smash_Brother

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RE:Ubisoft Announces Catz
« Reply #8 on: March 04, 2006, 09:54:55 AM »
Quote

Originally posted by: KDR_11k
I don't think the cat itself was on fire. When Ghengis Khan used burning cats to set a town on fire he tied rags to their tails and ignited those. A catapulted cat would break its legs upon impact and be pretty immobile but still enough to crawl into a corner to die.


I think the cat would die on impact, and I fail to see how an animal with 4 broken legs and a flaming tail would be any more likely to ensure that something is set on fire than a large glob of sticky flaming goo which covers everything it touches in an inextinguishable fire.

Corpses, yes. Heads of enemies, yes. These things disparage the enemy troops. I doubt, however, that cats would even have enough mass to clear the wall when flung. It sounds like too much effort for very little return, what with tying rags to cats tails, keeping the cats in the catapult before it's fired, hoping they clear the wall and hoping that the rag isn't extinguished from the velocity at which the cat would be flung.

When you flung a ball of burning tar, you GUARANTEED a fire because even if it never touched a flammable object, no one would be able to walk through where ever it landed until it either burned out or they dumped enough water on it.

I could see tying the rags to the cats tails and letting them run through a city, sure, but the whole point of that was that the cats would keep moving and drastically increased the chances of lighting fires as they went. Flinging them just doesn't seem as though it would have the same effect.

I think I'll write to the Mythbusters about this...
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline ShyGuy

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RE: Ubisoft Announces Catz
« Reply #9 on: March 04, 2006, 10:12:00 AM »
Corpses did more than disparage the enemy. Plague victims were thrown into besieged cities in the earliest form of germ warfare.

Offline Flames_of_chaos

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RE:Ubisoft Announces Catz
« Reply #10 on: March 04, 2006, 02:01:10 PM »
Remember kidz its only cool when people use z'z in place of s's.  So these forumz aren't cool cause it they dont spell forums like "forumz"





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Offline KDR_11k

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RE: Ubisoft Announces Catz
« Reply #11 on: March 04, 2006, 09:22:29 PM »
I think the cat would die on impact, and I fail to see how an animal with 4 broken legs and a flaming tail would be any more likely to ensure that something is set on fire than a large glob of sticky flaming goo which covers everything it touches in an inextinguishable fire.

Dunno what the French were thinking with that, maybe they were out of globs or they really launched cows and trojan rabbits at attackers.

Offline Dasmos

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RE:Ubisoft Announces Catz
« Reply #12 on: March 05, 2006, 01:49:07 AM »
They should have catapulted the cats higher. After they reach a terminal velocity cats relax more and are less prone to death and even bone breakages. Then they would be able to scatter off and set as much crap as they want on fire.
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Offline KnowsNothing

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RE: Ubisoft Announces Catz
« Reply #13 on: March 05, 2006, 05:25:49 AM »
Can't wait for Zlugz! it'd be more interesting than cats anyway oh ho ho
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Offline KDR_11k

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RE: Ubisoft Announces Catz
« Reply #14 on: March 05, 2006, 06:30:45 AM »
Turtlez would be the most interesting. Plus it doesn't need much in terms of AI, those pets are as stupid as bricks.