Author Topic: ways of using the remote  (Read 6491 times)

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Offline nemo_83

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ways of using the remote
« on: January 20, 2006, 01:21:42 AM »


When using the nunchuck one can hit the x and y buttons at the bottom of the remote while holding the analog stick prong and without interfering with the motion control of the remote; it is an intuitive way to keep those buttons from going to waste if the developer really needs some buttons but wants to use the nunchuck piece.


Multiple people may control the same character.  Maybe one person controls the legs with a remote and someone else controls the arms.  Think of a mechanized robot with multiple limbs or guns that require multiple people to drive at once.  So as a team you play as the same character essentially in online deathmatch against other teams in their robots.  A more simple example might be the Millenium Falcon; while someone drives two people arm the cannons.  The point is to spread the action out since each console can only handle four remotes (is that right?).  


In a shooter if one aims with tilting up and down and turning left and right, then rolling the remote could make the character roll, zooming would work naturally along the z axis (perhaps with the push of a button), moving the remote along the x axis could perhaps allow peaking around corners; moving the remote along the y axis could allow for quick ducks or jumping.  With most weapons, even a blunt object like a pistol could be swung freely for melee attacks (perhaps also with the toggle of a button).  

What I am unsure of right now is if one is flying is the remote going to control like a flight stick responding to tilting and turning, and then feature deeper control when using the tilting in combination with 3D movements along the x, y, and z axises.



The remote could be used as a summoning tool; one could paint the creatures (with considerable control using the remote's 3D capabilities) selecting from color palets that are elemental thus generating by balance of colors the effectiveness of your creation (which should also be altered by paint stroke, shape, and graphic quality in black and white).  This would have to be in cel shading.  Not everyone would have the most detailed creatures, but that wouldn't be required (though very possible); the player would be taught first about shape, proportion, and complementary colors.  You will be able to collect different elements, colors, clays, pigments; whatever else can depthen your palete and strengthen your creatures.  So in the beginning you will start out just grasping turning a few lines into a 3D creature; as you get better you will be able to detail everything about the characters.  



I would like a game with 3D Japanese puzzle boxes.  That is the smallest game I will propose.  I think it could be fun; especially if they could get the computer to randomly generate quality boxes so the game never ends.  It just gets bigger and bigger and harder and harder.  A true 3D successor to Tetris.  It can only work with dual remotes.

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Offline Infernal Monkey

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RE: ways of using the remote
« Reply #1 on: January 20, 2006, 02:06:12 AM »
I'd like to see a new Pokemon Channel where you use the Revolution remote to change the TV stations in-game.  

Offline OptimusPrime

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RE: ways of using the remote
« Reply #2 on: January 20, 2006, 02:22:14 AM »
Power Rangers game wich requires 4 people to control the megazord!!
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Offline NinGurl69 *huggles

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RE: ways of using the remote
« Reply #3 on: January 20, 2006, 02:35:36 AM »
Ghostbusters game where you have to cross the streams!
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Offline Dirk Temporo

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RE:ways of using the remote
« Reply #4 on: January 20, 2006, 02:55:49 AM »
Quote

Originally posted by: nemo_83
Multiple people may control the same character.  Maybe one person controls the legs with a remote and someone else controls the arms.  Think of a mechanized robot with multiple limbs or guns that require multiple people to drive at once.


I'm going to have sex with that idea.

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Offline Strell

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RE:ways of using the remote
« Reply #5 on: January 20, 2006, 04:37:54 AM »
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: nemo_83
Multiple people may control the same character.  Maybe one person controls the legs with a remote and someone else controls the arms.  Think of a mechanized robot with multiple limbs or guns that require multiple people to drive at once.


I'm going to have sex with that idea.



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Offline JonLeung

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RE:ways of using the remote
« Reply #6 on: January 20, 2006, 08:18:48 AM »
Quote

Originally posted by: nemo_83

The remote could be used as a summoning tool; one could paint the creatures (with considerable control using the remote's 3D capabilities) selecting from color palets that are elemental thus generating by balance of colors the effectiveness of your creation (which should also be altered by paint stroke, shape, and graphic quality in black and white).  This would have to be in cel shading.  Not everyone would have the most detailed creatures, but that wouldn't be required (though very possible); the player would be taught first about shape, proportion, and complementary colors.  You will be able to collect different elements, colors, clays, pigments; whatever else can depthen your palete and strengthen your creatures.  So in the beginning you will start out just grasping turning a few lines into a 3D creature; as you get better you will be able to detail everything about the characters.


This reminds me of the GameCube game Amazing Island.  Sure, it was a short and dorky game that could've had higher production values, but the create-a-creature ability was pretty good.  My brother made a couple creatures that looked like Samus Aran, and with some patience there was really quite a lot that could be created or recreated.

That game would be infinitely better with the Revolution controller (or the DS's touch screen, for that matter).  You could use the D-Pad for precise corners and straight lines, but the motion/stylus control would be so much better for making curves or tweaking segments of shapes.

It's too bad also that Amazing Island didn't seem to take things like aerodynamism into consideration.  That would probably require a lot more calculation, considering that in the jumping games the characters would be flailing their arms, etc.  The Revolution could do it, at least on some level, I'm guessing.

Offline vudu

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RE: ways of using the remote
« Reply #7 on: January 20, 2006, 08:37:18 AM »
Quote

When using the nunchuck one can hit the x and y buttons at the bottom of the remote while holding the analog stick prong and without interfering with the motion control of the remote; it is an intuitive way to keep those buttons from going to waste if the developer really needs some buttons but wants to use the nunchuck piece.
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Offline nemo_83

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RE:ways of using the remote
« Reply #8 on: January 20, 2006, 11:30:43 AM »
In some pictures and/or fakes the remote is depicted with x and y buttons at the bottom rather than a confusing second set of a and b buttons.  When using the remote along with the nunchuck thing that looks like King Kong's sperm one cannot hit those buttons at the bottom of the remote with the same hand one is holding the remote without interfering with the motion control; however the hand using the nunchcuck is free to move about, most of the time it would be held relaxed but you could at any time reach over to the remote and use those buttons at the bottom of the remote with you hand you are holding the sperm piece.  You almost have to wonder if they will make it a diamond pattern at the bottom, it's not like there aren't enough letters in the alphabet; and third parties would be happy.

It is most speculated I feel that the nunchuck piece will feature a mic built in allowing the player to raise it to their lips any time they need.  
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Offline JonLeung

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RE:ways of using the remote
« Reply #9 on: January 20, 2006, 12:19:40 PM »
It might be funny to see someone beating another player with the controller, while their onscreen characters mimic the motion.

Offline IceCold

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RE:ways of using the remote
« Reply #10 on: January 20, 2006, 01:07:26 PM »
Smash Bros at its finest..
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Offline Kairon

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RE:ways of using the remote
« Reply #11 on: January 20, 2006, 01:46:09 PM »
Quote

Originally posted by: nemo_83

Multiple people may control the same character.  Maybe one person controls the legs with a remote and someone else controls the arms.  Think of a mechanized robot with multiple limbs or guns that require multiple people to drive at once.  So as a team you play as the same character essentially in online deathmatch against other teams in their robots.  A more simple example might be the Millenium Falcon; while someone drives two people arm the cannons.  The point is to spread the action out since each console can only handle four remotes (is that right?).  



I can't believe I didn't see the connection before!

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Offline nemo_83

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RE:ways of using the remote
« Reply #12 on: January 21, 2006, 10:04:35 AM »
I've been thinking the controller was for a marionette game for a while.  Does anyone remember the video of the person playing a VR Mario game making him run by moving his arms up and down and jumping by doing the jump pose from the original Super Mairo Bros.
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Offline ShyGuy

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RE:ways of using the remote
« Reply #13 on: January 21, 2006, 01:16:53 PM »
A port of Rag Doll Kung Fu is demanded!

http://www.ragdollkungfu.com/

Offline JonLeung

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RE:ways of using the remote
« Reply #14 on: January 26, 2006, 08:48:28 AM »

I'm guessing the above idea is a joke but referencing a past statement in this thread that I mentioned about beating someone, well, you could do it with this plastic Master Sword.

Offline TrueNerd

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RE: ways of using the remote
« Reply #15 on: January 27, 2006, 08:33:30 PM »
I've lately been thinking about a 3rd person action/adventure game where the protagonist has a weapon similar to Link's hookshot. You use the pointer to point at enemies, press the A button to reel them in, and then you can throw them where ever or toss them up and hit them like a little league baseball coach does in practice, or spike them at the ground... but I figure that would be fun for about thirty seconds. It needs more.  

Offline Smash_Brother

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RE: ways of using the remote
« Reply #16 on: January 27, 2006, 08:45:07 PM »
I'm personally hoping they invent the FPH (first-person hacker) in which you use the Rev controller as the handle of your sword and hack and slash your way through enemies, deflecting blows with your weapon and doing a whole host of fun things to boot.

It's such an obvious concept (even alluded to in the first ever Rev controller "commercial" when the kid sat down waving the controller as it made "sword" noises) that I'm sure someone is making it...

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Offline Stimutacs Addict

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RE:ways of using the remote
« Reply #17 on: January 28, 2006, 08:20:26 PM »
yea, I can imagine having my shield in the lower left corner of the screen and my sword in the right. Press z1 for defensive block and z2 for an offensive shield attack, swing freehand remote as desired. Rinse and repeat.

also, I need need need a badminton game and a fencing game.  
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Offline wandering

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RE: ways of using the remote
« Reply #18 on: January 29, 2006, 08:43:49 PM »
Lots of awesome ideas here. Marrionette? Yes please. A mech game where different people control different body parts? Heck yeah.

Me, I really want a game where you can touch everything. Imagine a first person game with the revmote controllering a virtual hand. Now imagine being able to touch everything. You could reach over and knock over lamps, run your hand through water, pick up things and throw them, etc. I guess it would be some sort of adventure game.
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Offline raptorspike

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RE:ways of using the remote
« Reply #19 on: January 30, 2006, 05:11:15 AM »
I like the ghostbusters Idea! I want to cross the streams!!!!

Offline KDR_11k

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RE: ways of using the remote
« Reply #20 on: January 30, 2006, 06:49:44 AM »
Me, I really want a game where you can touch everything. Imagine a first person game with the revmote controllering a virtual hand.

Trespasser with controls that don't suck?

Offline JonLeung

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RE:ways of using the remote
« Reply #21 on: January 30, 2006, 07:49:29 AM »
Quote

Originally posted by: raptorspike
I like the ghostbusters Idea! I want to cross the streams!!!!


The Ghostbusters theme song is playing on the radio right now.    That's classic.

I didn't think Luigi's Mansion was that great, but the controller could make any ghost-hunting game work, including a sequel.  Maybe.  In any case, handling the controller like a flashlight, a ghost vacuum/zapper, and other weapons...yeah, it could work pretty well.  More involvement equals more scares and more fun.  And who can say no to the Ghostbusters?

(Other than Bill Murray's rejection of the Ghostbusters 3 script, I mean.)