Author Topic: PPU  (Read 10494 times)

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Offline ThePerm

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RE:PPU
« Reply #25 on: June 08, 2005, 06:53:30 AM »
mario 128 using physics
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Offline KDR_11k

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RE: PPU
« Reply #26 on: June 08, 2005, 09:14:01 AM »
Particle spread physics? Um, those things aren't distributed acoording to physics, they're spread either completely random or with different formulas for different particle types (e.g. core, ring, sparks, dirt). Have you seen Doom 3's particle editor? There's zero physics in there, just a start and end speed vector plus a few other settings (size, rotation, display type, etc).

yes the formulas for having mario move on a frictionless surface are simple and they increase in complexity as the friction changes

No, they don't get more complex, they simply multiply the speed with a larger constant.

when i said that mario 64 is complex i was really comparing it to previous incarnations of mario on the snes and nes.

Except for the third dimension (which behaves exactly like the previous x direction) and the "sliding" state I don't see a difference there. Oh, yeah, he can grab onto a ledge but that's an if-then condition, not dynamic interaction (IF close enough to edge THEN go into state "hanging"). Physics would be if it checked for collision between his hand and the world and stopped him and appied the proper forces when he climbs up instead of replaying an animation and changing his position by a predefined value.
If you define a vector that is added to the object position each frame as physics that's your thing, to me that's still basic game logic. Physics would mean that if you kicked the goomba he'd roll down the hill or something like that.

Offline vudu

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RE: PPU
« Reply #27 on: June 08, 2005, 11:15:34 AM »
KDR - Do you get any enjoyment out of playing video games?  Your posts make me sad.  I just want to enjoy the game.  I don't want to think about constants, variable and if/then equations.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline oohhboy

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RE:PPU
« Reply #28 on: June 09, 2005, 02:11:14 AM »
Look. If you can apply D=V*T, it has phyiscs. Regardless of how it is impalamented in virtual space, Phyiscs is Phyiscs. It may not use the "Full Set" or use the same "Units" found in the real world. But the equations stay true. It maybe simple and perfect, but it is still phyiscs.

Shortcuts are taken because it would be simply silly to simulate how much friction Mario's hand has when he is trying to catch a ledge. It would take up alot of processor time which could have to been put to better use.
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Offline KDR_11k

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RE: PPU
« Reply #29 on: June 09, 2005, 02:58:55 AM »
ooohhhboy: Okay, so it's physics but it's not the kind of physics you'd use a PPU for. Mario's game logic wouldn't even push a C64, the stuff that modern games use is really complicated.

vudu: Naah, I just think about that stuff when I want to think about it.

Offline ThePerm

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RE:PPU
« Reply #30 on: June 09, 2005, 06:53:08 AM »
with mario you can bounce off about any surface....it has some great collision detection.......unlike alot of games. Anyways, anything that simulates how the world acts in a game...like gravity, friction,velocity, wieght...wind, is physics. I'm hoping this is one of the things nintendo has up its sleeve. I don't want to pay alot for the sytem..but if it can hang in there then awesome. Nes had some special sprite functions that the other consoles didn't have...and it made it alot better than consoles with the same processor(which is the same as an apple II if i remember correctly)
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Offline Galford

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RE:PPU
« Reply #31 on: June 12, 2005, 04:16:57 PM »
Wow, this thread is turning into something that reminds me of what Jason did back when the Wind Waker was first revealed...

I can see both KDR's and everbody else's point about physics.

Can't we just get a long?
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