Author Topic: First Castlevania DS screens and info  (Read 13700 times)

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Offline Artimus

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RE: First Castlevania DS screens and info
« Reply #25 on: January 02, 2005, 02:42:52 PM »
The GBA obviously matches the PSX in terms of sprites. Though we cannot judge animation.

Why does KONAMI (dang it) not improve the sprites? Even Castlevania DS looks like a first generation SNES (minus the animations and effects). They could really improve them a bit. Screen size maybe? Anyway, I'm excited for this game. And I'm GLAD that KONAMI is making a game that doesn't rely on the touch pad. It's great for animal crossing, 3D analog control and creativity and such. But a map on one screen and very limited touch use is perfectly fine as well. I'd love to see Square do the same and make a 2D final fantasy again. They could make the menu fighting system a bit more intuitive and have the touch screen and stuff, and add timing and the like. Would be cool. Let's hope the 2D/3D mix is even, and so is the touch/d-pad mix.  

Offline Mario

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RE: First Castlevania DS screens and info
« Reply #26 on: January 02, 2005, 02:51:49 PM »
What does Capcom have to do with this?

Offline MysticGohan24

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RE: First Castlevania DS screens and info
« Reply #27 on: January 02, 2005, 03:08:16 PM »
good question, last I checked Castlevania was a Konami game, not capcom

I think he's confused
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Offline Artimus

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RE: First Castlevania DS screens and info
« Reply #28 on: January 02, 2005, 03:47:32 PM »
Sorry

Edited to cover my shame...

Offline MysticGohan24

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RE: First Castlevania DS screens and info
« Reply #29 on: January 02, 2005, 04:11:58 PM »
lol, Don't be quick to judge the DS Castlevania, it's not out yet. Also the mag has a low quality of what the actual game will look in motion. Plus when stretching the screen shots, they tend to get ugly

We need video Footage to see the coolness
What happens, happens ~Spike Cowboy bebop

Hey Shippo your village called, they're missing their idiot. ~Inuyasha

Offline Artimus

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RE: First Castlevania DS screens and info
« Reply #30 on: January 02, 2005, 04:18:34 PM »
I do remember how unattractive Mario DS first looked. And it's a stunning game.

Offline darknight06

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RE:First Castlevania DS screens and info
« Reply #31 on: January 02, 2005, 04:44:58 PM »
"The GBA obviously matches the PSX in terms of sprites. Though we cannot judge animation."

Not true, PS1 could do sprites with a higher color palette.  Now that I think about it though, PS1 didn't even really do sprites a whole lot except for backgrounds.  Most on screen characters were "emulated" sprites using polygons to try and get around the RAM limitation.  Alucard's shadows were actually done with gouraud shading.

"Even Castlevania DS looks like a first generation SNES"

Wow, you just said SoTN looked first gen SNES....  SoTN did run at 256 x 224 resolution, exactly the same as an SNES and only 32 pixels more vertically than the DS which isn't a whole lot of a difference at all.  However, that doesn't mean jack as far as graphical capability, SoTN proved this.  This new game could easily look better than the PS1 classic, not to mention the fact that it's already world's beyond the GBA CVs.  AoS looked pretty good on the GBA, but you can't deny the fact that this one looks way more detailed. (for pete's sake, IMO...  SOMA FINALLY LOOKS MAIN EVENT)   Plus when you consider that this game won't be held back by the PS1's 2MB RAM, I'm positive that they'll be able to do more here than they ever could've done earlier.  

Offline Mario

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RE: First Castlevania DS screens and info
« Reply #32 on: January 02, 2005, 05:55:24 PM »
THIS GAME HAS MORE GFX THAN THAT GAME

Offline Artimus

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RE: First Castlevania DS screens and info
« Reply #33 on: January 02, 2005, 06:49:42 PM »
I think it looks very nice, personally.

Offline Mario

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RE: First Castlevania DS screens and info
« Reply #34 on: January 02, 2005, 06:54:34 PM »
It looks great.

Offline MaleficentOgre

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RE: First Castlevania DS screens and info
« Reply #35 on: January 03, 2005, 12:40:01 PM »
I bet that when Castlevania DS nears finalizations the graphics will blow our socks off.  Just give it time.  Oh, and I'm sure it'll play nice too.

Offline Ian Sane

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RE: First Castlevania DS screens and info
« Reply #36 on: January 05, 2005, 06:20:17 AM »
The best thing about this is that it's 2D.  I was afraid that with portables going 3D that 2D would be wiped out but with high profile 2D games like this it can survive.

Though I'm kind of surprised to see it as a direct sequel to Aria of Sorrow.  I assumed Konami forgot that game existed since they took it off the shelves after only a few months!  You figure I would have been able to buy it for Christmas 2003 but nope.  Looks like I might have to buy a DS for this because if the previous game is any indication it's only going to be in stores for a few months.  I might even buy a copy before I buy a DS.  Funny how the best Castlevania games are all incredibly obscure.

Offline KDR_11k

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RE: First Castlevania DS screens and info
« Reply #37 on: January 05, 2005, 08:43:08 AM »
Ian: Should've looked at european stores, there are dozens of AoS copies still available here.

Offline Djunknown

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RE:First Castlevania DS screens and info
« Reply #38 on: January 06, 2005, 04:26:35 PM »
Makes me thankful that I still have my AoS. It doesn't look half bad on the GBplayer either but I digress...

This makes me want to slam down some cash for a DS. But its so far away

It'll be interesting to see if they follow through on making yourown maps. Couple that with a way to trade online (most likely a [warp] pipe dream), and you have very high replay value.
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