Author Topic: Any questions for the creator of MegaMan?  (Read 4892 times)

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Offline Syl

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Any questions for the creator of MegaMan?
« on: June 02, 2004, 05:56:19 PM »
My girlfriend won the nintendo-power contest to go talk to the creator of megaman a few month's ago, aside from the free trip to japan, loads of megaman stuff and $500, she has an hour long interview with the guy who created, and is still in charge of rockman/megaman.

So, an hour long is quite a bit of time for questions. Not knowing much about megaman myself, nor does she. We decided it was best to get a bunch of questions from message boards and weed out the bad ones.

Please, stay serious.

Anything you'd like to ask the creator of megaman? (She leaves in a little under 2 weeks).
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Offline King of Twitch

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RE: Any questions for the creator of MegaMan?
« Reply #1 on: June 02, 2004, 06:33:52 PM »
Any chance of seeing the original Mega Man cartoon on DVD??
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Offline Ian Sane

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RE: Any questions for the creator of MegaMan?
« Reply #2 on: June 02, 2004, 06:38:00 PM »
Ask him why they release so many damn Mega Man games each year.  I'm serious.

Okay that's kind of a mean question so how about these:

Why did Mega Man remain on the NES for so many years after the SNES was released?

Zero is often referred to as "he" yet "he" has long hair and two dot like things on his chest that look like boobs.  What's the deal with that?

Are there any plans to revive the original Mega Man series that started on the NES and as of now has ended with Mega Man 8?

What's with this talk of Mega Man Anniversary Collection having long load times?  They're f*cking NES GAMES!

Where did the idea of taking the powers of the defeated bosses come from?  It's actually a really creative idea and I'm curious.

What's the deal with the North American Mega Man 1 box art?  Who the HELL approved that?

Offline NinGurl69 *huggles

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RE: Any questions for the creator of MegaMan?
« Reply #3 on: June 02, 2004, 06:50:08 PM »
Such sweetness.  She gets to visit Godzilla-Land.

Why was Mega Man X (SNES/Super Famicom) made?  What were the inspirations that went into it?

Why did the series branch off with the X series, while the traditional series continued?

Will there be a game that connects the two series once and for all?  Will we find out what happened in the time period that separates both series, leading up to Mega Man X's discovery?  What happened to the original Mega Man?

In the traditional series, the boss robots were "Men" (ie. Bubble Man, Quick Man), but in the X-series the bosses were animals (ie. Storm Eagle).  Why the change?
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Offline BlackNMild2k1

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RE:Any questions for the creator of MegaMan?
« Reply #4 on: June 02, 2004, 07:44:56 PM »
Do they plan to support the DS with any new & original MegaMan games?
  Thoughts on the DS and PSP, also on PS2, GC & Xbox
  Which ones do you enjoy working on most

What have you worked on besides MegaMan, and was it well received?

What new projects do you have in the works for the current generation of consoles that have or have not been shown at E3 this year?

What did you think of E3 this year?
  Favorite booth, Game of the Show, Most original concept, etc. etc. etc.

What do you expect out of the next generation of consoles?
  What features would you like to see included in the next round of home consoles?
  How about the handhelds



*** Just a few questions to ask with a few follow-ups

Offline kirby_killer_dedede

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RE:Any questions for the creator of MegaMan?
« Reply #5 on: June 03, 2004, 05:40:33 PM »
Ask 'im why the hell Network Transmission was so f'ing hard it wasn't even funny.  No, really - ask him if he intended to aim it at older gamers, and if not, why the insane difficulty?

Um...yea, the E3 stuff someone mentioned, I definitely would like to see that.

Oh, and in DS Discussion, I believe someone posted Capcom's thoughts on the DS/PSP War - ask him if he can validate this info.

Yeah.  Tell your girlfriend I love her (covers face and hopes Syl doesn't smack him).
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Offline GoldShadow1

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RE: Any questions for the creator of MegaMan?
« Reply #6 on: June 03, 2004, 05:56:51 PM »
Whoa.  That's crazy.  An hour long interview with a corporate giant about a series of games you know nothing about?  That's intimidating as hell.

Offline ruby_onix

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RE: Any questions for the creator of MegaMan?
« Reply #7 on: June 03, 2004, 07:34:06 PM »
I think that, unless there are questions that NEED to be answered, you should ask him less "specific" questions, and more "general" questions, so he has a chance to ramble on about things, and we get a better feel for what's going on inside his head. However, as a "plan B", you need a healthy stock of specific questions (more than you think you could even ask), just in case he doesn't feel like rambling, and you need to squeeze SOMETHING out of him.

Here's my input, organized mostly chronologically, so that it's not "all over the place".


01: What was it like, making the first Megaman (Rockman) game on the NES (Famicom) back in the 1980's? How did it feel?

02: Did you ever see the American artwork from the first game? ^_^

03: You made six Megaman games for the NES. They were all gladly accepted by it's group of fans (even in America), but did you ever feel that you had made too many? That maybe you went too far? Or you should've left people wanting more?

03.5: Does any one of the first six games stand out in your mind? Something more memorable than the others?

04: It's well known that in the NES era, Nintendo liked to exert "control" over third parties. Censoring games. Demanding improvements. Did this ever affect you and the Megaman series, and how?

05: Nintendo also demanded a certain "loyalty" to prevent newcomers from getting a foothold, but they loosened that policy when the Sega Genesis (Sega Mega Drive) emerged, so a Megaman game appeared on the Genesis. What did you think of the "loyalty" factor, and of the Sega Genesis in general?

06: What did you think of Nintendo's other early competor (primarily in Japan), the hardware giant NEC, and their TurboGrafx-16 (PC Engine)?

07: The Megaman series seemed to be "reborn" on the SNES (Super Famicom), with the highly-improved Megaman X (Rockman X). What was it like to make such a game?

08: What did you think of the SNES, compared to all the systems that had come before it? What of the "Super FX chip"?

08.5: Did you have any hopes for the ill-fated "SNES CD" drive? Did you ever hold off on making CD-based games for the other systems because you were waiting for Nintendo's version?

09: There were three MMX games on the SNES, along with an upgraded return of the original Megaman, with Megaman 7, and Megaman and Bass (Rockman and Forte). Did splitting the series in two help with trying to keep a "freshness" in the series?

10: For the PlayStation, MM8 and MMX4 didn't seem to show as "dramatic" of an improvement as the NES-to-SNES leap. Was there pressure to show some sort of reason for the technology increase? (The animated storylines were nice, but I thought Megaman's voice seemed out of place.)

11: In recent times, it's become more clear that Sony has their own ways of demanding "control" over third parties, wanting cutting-edge games, and discouraging the use of 2D. Did this hurt the natural "fit" of the 2D Megaman series on the PlayStation, when compared to something like the N64?

12: It was said that Sony asked that the "history" of the Megaman series be downplayed (perhaps in contempt of it's primarily Nintendo-based history), leaving some parts of Megaman 8 censored out, making the Sega Saturn version superior. Yet Sony also asked that their version be declared "superior", so it was called a special "anniversary edition", which contradicted the "history" downplaying. What do you make of all this? Does anything need to be set straight?

13: What's your lasting impression of the Sega Saturn? Could more American success have helped Sega to weather the arrival of Sony?

14: Many fans suggest that Megaman games began a downward spiral on the PlayStation. Considering that 2D games were considered "obsolete" at the time, was there pressure to put damaging new levels of "innovation" into the series, rather that just doing what you do best, or was it more that you wanted to take the games in new directions?

14.5: The Megaman X series linked itself to the classic Megaman series in the PlayStation games. Was this always your intention? Will we ever know what happened to the classic Megaman, to turn him into the Megaman of the X series?

15: The Megaman Legends 3D games on the Playstation were reasonably well received, but didn't really seem like Megaman, and the "Tron Bonne" spinoff was apparently well-liked by fans of the Legends series. Might the Legends series continue with new Tron Bonne games?

16: Megaman Legends looked more suited to the N64 than the PlayStation. And was even ported to the N64. Setting the financial requirements of the N64 aside, as a game maker, did you ever wish you had more opportunities to explore the N64?

17: What did you think of the Sega Dreamcast? Were you surprised that Sega would cut their losses so soon into the investment of a new console? Did you see some of the amazing 2D shooters that were born on it, in it's short life?

18: What motivated the fundamental shift in the Megaman X series, in making Megaman X7 go 3D on the PS2? Why not another rebirth, to make a new 3D series?

19: The Megaman Battle Network (Rockman.EXE) anime and GameBoy games don't seem to share much with the classic 2D games, but share a similar style and character design. Do you like making new games, with familiar styles, or do you prefer a new style, like the Onimusha games?

20: Do you think about the ever-changing age of your fanbase? Like kids these days playing Battle Network, who've never played an NES game?

21: The Megaman Zero games on the GameBoy Advance revive the old 2D ways. Metroid is recently returning to 2D on the GameBoy Advance, Castlevania is big on the GameBoy, in a slightly newer fasion. What do you think of the role of the GameBoy series, as a haven for 2D gameplay? Do you think that the Nintendo DS can continue that tradition?

22: Through the ages, what games have been your best competition? Where are they now, and what do you think of what they've become?

23: Regardless of modern 3D demands, do you think you and Capcom are capable of making a 2D game on a modern system that exceeds long standing high-water marks like the MMX series, or Castlevania: Symphony of the Night?

24: Super Mario Bros 3's latest appearance on the GameBoy Advance contained a way for new levels to be imported by e-cards. Since the e-reader was decoded by hackers, it's become theorectically possible for fans of the game to make new levels for the game. Do you think longtime fans of the Megaman series could be capable of making new Megaman games that could be good enough to be worthy of your respect?

25: Piracy of your Megaman games? An insult, or a (perhaps improper) complement?

26: Some have said that they day is fast approaching when there will be "too many" good games, putting game makers out of their jobs, and that games must eventually be "rented" online instead of sold, if game makers are to keep making money, or that the "online multiplayer" aspect should be the main focus of the game, and be controlled by the game makers. What do you think of such things?

27: What do you make of the success of the PS2?

28: How about the GameCube and XBox?

29: What do you think of the upcoming systems? Particularly, the upcoming Playstation Portable, and Nintendo DS? What are the biggest "unknowns" of each?
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Offline Syl

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RE: Any questions for the creator of MegaMan?
« Reply #8 on: June 04, 2004, 04:52:06 PM »
awesome, keep them coming.
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Offline ruby_onix

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RE: Any questions for the creator of MegaMan?
« Reply #9 on: June 05, 2004, 12:41:53 AM »
Oh yeah, here's another one. You can probably stick it in after #25 (if you're using my rough numbering).

25.5: Some people on the internet have been using emulators with slow-motion, saved-states, and any other trick they can find, to produce "playthroughs" of classic games that, when seen at normal speed, appear to be a superhuman, nearly-perfect playing of the games, taking advantage of every trick and technique one could think of. Among others, the Megaman ones look quite remarkable. Have you seen them? (Here's a link you can take down http://bisqwit.iki.fi/jutut/nesvideos/ just in case he hasn't seen them.) What do you think of them? Do you know anyone who could give them a run for their money?

Oh yeah and, here's another one.

#?: Is Roll supposed to be human, or a robot like Megaman/Rockman?

#?.5: Also, there are apparently several books available in Japan that explain details like that. Is there any chance that similar official artbooks and such might be made available in America?  
Poor people should eat wheat!
I'm about to go punk up some 3rd parties so they don't release games on other hardware, ciao!
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Offline Syl

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RE: Any questions for the creator of MegaMan?
« Reply #10 on: June 05, 2004, 06:05:34 AM »
the important thing to remember is that this interview is going to be person to person, so randomly spouting out
"h tee tee pee colon backslash blackslash bis kwit dot iki dot phi backslash jewtut backslash ness videos backslash " would probably just make him really confused =p  
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Offline ruby_onix

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RE: Any questions for the creator of MegaMan?
« Reply #11 on: June 05, 2004, 09:51:51 AM »
Well yeah, but I figured you're probably writing some/all of these down, so if you wanted you could write down the address on a smaller slip of paper, so if he says "Wow, that sounds awesome, where can I find those?", your girlfriend can just give him the paper.
Poor people should eat wheat!
I'm about to go punk up some 3rd parties so they don't release games on other hardware, ciao!
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Offline Syl

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RE: Any questions for the creator of MegaMan?
« Reply #12 on: June 05, 2004, 10:10:06 AM »
lol, i'm actually curious how tight the security is going to be about things like that, I mean, i'm partially expecting nintendo-power to force some questions unto him, among other things.

Guess we shall see.
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Offline Syl

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RE: Any questions for the creator of MegaMan?
« Reply #13 on: June 08, 2004, 05:58:57 PM »
I'll be composing the list soon, so any more questions?

any questions about onimusha either?  He made those games as well.
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Offline ruby_onix

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RE: Any questions for the creator of MegaMan?
« Reply #14 on: June 08, 2004, 06:30:43 PM »
You can scratch that "Is Roll a human or robot?" one. She's a robot. Megaman's sister. I'm not sure how I had forgotten that. You'll probably have to rewrite that artbook question because of that. How about making it...

"There are apparently many books in Japan devoted to Megaman's artwork and storyline. Is there any chance that books like that might be made available in America?"

And here's another Roll-based question, to replace my dumb question.

"In the Battle Network (Rockman.EXE) series, Roll is a fighting character. Seeing how female characters are very popular in videogames these days, is there any chance that the original-series Roll might be upgraded to become a "fighting robot" like Rock originally was, and become a new playable character?"

Also, here's another one from the NES era.

"What did you first think when the Game Genie videogame cheating device was announced for the NES? What do you think about modern cheat-devices? Or Turbofire controllers?"

and...

"Megaman 2 had a selectable difficulty level added to the game in America, to make it easier. What do you think of selectable difficulty levels?"  
Poor people should eat wheat!
I'm about to go punk up some 3rd parties so they don't release games on other hardware, ciao!
- Ken Kutaragi

Offline Blaster009

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RE:Any questions for the creator of MegaMan?
« Reply #15 on: June 26, 2004, 06:26:19 PM »
Syl's girlfriend has gone to and is back from Japan, as of a week ago, and you can read what happened here: http://www.ocremix.org/phpBB2/viewtopic.php?t=38605. Guess Syl forgot to tell us, and I haven't really visted OC remix that often recently enough to tell you sooner. His girlfriend did seem to do pretty well at the interview...
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