I find this quote particularly interesting:
"When I played A Link to the Past on the Super Famicom, I really enjoyed that game. I thought it was great. The reason I enjoyed that game was that there were so many things to do other than fighting enemies. You could lift rocks and chop grass, and the more you did this, the larger the world that you could travel through grew. I really felt like I was playing along with Link through this adventure"
This totally explains why Majora's Mask and Wind Waker had more focus on side quests than the previous games. That unfortunately probably explains why Wind Waker was too easy. He likes A Link to the Past for the same reasons I do and doesn't really care for the original Zelda because of the same reasons I do. It's pretty good for me to have him in charge of the series and I think this direction has the potential to work out really well. One thing I didn't really like about LttP and OoT was that towards the end of the game it was just dungeon after dungeon without any "breaks" in between. A tough dungeon can be pretty draining and I think it's a better design to have non-dungeon content in between to balance out the experience.