Author Topic: The Problem With GameCube  (Read 1923 times)

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Offline Kleck

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The Problem With GameCube
« on: October 28, 2003, 05:56:51 PM »
First off, let me just say that I am indeed a fan of Nintendo and most of their work. I find it a very unfair judgement that Nintendo is a "kiddie" system and that it is not up to par with the other next generation consoles out there. The Nintendo GameCube can more than compete with Sony or Microsoft, but their problem is that they aren't willing to accept change in the gaming world. One of the big turn-offs about the GameCube was the scarcity of online gaming. Let's face it. Online gaming is the present and much of the future of online gaming. I still think it's awesome that Nintendo wants to maintain a firm single-player foundation, but that sort of gaming can only be enhanced by the Internet. For example, Super Smash Brothers Melee is an outstanding game and the single-player mode can be quite challenging, but for most people, the game gets fun when you get a bunch of your friends together and beat the crap out of each other. Why would it be any less fun to play with random online people? Or another example is F-Zero GX. The single-player mode is extremely difficult, but once again, it is fun when you simply race with your friends. Online gameplay. You can race your custom models again others online. Nintendo is missing out on a HUGE business opportunity by completely disregarding us fans who appreciate the online gaming community. And it isn't like they couldn't see it coming. The Sega Dreamcast was released with online capabilities and people thought that it was an awesome addition. Online gaming on Next Generation consoles has been popular since the beginning. Also, the need to stop trying to implement new, "better" ideas into their games. Their games have always had good, solid storylines and sturdy characters. With each sequel, there came a bigger and better adventure, and thus, their popularity rose. The Nintendo 64 had amazing games. Super Mario 64 was an outstanding game, using all the ideas of previous Mario games and hurdling them into a 3D environment. The Zelda games were unparallel. People instantly fell in love with the Nintendo 64's abilities. People had very high expectations for the GameCube, and they expected it to match up with the other consoles. But sadly it lacked many features : DVD capablities, online capabilities. GameCube could still have been a major competitor with it's long history of famous and infamous characters, but sadly, even the best of them were reduced to less than their potential with new, innovative features. Mario had a new water pack, and every level was the same, repetitive beach theme. Zelda looked brilliant, but he was turned into a cartoonish character. Nintendo gets the reputation of being a children's system, but not without good reasons. Gamers want more realistic gaming experience, not a childish one. Even young kids are readily dropping a Mario title for a more mature game. Nintendo has always been very good at pleasing it's audience, but as of late, it has stumbled a bit on it's path. The cries of many gamers are being deafened by those of few. If Nintendo really wishes to remain with the video game industry, then I think it's time for them to evolve.  

Offline mouse_clicker

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RE:The Problem With GameCube
« Reply #1 on: October 28, 2003, 06:00:07 PM »
Bah, online isn't profitable, face the facts. Sony lost money on it, Microsoft lost money on it, Sega lost money on it, Nintendo's experimented with it more than anyone else, personally I trust their judgement.

And about realism, that's just image- I'd rather a game live up to what it's developer wanted it to and to have actual style and substance than for them to cop out and goe with what profitable, even if they have visibly lower sales.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline Bill Aurion

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RE:The Problem With GameCube
« Reply #2 on: October 28, 2003, 06:03:16 PM »
1) Buy a multiplayer game
2) Buy 3 more controllers
3) Invite some friends over

3 easy steps for FUN multiplayer...None of this online crap...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline BlkPaladin

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RE: The Problem With GameCube
« Reply #3 on: October 28, 2003, 06:04:45 PM »
Ditto. Nintendo is only a gaming company they will not add other functionablity that will detract from that. This generation the PS2 was helped because it was a cheep DVD player in addition but now DVD players are pretty widespread so having a multifunction device will not be that big of a selling point.

And as the the others has said online isn't profitable. Microsoft is losing money on keeping the network up its is the biggest reason the Xbox isn't making Microsoft money right now. They are raising the prices of the membership and giving the network a graphical facelift to try and try to lessen the damage.

Multiplayer and LAN play will stand to be more usable (and profitable) or the opitions.
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Offline Grey Ninja

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RE: The Problem With GameCube
« Reply #4 on: October 28, 2003, 06:17:18 PM »
Online gaming is wanted by a very small, but very vocal minority.  Someone showed Xbox sales along with Xbox Live sales a while back, and something like 5% of Xbox owners actually went online.  Square launched Final Fantasy XI in Japan, and it took 6 MONTHS before the game even started to make enough money to break even.  Final Fantasy is a HUGE name, and if any MMORPG could break the genre into the mainstream, it would be Final Fantasy.

Bottom line of it is:  I don't want to go online with my GameCube.  Neither do over 95% of the other console owners out there.  Nintendo knows that.
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Offline seven_chaos

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RE:The Problem With GameCube
« Reply #5 on: October 28, 2003, 06:58:31 PM »
Online games do have their place, but as Nintendo stated as long as people have to pay for them its all for nothing.  I have to say this though, as far as FFXI is concerned it didnt break even until the PC version came out.  Think about it, to play one game you had to buy the game plus a keyboard, and a hard drive.  Its really not worth it.  And for those of you that dont think a keyboard is a must, it honestly is.  Even playing a game like PSO makes it not very fun when you can't join in with other peoples conversations.  Online games began on the PC and they have prospered in great ways, now consoles want to reap the benefits as well.  It will take some time before that happens.  SEGA pioneered all of this with the Saturn and it has greatly improved since then.  Even though I want online play on my Gamecube I know that it is better off left alone until Nintendo finds the right way to incorporate it.  Nintendo has always been the king when it has come to innovation and I'm sure they have something up their sleeve for the N5.  Lan play is the beginning and with that will eventually come some great online Nintendo games.  Until then, we have Warp Pipe .
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music..." - Kristian Wilson, CEO, Nintendo

Offline Bloodworth

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RE: The Problem With GameCube
« Reply #6 on: October 28, 2003, 08:24:32 PM »
I feel like I've read this thread a hundred times.  There's nothing new on either side here.  Same criticisms, same responses.
Daniel Bloodworth
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