Author Topic: Custom Game...  (Read 11871 times)

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RE:Custom Game...
« Reply #50 on: August 21, 2003, 06:27:39 PM »
The game sounds great. I took the time of reading the whole post because you were generous enough to read mine. I love strategy sim games, and this would be a great game if ever made and implemented correctly. I like the fact that the game has emphasis on game play over fighting. I do like the fact that you cannot get killed either in combat. And with the diversity of options in the game, it will be very long lasting. But would there be any specific objective to the game? Would you ever win? Would it be like The Sims where you just keep on playing, then you have expansion packs?

To answer your questions about my game. Yes, it would be like the insanity effects but you would figure out whether the enemy was real or not after it is killed. For example, if you were shooting at a zombie like 5 bullets. Then after it disappears and you look at the wall, you can see that the bullets just passed through the zombie like he didn't exist. Then the player would scream that he wasted 5 precious bullets on an illusion. So in fact, the illusions are very subtle, so you better be careful. I guess a very smart way of checking would be to switch views to another character to see if he sees the same thing. Or maybe something entirely different? O.o The game will be full of twists, be prepared.

I also like the idea of a player imaging another main character, but I would have to implement it, so the imaginary character cannot actually alter the environment, but they would interact with the characters.

Offline GoldShadow1

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RE:Custom Game...
« Reply #51 on: August 23, 2003, 06:53:25 AM »
"But would there be any specific objective to the game? Would you ever win? Would it be like The Sims where you just keep on playing, then you have expansion packs?"

Hmm, I never really thought about it.  I suppose there would be an overarching storyline in the game that you could actually see affect the world - for example, a particular city might have a rebellion and then turn to anarchy and crime, or a developer-controlled warlord might set himself as dictator there, completely changing what that particular city is like.  I'd want it to have a detailed history and story, but I can't think of anything in particular at the moment.  Still, story would be second to the gameplay as it really can't be done as well in an MMO game, simply because you can't really focus on individual characters with the kind of depth you can in other games, at least as far as the story.

NGC, would your game have linear stages like ED or would it have a larger world to explore at your will a la Zelda? Also, how long would it be?  I think it'd need to be fairly short if you want to have characters die off permanently - imagine playing through a game like FF7 and then having to start just beforeyou beat it!  If it was short though, it'd actually be cool - I've always wanted a game that shows you the consequences of your actions without simply making you go back to a save game.  Also, it could still take quite a while to see everything in the game, with the different choices you could make that send you in a completely different direction.  

Offline GoldShadow1

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RE:Custom Game...
« Reply #52 on: August 23, 2003, 07:06:59 AM »
Okay, a couple more game ideas, mostly having to do with controls:

For quite a while now I've wanted someone to make an RPG/action game with a *very* detailed sword fighting system.  Instead of simply mashing a certain button, one analog stick would be devoted entirely to your sword (or other weapon).  There would be buttons for different moves, but they would depend on where your sword is positioned.  You could stab, parry, block, slash and more.  Sure, Hollywood-style sword-fighting might be unrealistic, but that wouldn't make it less fun.

Another game I want is inspired by the mysterious "Marionette" game.  I don't know what that game is, but I would love a fighting game with marionette puppet-style controls.  Instead of pushing AB DOWN LEFT XB RIGHT to execute some insane spinning jump kick, you would perform the move yourself by pulling the character into the air with strings and manipulating the various joints somehow.  It would be hard to learn (although of course simplified from actual marionettes), but it would allow you to all sorts of combinations you couldn't do in a normal fighting game.  It might have to have its own controller to go with it, though, I'm not sure.

RE:Custom Game...
« Reply #53 on: August 23, 2003, 08:56:54 AM »
Haha, I love the puppet idea. That would be fun to see.

My game with be one massive city. Of course, portions of it won't be acessible without certain characters, etc. It would sort of be like Resident Evil, but without wasting time on going through doors, you would pass through them like Eternal Darkness. My game would also have a lot of depth in it too. For example, a character would be able to pick a rod that was broken down that could be used as a weapon. He could stab zombies with it, even throw it, and pick it out of enemies too. I also want to add a system where you can swap charavcters at the press of a button, sort of like pressing Z to select one for quick access. Or pausing and choosing from a screen. I'd also like to setup a strategy system for killing enemies. For example, while you are playing with Character #1, you could order the other characters not to use guns on the enemies, but characters with knives, rods, etc. could attack. So while you are playing, computer AI won't waste up your bullets. Another option could be, is if you are getting too injured the gun-holding chars can shoot down an enemy without having to be ordered to do so. I would do a system along the lines of that, so you can control everything. I have soo many ideas form my head...its just a mess of thoughts, hehe.

I've always wanted a fighting game with more control over blocking, swiping, etc. too. It would be difficult to master, but a real great way to show off your skills.

RE:Custom Game...
« Reply #54 on: September 02, 2003, 04:25:50 PM »
Bump - TTT

RE:Custom Game...
« Reply #55 on: October 26, 2003, 08:57:24 AM »
Just thought I'd bump this bad boy again, I want to see if any of the new faces here have a new game in mind.