Author Topic: psp specs revealed  (Read 27415 times)

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Offline Termin8Anakin

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RE: psp specs revealed
« Reply #75 on: August 11, 2003, 09:08:06 PM »
holy god!
I want one! NOW!
OMGOMGOMGOMGOMG!!!!!
It's soooo COOOL!
Everyone will be so jealous of me when i take this out of my pocket!!!
Comin at ya with High Level Course Language and Violence

Offline ThePerm

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RE:psp specs revealed
« Reply #76 on: August 11, 2003, 09:12:26 PM »
only bill gates could fit that thing in his pockets
NWR has permission to use any tentative mockup/artwork I post

Offline the_zombie_luke

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RE:psp specs revealed
« Reply #77 on: August 12, 2003, 06:15:21 PM »
If those are indeed the specs, Sony will have to sell at a loss to compete with the GameBoy. If it's above $120, game over Sony. When Nintendo designed the GBA, they made it for one thing: video gaming. The PSP is like the Walkman. But let's not live in Oz; no one and I mean nobody has ever outsold the GameBoy, even when the particular Game Boy was weaker. I think the PSP could be cool though. If Symphony of the Night is a launch game, I'll buy the PSP.  

Offline Cap

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RE:psp specs revealed
« Reply #78 on: August 13, 2003, 10:55:03 AM »
Quote

Originally posted by: strikeagle

In terms of polygon performance and fillrate, the PSP and Gamecube seem very close.
in fact, PSP is somewhat higher in both.  GC's raw polygon spec is like 25 or 30M polygons, a forget the exact figure. PSP is 33M.  pixel fill rate seems nearly identical on paper, although Gamecube's fillrate includes trilinear filtering, dont know about PSP. even so, this is damn impressive for a handheld.

The only area where Dreamcast and Gamecube beat PSP is in amount of memory, but again, PSP will be more efficient because it needs to fill less pixels/less space, because of its smaller, lower resolution display compared to a 640x480 screen.

PSP is not only a massive, massive leap beyond GBA, its also a huge leap beyond N64, and conciderably more powerful than Dreamcast in most areas.  PSP is closer to Gamecube than it is to N64.  

And these are just raw specifications. not some over-blown hype.  PSP is not God, its simply a powerful handheld. I have every reason to believe that Nintendo will surpass PSP with its own next-gen portable in 2004 or 2005.



while i dont know what gc's raw polygon specs would be, i know that they released realistic figures of 6-12 million polygons a second with all effects on. that number has already been surpassed by rogue leader at launch. the psp polygon numbers are as i understand it , theoretical, in that that would be the maximum number of polygons the system is capable of with NO effects. i'm only going on what i have read about both systems, so someone feel free to correct me if i'm wrong. i dont think the psp is anywhere near the gc in terms of power though, becouse wouldnt that put it on the same level as the ps2?  didnt sony mention it will be capable of about 1.5 times the power of the ps1?

Offline strikeagle

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RE:psp specs revealed
« Reply #79 on: August 13, 2003, 09:57:52 PM »
Originally posted by Cap:
Quote

while i dont know what gc's raw polygon specs would be, i know that they released realistic figures of 6-12 million polygons a second with all effects on. that number has already been surpassed by rogue leader at launch. the psp polygon numbers are as i understand it , theoretical, in that that would be the maximum number of polygons the system is capable of with NO effects. i'm only going on what i have read about both systems, so someone feel free to correct me if i'm wrong. i dont think the psp is anywhere near the gc in terms of power though, becouse wouldnt that put it on the same level as the ps2? didnt sony mention it will be capable of about 1.5 times the power of the ps1?







You're not reading what I said or understanding it completely.

Again,

PSP seems to be around 1/2 has powerful as PS2.   that is still MASSIVELY more powerful than PS1. While PSP is probably not really as powerful as the GameCube,  it  IS *miles* ahead of PS1 or N64. The PSP is more powerful than -Dreamcast- in every area except amount memory (PSP's memory is faster than DC's though!)--And Dreamcast is at least 10~15x more powerful than N64 or PS1.

N64's fp performance = 100~200 mflops - polygon rate: 160,000 with effects & textures
DC's fp performance   = 1400 mflops - polygon rate: 3-5m with effects & textures
PSP's fp performance = 2600 mflops - polygon rate: 5-10m with effects & textures ????


I do realize PSP's 33m polygon per second rate is theoretical, much like PS2's 66m polygon rate. If PS2 gets 10-20m in actual games, PSP will probably get 5-10m pps. Even if PSP only got 3-4m pps, that would still be on par with Dreamcast and WAY ahead of PS1's 180,000 or N64's 160,000 pps  (with texture & effects) .    


btw, fyi, here is GameCube's polygon stats, including raw polygon rate.  Information comes from cube.ign, and they got the information from Nintendo's official GameCube Hardware Overview documentation.

http://www.segatech.com/gamecube/overview/index.html


Polygon Rate

1 vertex color + 1 light + 1 texture - 20M polygons/sec
no vertex color + 1 texture - 26.4M polygons/sec
1 vertex color + no texture (gouraud shading)  - 32M polygons/sec  

Offline Clonester

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RE:psp specs revealed
« Reply #80 on: August 14, 2003, 05:19:25 AM »
Polygons matter little, and I rarely get caught up in spec talks, but I guess I can make an exception.

The PS2 realistically gets between 5 and 10 m polygons/sec, not 10-20 m. The Gamecube normally gets what Nintendo released, and that is 6-12 m polygons, with Rogue Leader getting 15m, the highest of any Game this system. According to Factor 5, it could be up to 20 m with RS3. I don't see the PSP pushing as much poly's as the PS2, so it is probably more like 3-5 m.

I wonder if the PSP will have some PS1 killer apps at launch, plus GTA3. If it does, I can see size, shape, and battery life not factoring in too much. Hardcore Sony fans and people who like GTA and the PS1 games will buy it, tell all their friends about it, and then they will in turn buy it with one game and let it sit on their shelves for years. Thus, the PSP becomes the next big thing, when in reality it is not getting a lot of playtime like the GBA would.

Even though the videogame industry has been rapidly growing over the past years, I don't know if it is necessarily a good thing that it has become mainstream. Some good games and consoles have been overlooked or unheard of by the masses, yet hardcore gamers play them hour after hour, day after day. Yet some rather poor games get hyped and they sell by the truckload, only to sit on people's shelves most of the time. But because those games sell well, the industry is then piled with similar games and more garbage, while developers turn away from creating the really fun and creative games because it is less lucrative. Image, hype, and graphics are driving the industry, not quality and creativity. I've only gone on this little rant because (I'm not bashing Sony) it seems that the mainstream floods to Sony and their Playstation name, and I don't really want the handheld industry becoming mainstream with the coming of the PSP. It seems for the most part handhelds have remained oblivious to the mainstream effects of their console cousins, and IMO it's probably for the better. Competition is fine, but I can only hope that the PSP doesn't bring handhelds mainstream.
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Offline The Doc

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RE:psp specs revealed
« Reply #81 on: August 19, 2003, 10:04:11 AM »
According to Sony the PSP will be coined " The 21 century walkman." I can see it now we will have to clip the console to our waist, and due to the extreme weight of the PSP we will be be leaning to one side, as well as having severe back pain. Heck you will more then likely have to buy two PSP's to help balance the weight and keep your body level.

The Doc

Offline manunited4eva22

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RE:psp specs revealed
« Reply #82 on: August 19, 2003, 11:24:33 AM »
No, the inquirer is wrong, ati and nintendo still work together. In a later arrticle they correct themselves.

As for MSNBC, gee, they have so much credibility in the gaming news community.

Offline Epitaph

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RE:psp specs revealed
« Reply #83 on: August 19, 2003, 10:08:41 PM »
Everyone in this forum is messed up, looking at the specs, peoples speculatory specs, and other things this consol will be from n64 to dreamcast. For a decent price range and the options they want I expect it to be the size of a portable dvd player, or disc man. Like a portable dvd player it will have a flip up screen. Price range I figure 200-300$ you gotta think if it is what it says people will pay that price for components. Of course this consol won't run on aa bateries, it will have a recharable lithium ion. Game time roughly 6 hours is feasible. Just think of the portable dreamcast, dreamcast was released in 1999 now thats a long time ago, the portable is quite big il agree. Now take the technology advancements in portables, its very feasible to have a dreamcast the size of a discman portable. Thats what im expecting, I also won't be buying it. It will be interesting to see how it realy goes. but I imagine thats the most likely scenario.

Sorry for the spelling my maiden language is french so I suck at spelling in english.

Offline joeamis

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RE:psp specs revealed
« Reply #84 on: August 19, 2003, 10:28:12 PM »
I'm sick of fanboyism in this topic.  For instance a mockup some fanboy made on photoshop of the PSP being a PS1 (2nd model) size with the add on screen, which was then posted by a fanboy and joked by another to put in his pocket...

fact 1, nintendo's gb/gba is marketed towards younger people (look at the games on it and the fact that it's the size for your pocket)
fact 2, sony's psp is marketed to an older crowd
what it means: it won't have to be small enough to fit into a kid's pocket.

fact 3, battery life situation... Sony is not stupid enough to make the same mistake every company making a portable (besides Nintendo) made in the early 1990s.  
what it means:
The PSP will have a battery life of atleast 5 hours, probably more like 10.  If it would require 4 AA rechargeables or even 6 they will have this area covered, and you won't have to go out and buy more batteries each time...just recharge them with your system like the GBA SP, PROBLEM SOLVED...
also knowing Sony they will probably have some killer batteries (they've been making batteries and rechargeables for portable devices for many decades....)

fact 4, the games... what do companies love to do on GBA?  Port SNES games on it, sometimes make them better too.
what it means:
what will companies love to do on PSP? Port PS1 games, and scaled down PS2 games.....
Final Fantasy 7-9 on PSP?  Would not doubt this for a second.
Metal Gear Solid 1 on PSP? same...
Syphon Filter 1-2? yes...
Gran Turismo PSP (GT 2)? can you say, "in development"....

The PSP doesn't have to worry about having the "games", they are already there......

meaning to all this....the PSP is going to take the portable market by storm....
Am I upset that Nintendo's cash cow will become a skinny cow? Tremendously...
Am I glad that I will be able to play Gran Turismo PSP and a FF 7 portably? Very much so!
Would I rather have Nintendo have their cash cow than have those killer games for me to play? yes.
.