Itâs PokĂ©monâŠin 3DâŠin space! http://www.nintendoworldreport.com/reviewArt.cfm?artid=17179 Spectrobes: Beyond the Portals is like a modern cell phone. It tries to do way too many things at once, and itâs never sure what the primary function is. Spectrobes tries to be a fetch-quester, a PokĂ©mon clone, a Tamagotchi, an arena battle game, and a 3rd-person shooter, with a fossil excavation mini-game thrown in for variety. Spectrobes never manages to nail down any of the genres it attempts to supplant, and it ends up feeling like an unfocused mess.
Beyond the Portals is a sequel to the original Spectrobes, a game I never played. According to the brief recap at the beginning of this game, our heroes, Rallen and Jeena, successfully fought back the Krawl, a group of alien overtakers, and saved the galaxy. Several months later, the Krawl return, using mysterious portals to travel to Rallen and Jeenaâs galaxy and kidnapping a friend from the first game, Aldous. The Krawl also manage to steal all of Rallenâs equipment in the process, meaning that our hero must start from scratch.
This dooms you to wander the galaxy in search of people to talk to, who tell you to go talk to other people, often in the area you just left. Because thereâs no GTA-like radar, itâs very easy to get lost in areas youâre unfamiliar with, like Rallenâs home base. Your first couple hours of gameplay will be spent navigating a very thinly-veiled tutorial. The tasks therein are tedious, to say the least. At one point, after fighting a few bad guys and coming to an area I could not yet move past, I was called back to my ship. I wandered back to my ship, and Jeena told me to go right back to the area I was just in to dig up certain fossils, then come back to her to awaken them, then go back yet again to an area Iâd already been three times already. Believe it or not, that instance was not the worst offender.
While in the field, Rallen is equipped with a sword and a laser gun that tracks targets that you lock onto. However, fighting in the field is a useless affair, because all field creatures originate from a large tornado-like structure that can only be destroyed with Spectrobe battles. So itâs better to just run toward the tornado, kill the inhabitants, and stop the field creatures from appearing in the first place. Spectrobes are PokĂ©mon. Like Digimon or Neopets, they look different and have some different elemental properties, but letâs be honest, here: theyâre PokĂ©mon. They level up, evolve, and eat minerals to improve their stats. The big difference is that you actually control the Spectrobes during battle. Two Spectrobes go in at a time and face two opponents. You can switch between your two Spectrobes whenever you want and use a lunge or energy attack. The two can team up to unleash a super attack when their power meter has gotten high enough. After the battle is won, you earn experience and pick up any items or money the enemy has dropped.
Spectrobes level up by consuming a whole lot of minerals in an "Incubator", which is where the Tamagotchi gameplay comes in. When you want to learn about your Spectrobes or level them up, go back to your ship and put up to eight lilâ cuties in a virtual room. Feed them minerals youâve found in the field (more on that later) until they sparkle, at which point they will evolve with the tap of an icon. Evolving has nothing to do with leveling up, although I can only assume that leveling up your Spectrobe through battle before evolving it in the Incubator has an effect on its stats. On the one hand, allowing you to basically evolve your Spectrobes at your convenience is a nice change of pace from the level grinding of PokĂ©mon games. On the other hand, the Incubator is just another needless step in a process that is already in need of serious streamlining.
You find Spectrobes (and minerals) by digging for them in a method reminiscent of http://www.nintendoworldreport.com/reviewArt.cfm?artid=17014">Dinosaur King. After clearing an area of critters, you can use the radar, which will show you where stuff is hidden underground. Tap that area, and itâs off to the excavation mini-game! You basically tap the screen until you uncover something, then tap around the object (donât try to "erase" the rock around it like Dinosaur Kingâyouâll fail) to uncover it⊠very slowly. You can haul it from the substrate when youâve cleared 90% of the dirt ânâ grime away, but going for the full 100% will often net you a better prize and more experience. Iâm still not sure what experience does for your excavating skills.
After youâve unearthed a Spectrobe, itâs off to the Awakening machine, my least favorite part of the entire experience. You choose which fossil you want to awaken, then talk, whistle, or yell into the microphone for three full seconds while keeping your voice volume at such a level that the pick-up bar stays within a narrow band. After three seconds of this, your Spectrobe will awaken, and you can name it. There should be another option. Merely blowing into the microphone will work too, but your Spectrobe will not come out at as high a level as it would were you, say, singing âSweet Home Alabamaâ into the mic (something I did) (in my kitchen) (while my wife wasnât home). Parents of small children are going to hate this game. There should be another, less noisy, method.
Disney has its own online thing. This isnât Nintendo Wi-Fi, itâs "D-Gamer", but it amounts to the same thing. Online battles are pretty standard, although thereâs an online ranking system in place, too. Spectrobes is also a card game, and you can buy and somehow upload the card data onto the game to unlock more Spectrobes. The game comes with four cards, but at no point did the two-hour tutorial tell me how to upload the card data. Honestly, thatâs one more fetch-quest I could do without anyway.
Pros:
Graphics fairly impressive Online battles and ranking Cons: Never-ending tutorial No shortage of fetch-questing Battles, though different from Pokemon, not nearly as deep or engaging Awakening fossils is the most horrible DS process I've ever experienced Graphics: 7.0 Everything is 3D! That makes it good, right? No, it doesnât, not when the character designs are clichĂ©d and boring. Only about a third of the Spectrobes that I saw look cool. Virtually none of the human character portraits look anything less than silly.
Sound: 5.0 Boring music? Check. Forgot to give all the Spectrobes their own roars? Check.
Control: 8.0 Thereâs nothing inherently wrong with the control scheme. Itâs just that so many things could be taken out, for the betterment of the game. There are too many things to do, too many controls to learn.
Gameplay: 5.0 The game lacks focus and suffers for it.
Lastability: 6.0
You can dig up all the Spectrobes you want and evolve âem and battle other people. But you have to put up with a lot of crap to do so.
Final: 6.0
Like I so often say, there are better choices out there. Spectrobes fails because it canât decide what itâs trying to be.