Author Topic: Nintendo Free Radio 73: Social Dysfunction  (Read 2949 times)

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Offline Shaymin

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Nintendo Free Radio 73: Social Dysfunction
« on: March 27, 2016, 05:03:04 PM »
On the 6th week, GameTrailers was revived.
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A combination of new work, reviews and other fun stuff has kept this off the feeds, but we're going to get caught up - and the timing couldn't work out any better for us. Stephen takes the lead in New Business with a quick Final Fantasy Explorers update, but Donald quickly moves the discussion to another crossover with the then-new Super Smash Bros DLC. After that, the crossovers continue with Mario, Paper Mario and Green Mario's latest misadventures with Mario and Luigi Paper Jam, before Donald ends out with then-recent GBA Virtual Console release Kuru Kuru Kururin. Austen put most of his time into a monster raising RPG - Digimon Story: Cyber Sleuth. (His Pokémon turn will come.) We draw to a close for New Business with Gravity Rush Remastered and the other yarn-based platformer, Unravel.

Whatcha Watchin' is mostly Stephen as he has the musical fun of Galavant, the latest from Syfy in Dark Matter, and the record breaking superheroics of Deadpool just in time for a certain DC flick to lose to it. Donald updates on season 1 of Better Call Saul. so cue up "Smoke On The Water" for the end of that segment.

The Feature discussion came as Defy Media slammed the hammer down on GameTrailers, in the middle of Dan Bloodworth's honeymoon no less. We look at what that means for the state of internet video, aside from Donald's weekly Nintendo News Report/NWR @ Nite appearances. The Mushrooms go heavy on problems with certain social media platforms and also takes a gratuitous cheapshot at the Ice Capades, but has words of praise for investigative felines.

Although we have our issues with Twitter, we're still using it - hit us up @nfrpodcast or grab the personal attention of the hosts @donaldmick, @cericme or @broodwars64 - we haven't given up yet.

This podcast was recorded on February 14, and was edited by Donald Theriault. Welcome back, Easy Allies.
Donald Theriault - News Editor, Nintendo World Report / 2016 Nintendo World Champion
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Offline azeke

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Re: Nintendo Free Radio 73: Social Dysfunction
« Reply #1 on: March 28, 2016, 10:54:35 PM »
DmC didn't invent New Game+ where enemies are different on higher difficulties. This has been a feature of action games since DMC1 (2001).
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Offline broodwars

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Re: Nintendo Free Radio 73: Social Dysfunction
« Reply #2 on: March 28, 2016, 11:03:48 PM »
DmC didn't invent New Game+ where enemies are different on higher difficulties. This has been a feature of action games since DMC1 (2001).

Yeah, I know but that was the first game I could think of that did that, and it's probably the most recent unless Bayonetta 2 does that as well.
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Offline azeke

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Re: Nintendo Free Radio 73: Social Dysfunction
« Reply #3 on: March 28, 2016, 11:26:44 PM »
it's probably the most recent unless Bayonetta 2 does that as well.
"Changing up enemy layout" on higher difficulty has been a staple of action genre for more than a decade and is basically mandatory at this point.

MGR, Bayonetta 2, Wonderful 101 were all released after DmC and they all do it.
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