Good artists copy; great artists steal.
http://www.nintendoworldreport.com/hands-on-preview/36917/ittle-dew-hands-on-preview-at-gdc
Ittle Dew might look a bit familiar. It wears its inspiration on its sleeve. And that inspiration is The Legend of Zelda. The hand-drawn artwork is what you might expect from a merger between A Link to the Past and The Wind Waker. Yet, its sassy writing reveals that it’s more of a parody than a serious adventure game.
Though she’s a girl, green-clad Ittle Dew looks remarkably like Link. She’s accompanied by a flying magical fox, who gives her tips along the adventure. If you’ve played a top-down Zelda game, you’ll know what to expect, enemies attacking from all sides, to be fended off by your sword. A shop, a castle, fields, forests, and caves. And an overabundance of block-sliding puzzles.
Despite the fluid and gorgeous drawing and humorous writing, the actual gameplay lacks some of the polish of a real a Zelda game. Small hitboxes make combat frustrating, and if you make a mistake in a puzzle room, you’ll have to exit and re-enter to start over.
As Ittle Dew makes its move from Steam and mobile to Wii U, it gains some basic map screen functionality. The game is relatively short, and designed for speed running. There’s no better home for the attractive and farcical tribute to the Legend of Zelda than on Wii U.