Author Topic: Was the Nintendo 64 incapable of doing sprites?  (Read 16982 times)

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Offline NWR_insanolord

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Re: Was the Nintendo 64 incapable of doing sprites?
« Reply #25 on: March 05, 2014, 10:50:32 AM »
I'm pretty sure Castlevania had more and higher quality music than Mortal Kombat.
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Offline BranDonk Kong

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Re: Was the Nintendo 64 incapable of doing sprites?
« Reply #26 on: March 05, 2014, 12:22:38 PM »
Quality doesn't matter, it was a full audio soundtrack that took up the entire disc. 74 minutes of CDDA is 74 minutes of CDDA.
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Offline NWR_insanolord

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Re: Was the Nintendo 64 incapable of doing sprites?
« Reply #27 on: March 05, 2014, 12:24:01 PM »
But see, Midway, unlike Konami, was part of the Dream Team. They had access to a whole other level of technology.
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Offline Nile Boogie Returns

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Re: Was the Nintendo 64 incapable of doing sprites?
« Reply #28 on: March 05, 2014, 02:42:35 PM »
What music, SOTN? true that music was awesome but there were huge carts at the time that could of fit that music, albeit compressed onto a cartridge? Maybe my ears are rosy, I remember symphony quality music on n64, (not as good as sotn).

Offline Nile Boogie Returns

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Re: Was the Nintendo 64 incapable of doing sprites?
« Reply #29 on: March 05, 2014, 02:53:26 PM »
BUST-A-MOVE!!!!! THAT'S THE FREAKIN' GAME I WAS THINKING ABOUT THAT HAD CLASSIC SPRITES!!

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Offline Mop it up

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Re: Was the Nintendo 64 incapable of doing sprites?
« Reply #30 on: March 05, 2014, 07:24:16 PM »
So I could do sprites. Albeit the absolute worst type of sprites in the history of media. Then why didn't N64 get Street Fighter alpha, Darkstalkers, Castlevania or any other sprite based 2d game? Am I missing the connection the sprites and side scrolling games. Maybe my real question:

Was the Nintendo 64 incapable of doing true 2D games?
The Nintendo 64 has true 2D games, such as Yoshi's Story and Dr. Mario 64. There's no special reason the games you mentioned didn't appear on the Nintendo 64, the reason is the same as to why the thousands of other games didn't release on the Nintendo 64: it was an extremely expensive system to develop or port games to, and it was extremely expensive to produce cartridges. After the popularity of the PlayStation exploded with Final Fantasy VII, there was no real reason for most companies to release games on the N64 when the PSX was way cheaper and games didn't have to compete with Nintendo games. The PSX has a library of about 2,418 unique releases worldwide, whereas the N64 has 387.