Author Topic: Pick One Dormant Nintendo IP  (Read 16610 times)

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Offline Stogi

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Re: Pick One Dormant Nintendo IP
« Reply #25 on: December 28, 2013, 08:13:31 AM »
Eternal Darkness

Sequel

Developed by someone other than Capcom. Maybe ze Grasshopper?

Wii U

I would say that I would like for it to play like Dead Space which took the same idea from the original ED about carving up bodies and made it smoother. I would make it chapter base with a hub character but instead of a mansion I would make it a small town with library, police station, etc. Nothing big though.

Story is key and I don't quite remember the last one; something about gods and the planetary alignment. All I care about really is the historical figures they present, and in that sense there is plenty of fodder. I would like to add though that there is at least one mission in the future.

Gameplay should be as chilling as ever. Build on the insanity effects but this time do not show a bar. Also every chapter should introduce something new in terms of gameplay, making use of the historical figure's traits; and nothing too generic like an archeologist cleaning an artifact, instead more inciteful like an archeologist learning the flaws of an ancient beasts design and using that knowledge to kill one he encounters later. Oh and one last thing, there should be one chapter where you encounter no threats at all despite the atmosphere threating one. That chapter could ultimately be the scariest.
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Offline Adrock

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Re: Pick One Dormant Nintendo IP
« Reply #26 on: December 28, 2013, 09:41:13 AM »
F-Zero, Star Fox and Wave Race have enough of a history to still have some name value and StarTropics might have Kid Icarus retro appeal.  Pretty much everything else is too minor or obscure.  It wouldn't be BAD for Nintendo to revisit them but I doubt they would gain much extra sales from the brand name.
While this is true, sales potential is not the point of this thread. At all. Seriously. I am trying (and failing) to foster discussion about games that doesn't descend into the usual trappings of negativity. If an IP is dormant, the IP owner clearly doesn't believe in its sales potential. Can we just accept and ignore that?

Anyway...
Star Fox by Treasure is pure win!
I would like to see Star Fox brought back with a comedic tone. Star Fox 64 is full of unintentional comedy so I think some self-awareness could go a long way. It should poke fun at the fact that the last couple games weren't great and that the story took itself way too seriously. "The Fantastic Mr. Star Fox" might be too difficult to keep up for an entire game (and it's more of a Wes Anderson parody anyway). There are a few different ways of going about this depending on how Fox is portrayed.

If Nintendo were to go the comedic route, they would get drastically different results depending on who they got to develop it. I have a pretty clear idea of how Hideki Kamiya and Platinum Games would handle Star Fox so I'll go with Tim Schafer and Double Fine.

Also, bring back the puppet look. It'd look really nice in HD.
Eternal Darkness

Sequel

Developed by someone other than Capcom. Maybe ze Grasshopper?

Wii U

I would say that I would like for it to play like Dead Space which took the same idea from the original ED about carving up bodies and made it smoother. I would make it chapter base with a hub character but instead of a mansion I would make it a small town with library, police station, etc. Nothing big though.

Story is key and I don't quite remember the last one; something about gods and the planetary alignment. All I care about really is the historical figures they present, and in that sense there is plenty of fodder. I would like to add though that there is at least one mission in the future.

Gameplay should be as chilling as ever. Build on the insanity effects but this time do not show a bar. Also every chapter should introduce something new in terms of gameplay, making use of the historical figure's traits; and nothing too generic like an archeologist cleaning an artifact, instead more inciteful like an archeologist learning the flaws of an ancient beasts design and using that knowledge to kill one he encounters later. Oh and one last thing, there should be one chapter where you encounter no threats at all despite the atmosphere threating one. That chapter could ultimately be the scariest.
We got a pretty good idea of what an Eternal Darkness sequel would look like earlier this year. Based on what was shown, I thought Shadow of the Eternals played it little too close to Eternal Darkness. I like the idea of exploring a small town, but I would take it a bit further and have several small towns or cities shown at different point in history. And something your character does has a very lasting affect on the landscape shown years, decades, or even centuries later. Since the story wouldn't be told chronologically, it would be cool to see something in one era then see how it came to be in an earlier one.

Eternal Darkness was best when it played off of horror tropes (e.g. fewer cheap scares, more psychological stuff like losing a save file) and circumvented gaming tradition (e.g. not letting you fight an obvious boss). I'd like to see way more of that. In most Zelda games, you spend half the dungeon looking for the new item. Here, there could be a stage where you can get that certain item in the second room completely unguarded then you're just mowing through the stage in beast mode. Then, a different character goes through the same stage hours later (in the game's world) and is practically defenseless without that item (unless you left it with the previous character, but no one is ever going to do that on a first play through). How those two chapters play is totally dependent on each other even if it doesn't affect the overall plot. That could be a fun co-op stage, either online or with two GamePads.

There's a lot they could do with the GamePad. Say a character is tied to a chair, you can look around by moving the GamePad. Or you could play on the GamePad while the TV shows the first person perspective of a monster looking for and ultimately chasing you. A lot of insanity effects could be done through the GamePad too like pulling up the Home menu on the GamePad while your character is brutally murdered on the TV. Or switching screens right in the middle of a boss battle, but one screen shows alternate instant kill outcomes of the fight or a completely unrelated creepy video. It's distracting, but that's the point. Or the GamePad telling you to use a Wii Remote even though the game is not officially compatible with it. You could actually connect a Wii Remote to start playing with it then the screen flashes to tell you you're going insane.

Also, I agree that they should get rid of the sanity meter. I don't think sanity should be self-monitored. John Locke in Lost said it best, "No, crazy people don't know they're going crazy. They think they're getting saner." Sanity effects should be present throughout the game, but later levels should be built around insanity and you can't fix it by casting magick. You have to play through it though this involves very fine-tuned level design. If it's too distracting or overbearing, the game may become unplayable. And if there are different paths (based on which Ancient is chosen), they have to be varied enough to justify it. Switching a few lines of dialog isn't the same. Maybe a supporting character is killed in one path or betrays you in another.

As for who could develop it, maybe MercurySteam. I know you mentioned anyone other than Capcom, but I really like the specific team that developed Resident Evil Revelaitons.
« Last Edit: December 28, 2013, 12:32:17 PM by Adrock »

Offline Stogi

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Re: Pick One Dormant Nintendo IP
« Reply #27 on: December 28, 2013, 11:44:33 AM »
Having the main character explore the ruins of the old historical characters makes a lot of sense. After all, isn't that exactly what you would do after having a flash back of this persons life and probably death? I mentioned a future character and that could be an interesting twist later in the game having played with the same character throught out the game only to have them die or even better, go insane.

Furthermore, I want to expand on the historical figures traits. As I mentioned, an archeologist could learn a beasts evolutionary flaw but instead of using that information immediately, you could face that creature in another chapter and have to recall that information. Gameplay such as this would really be provocative because you wouldn't really know what information you might need in one life to succeed in another.

Speaking of succeeding, it would be interesting if you could die prematurely and have it effect the outcome of the future, but that might be extremely difficult to program.
« Last Edit: December 28, 2013, 11:52:33 AM by Stogi »
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Offline Phil

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Re: Pick One Dormant Nintendo IP
« Reply #28 on: December 28, 2013, 08:09:35 PM »
I don't know if I want F-Zero or Star Fox. On one hand, if it's Star Fox, I hope it doesn't go in the bad direction Command went. On the other hand, I love the series-- even just went back to Assault earlier this month.


As for F-Zero, it would be a great technical showcase for the Wii U, and the series' fast speed would work well on the system.
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Offline Spak-Spang

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Re: Pick One Dormant Nintendo IP
« Reply #29 on: December 29, 2013, 02:12:26 AM »
I think Eternal Darkness had the big picture story told.  I would love a story that focused on a town as its main character.

A small town with a dark evil secret.  You never know exactly what is going on, because you are jumping through time periods…and yes you are right, what happens in one part of the city should have a lasting effect on the game.  Go ahead and play with the concept of time manipulation.  But keep it focused on trying to overcome a local evil within the cities dark history.  And yes, do not let us see in insanity meter, because that helps us prepare for it.  Also do not allow us to easily cheat and avoid insanity with spells. 


Offline Oblivion

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Re: Pick One Dormant Nintendo IP
« Reply #30 on: December 29, 2013, 02:22:37 AM »

Star Fox. To be honest, you could replace any mention of Star Fox in my post with F-Zero and it'd be the same request.

1. Reboot, I guess. Just call it Star Fox.


2. Wii U and 3DS.

3. Nintendo EAD or Retro.

4. 3DS would have the obvious perks like 3D and portability, with maybe the ability for StreetPass to trade time trials or customizable ships. Wii U would have orgasmic HD goodness and some sort of intergration with MiiVerse, but I'm not sure what it'd be. Online for both versions obviously. 32 players dogfights (maybe scaled down for 3DS version), either team deathmatch or free for all. Drop in drop out co op for the single player. Like I meantioned earlier, customizable ships that add a variety of perks.

Offline Kytim89

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Re: Pick One Dormant Nintendo IP
« Reply #31 on: December 29, 2013, 02:46:34 AM »
Platinum Games is just begging to make a Star Fox game for the Wii U. The sheer quality they would bring to a series like Star Fox is just over whelming. They could combine the art style of Wonderful 101 with the action of Bayonetta and Vanquish and make an awesome game. They should keep it like Star Fox SNES and 54 though.
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Offline Oblivion

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Re: Pick One Dormant Nintendo IP
« Reply #32 on: December 29, 2013, 04:32:41 AM »
The only problem I see with that is how the gameplay style and technique could translate to a spaceship shooter.

Offline Spak-Spang

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Re: Pick One Dormant Nintendo IP
« Reply #33 on: December 29, 2013, 08:23:05 PM »
If they made Star Fox I would want the game to be designed like Star Fox 64, but instead of branching paths, I would like a single set of levels, but you can play either level as a different character.  Each character then has different paths in the level, which of course interweave as always, but could also have different skill levels attached to them.  Slippy would be the easy difficulty of a level.  Fox the Hard and Falco the difficult...and what not.  Then you can have online multiplayer where you are playing with 4 people at a time...each doing a different part of the level. 

I really don't understand how Nintendo can't see how to make new and fresh ideas with these games...I just came up with that...and that isn't even beginning to touch on what could be done.   

Offline ShyGuy

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Re: Pick One Dormant Nintendo IP
« Reply #34 on: December 30, 2013, 12:56:16 AM »
So was Starfox as bad as everyone says it was? I never played it.

Offline NWR_insanolord

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Re: Pick One Dormant Nintendo IP
« Reply #35 on: December 30, 2013, 01:28:50 AM »
Which one? I haven't put much time into the original, and the only one I'd say is really good is the N64 game, which is amazing, but I thought the others all had positive aspects and were enjoyable within the right context.
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Offline Nemo

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Re: Pick One Dormant Nintendo IP
« Reply #36 on: December 30, 2013, 03:46:34 AM »
The SNES one is pretty dated. The graphics, though pretty cool for their time, don't look that good any more. There wasn't voice acting, so you had to read what people were telling you while dodging/shooting. It was pretty amazing for its time, though.

The N64 one is pretty much the same game, but with graphics that are good enough that you can tell what's happening (better draw distance and frame rate) and voice acting. I recall the story was pretty similar in both. And the RUMBLE PAK!
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Offline Ian Sane

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Re: Pick One Dormant Nintendo IP
« Reply #37 on: December 30, 2013, 12:17:08 PM »
How about Goldeneye/Perfect Dark?  Obviously Nintendo doesn't have the rights to either IP but Goldeneye was a huge hit on the N64 and Nintendo just gave it up and made no effort to replace it.  If you told a kid today that the first console to really do FPS games right was made by Nintendo, they probably wouldn't believe you.

Nintendo lost the James Bond rights so they had Rare make a spiritual sequel with a new IP.  Then they sold Rare and lost Perfect Dark.  So why not just make another spiritual sequel and create another new IP that Nintendo themselves now own?  And I believe there is a Nintendo dev with some history of making games in a first person perspective who are currently hard at work at a 2D sidescroller.  If Nintendo could just make do with only three teams working on sidescrollers instead of four then this dev could be freed up to work on such a project.

FPS games are the modern equivalent of sidescrollers during the 8 and 16 bit days.  Can you imagine a company trying to sell a console around 1988 or so with effectively ZERO sidescrollers?  That's pretty much what Nintendo has been doing.  They gave up on a genre right around the time it became popular.  So I want the next Perfect Dark, the game Nintendo should have made at least ten years ago, and I want Retro working on it.  I honestly think that if Nintendo tackled any genre in an ambitious way they would make something cutting edge, so I wouldn't be worried about such a title coming across as a half-baked Halo clone.  It isn't like Goldeneye was just a weak Doom clone.

Offline Kytim89

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Re: Pick One Dormant Nintendo IP
« Reply #38 on: December 30, 2013, 03:25:36 PM »
How about Goldeneye/Perfect Dark?  Obviously Nintendo doesn't have the rights to either IP but Goldeneye was a huge hit on the N64 and Nintendo just gave it up and made no effort to replace it.  If you told a kid today that the first console to really do FPS games right was made by Nintendo, they probably wouldn't believe you.

Nintendo lost the James Bond rights so they had Rare make a spiritual sequel with a new IP.  Then they sold Rare and lost Perfect Dark.  So why not just make another spiritual sequel and create another new IP that Nintendo themselves now own?  And I believe there is a Nintendo dev with some history of making games in a first person perspective who are currently hard at work at a 2D sidescroller.  If Nintendo could just make do with only three teams working on sidescrollers instead of four then this dev could be freed up to work on such a project.

FPS games are the modern equivalent of sidescrollers during the 8 and 16 bit days.  Can you imagine a company trying to sell a console around 1988 or so with effectively ZERO sidescrollers?  That's pretty much what Nintendo has been doing.  They gave up on a genre right around the time it became popular.  So I want the next Perfect Dark, the game Nintendo should have made at least ten years ago, and I want Retro working on it.  I honestly think that if Nintendo tackled any genre in an ambitious way they would make something cutting edge, so I wouldn't be worried about such a title coming across as a half-baked Halo clone.  It isn't like Goldeneye was just a weak Doom clone.

Nintendo could easily buy back all of Rare's IPs if they chose to it. Although Metroid Prime was Nintendo's foothold in the FPS genre, it would have been nice if Nintendo had kept Perfect Dark and modernized rather than let it die in the hands of Microsoft.
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