Author Topic: Donkey Kong Country Returns 3D Impressions  (Read 2259 times)

0 Members and 1 Guest are viewing this topic.

Offline MegaByte

  • NWR Staff... Can't win trivia
  • NWR Staff Pro
  • Score: 31337
    • View Profile
    • Konfiskated Teknologies Network
Donkey Kong Country Returns 3D Impressions
« on: April 18, 2013, 01:00:10 PM »

There's no more shake, but do the new controls work?

http://www.nintendoworldreport.com/impressions/33934

Donkey Kong Country Returns headlined the renaissance of 2D platform games on Wii, featuring familiar gameplay and expert level design thanks to the team at Retro Studio. The game is being ported to 3DS by Monster Games, who seeks to make it ready for portable play and open up the game to a wider audience.

A new easy mode has been added to the game, which is a nice feature for those who may have been intimidated by the original, as it could be quite difficult in some places. In easy mode, DK and Diddy now have three life hearts each, and you can bring up to three items into a stage to help you. Three new items are also available: a green balloon that will save you from a fall, a portable DK barrel that lets you summon Diddy at will, and a crash guard item for extra protection in the mine cart and rocket barrel stages. However, once you go down the easy or hard path, there’s no turning back; the file is locked in that mode.

The game has been expanded a bit. The golden temple has been replaced by a cloud world, composed of eight new levels representing the various worlds of the game, and ending with the old golden temple stage. As a fan of the mine cart stages, I played through most of the mole stage, which had an interesting combination of mine cart sections and regular platforming in a level strewn with environmental hazards.

It took me a few minutes to get used to the controls in DKCR3D, and I still wasn’t happy. While the Wii Remote shake moves have thankfully been replaced with buttons, the actual control scheme doesn’t make a lot of sense. Having years of experience with the original Donkey Kong Country series, the button layout simply didn’t work well, as it was seemingly mapped from the Wii version’s Nunchuk scheme. In the default configuration, run and roll are mapped to X and Y, while jump is mapped to A and B. Grab is inexplicably mapped to the shoulder buttons, which was pretty unnecessary and frustrating, given the two duplicated face buttons and the tradition of mapping run and grab to the same button. The roll maneuver itself seemed twitchier than I remember it being on the Wii, even with its despised shake mechanic.

The stereoscopic 3D is a nice addition, and while the game wasn’t originally tailored around that experience, there are a few places where it works especially well, though the character models are degraded somewhat on the 3DS.

I’m definitely glad to see Donkey Kong Country Returns make its way to 3DS and made more accessible. It was an excellent platformer that deserves more plays and being able to take it on the go is a boon. However, the controls aren’t optimal, but I hope that will be fixed before release.

Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline Caterkiller

  • Not too big for Smash Bros. after all
  • Score: 74
    • View Profile
Re: Donkey Kong Country Returns 3D Impressions
« Reply #1 on: April 18, 2013, 01:14:02 PM »
The button controls are concerning, hopefully it gets fixed for the release.
Nintendo players and One Piece readers, just better people.

RomanceDawn

Offline night814

  • Score: -1
    • View Profile
Re: Donkey Kong Country Returns 3D Impressions
« Reply #2 on: April 18, 2013, 02:24:57 PM »
Custom controls please

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
Re: Donkey Kong Country Returns 3D Impressions
« Reply #3 on: April 18, 2013, 03:27:11 PM »
See the problem is that they seperated the functions into two commands in the first place.  In theory they could perhaps give the game classic DKC controls but the game wasn't designed for run and throw to be the same button.  There could be problems in certain levels where having them together makes it unbeatable.  Changing a games controls after the fact is something that has to be thoroughly tested as you never know what might suddenly break.  This might not be something that even can be fixed.

The moral of the story?  Don't force dumb gimmick controls to games where it doesn't fit merely because it markets well to rubes.  Though it is ironic that part of the goal here is to open the game up to a wider audience.  I thought that was the whole damn point of this wiggle waggle nonsense?  DKC Returns has a hardcore difficulty but hardcore gamers don't want to fight with unresponsive controls.  Motion controls market better to casuals but casuals don't want the game that hard.  So who the **** was the game for?  I'm guessing NCL and Retro had different audiences in mind and we ended up with a compromised game that has a notable issue for both.  Since this version attempts to address both the difficulty and controls I can see more why Nintendo felt this game in particular needed a remake so soon after the original release.

Offline Adrock

  • I’m just here for the zipline.
  • Score: 138
    • View Profile
Re: Donkey Kong Country Returns 3D Impressions
« Reply #4 on: April 18, 2013, 03:39:08 PM »
Please define "rubes." I looked it up and interpret it to be the plural of: a stupid and ignorant person.
« Last Edit: April 18, 2013, 03:40:40 PM by Adrock »

Offline MagicCow64

  • Still no title
  • Score: 9
    • View Profile
Re: Donkey Kong Country Returns 3D Impressions
« Reply #5 on: April 18, 2013, 05:48:02 PM »
The shake controls were only a serious issue for the speed runs. It sounds like button mapping here might actually be worse. Folks may have hated the motion control, but at least you didn't have to remove your fingers from a button to pull off a roll.

The biggest issue with DKCR in my eyes was the lack of a full-on Secret World, with only the Golden Temple at the end, which while a good level, was a let down compared to the Lost Worlds in the the last few DKC games.

Offline Shaymin

  • Not my circus, not my monkeys
  • NWR Staff
  • Score: 71
    • View Profile
    • You're on it
Re: Donkey Kong Country Returns 3D Impressions
« Reply #6 on: April 18, 2013, 09:56:46 PM »
There's no more shake

SOLD!
Donald Theriault - News Editor, Nintendo World Report / 2016 Nintendo World Champion
Tutorial box out.