Author Topic: Wii U Launch Titles Will Not Support Two GamePads  (Read 11151 times)

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Offline UncleBob

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Re: Wii U Launch Titles Will Not Support Two GamePads
« Reply #25 on: June 15, 2012, 11:58:23 AM »
If you can come up with an idea that uses four gamepads that would work right with each of them only getting 15 frames a second I'd like to hear it.

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Offline NWR_insanolord

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Re: Wii U Launch Titles Will Not Support Two GamePads
« Reply #26 on: June 15, 2012, 12:17:33 PM »
If you can come up with an idea that uses four gamepads that would work right with each of them only getting 15 frames a second I'd like to hear it.

Poker.

That would be handy for all those times you've got four GamePads with you but can't scare up a deck of cards.
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Offline UncleBob

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Re: Wii U Launch Titles Will Not Support Two GamePads
« Reply #27 on: June 15, 2012, 12:20:31 PM »
If you can come up with an idea that uses four gamepads that would work right with each of them only getting 15 frames a second I'd like to hear it.

Poker.

That would be handy for all those times you've got four GamePads with you but can't scare up a deck of cards.

You asked. :D

Actually, though, I assume you're familiar with Diamond Trust of London.

I could imagine a greater-scale, euro-style board game with lots of 'hidden information' being a hoot with a Wii-like system to help keep everything under wraps.
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Offline Art_de_Cat

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Re: Wii U Launch Titles Will Not Support Two GamePads
« Reply #28 on: June 15, 2012, 02:09:08 PM »
I take the article to mean that Nintendo didnt prepare for developing titles to use dual game pads in time for launch titles to be programmed for it.  Which is really bizarre that they would decide to do it later in development.   Were they hoping everyone would be doing online stuff where only one person would be at a tv at a time?  Maybe they are making strides for better online with WiiU. 

In the world of big screen tvs, it should be able to handle no less than four if they are wanting it to be a family/friend gathering place.
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Offline Chocobo_Rider

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Re: Wii U Launch Titles Will Not Support Two GamePads
« Reply #29 on: June 15, 2012, 03:36:27 PM »
@insano
@UncleBob

+5 each

You guys are crackin' me up!



Offline TJ Spyke

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Re: Wii U Launch Titles Will Not Support Two GamePads
« Reply #30 on: June 15, 2012, 04:07:48 PM »
In the world of big screen tvs, it should be able to handle no less than four if they are wanting it to be a family/friend gathering place.

No less than 4 GamePads? You do know the Wii U hardware needs to process and send the info for every GamePad? That is less processing power for the actual games. As it stands, two GamePads will already drop games down to 30 FPS.
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Offline Kairon

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Re: Wii U Launch Titles Will Not Support Two GamePads
« Reply #31 on: June 15, 2012, 04:44:20 PM »
In the world of big screen tvs, it should be able to handle no less than four if they are wanting it to be a family/friend gathering place.

No less than 4 GamePads? You do know the Wii U hardware needs to process and send the info for every GamePad? That is less processing power for the actual games. As it stands, two GamePads will already drop games down to 30 FPS.

I am of the opinion that it is NOT about processing power. I think the REAL limiter is the wireless 60 fps latency-free technology Nintendo is using.
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Offline Discostew

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Re: Wii U Launch Titles Will Not Support Two GamePads
« Reply #32 on: June 15, 2012, 04:58:15 PM »
I would assume the reason for the drop to 30fps is because the gamepads alternate in which gets new information. Same amount of rendering being done, and same amount of data sent out, but each gamepad only gets new information every other frame. In this situation, they "could" support 3 and even 4 gamepads if they wished to drop the frame rate to 20 and 15 respectfully.

Offline Kairon

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Re: Wii U Launch Titles Will Not Support Two GamePads
« Reply #33 on: June 15, 2012, 05:04:12 PM »
I would assume the reason for the drop to 30fps is because the gamepads alternate in which gets new information. Same amount of rendering being done, and same amount of data sent out, but each gamepad only gets new information every other frame. In this situation, they "could" support 3 and even 4 gamepads if they wished to drop the frame rate to 20 and 15 respectfully.

I personally wouldn't object to 15 fps 4 GamePad gameplay, but that'd be a pretty bad user experience for most types of games.
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Offline ShyGuy

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Re: Wii U Launch Titles Will Not Support Two GamePads
« Reply #34 on: June 16, 2012, 01:13:01 AM »
what about something that doesn't need a high frame rate like board games or turn based strategy or RPG?

Offline UncleBob

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Re: Wii U Launch Titles Will Not Support Two GamePads
« Reply #35 on: June 16, 2012, 01:54:49 AM »
Or Poker?

Seriously, though... Diamond Trust of London.  Look it up.  Here on NWR. :D
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Offline Kairon

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Re: Wii U Launch Titles Will Not Support Two GamePads
« Reply #36 on: June 16, 2012, 03:36:41 PM »
Or Poker?

Seriously, though... Diamond Trust of London.  Look it up.  Here on NWR. :D

God that'd be awesome.
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Offline King of Twitch

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Re: Wii U Launch Titles Will Not Support Two GamePads
« Reply #37 on: June 16, 2012, 04:08:21 PM »
They should sell a device 2 years down the line that plugs into the back of the GamePad that increases its functionality and doesn't get used more than once.
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Offline Kairon

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Re: Wii U Launch Titles Will Not Support Two GamePads
« Reply #38 on: June 16, 2012, 05:08:24 PM »
They should sell a device 2 years down the line that plugs into the back of the GamePad that increases its functionality and doesn't get used more than once.

Heck, why wait 2 years? Release the Wii U Zapper NOW!
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.