It wasn't a big deal on the e-shop, where the file size limit probably mitigated any chance of long loads times...
... but starting August, we're gonna see full 3DS titles hit the e-shop. Whatmore, the Rayman Legends demo has given us our first solid hit (AFAIK, I haven't really downloaded many demos for the 3DS) of SD-card-based loading time.
So that said, has anyone tried doing a break down of loading times across multiple SD card types? I mean, we have quite a solid range to compare, from cheap Class-4 to solid Class-10 all the way to monstrous UHS-I/UHS-II cards. It would be interesting to see if the higher-speed cards result in any noticeable benefit in 3DS demos, as it would more than likely result in better performance when full retail games hit the e-shop.
And hey, anything that might speed up load times in a (hopeful) eventual release of DOA:D is okay in my book. =3