Author Topic: Close-Minded Gaming  (Read 4511 times)

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Offline EXtoC4

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Close-Minded Gaming
« on: August 20, 2008, 08:59:20 PM »
Hey Everyone,

I wrote a personal note about how I've never played an MMORPG. Does this make me less hardcore or close-minded?


http://thefinallevel.blogspot.com/2008/08/close-minded-gamer.html


Let me know either on the blog or on here...

« Last Edit: August 21, 2008, 07:27:05 PM by EXtoC4 »
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Offline DAaaMan64

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Re: Close-Minded Gaming
« Reply #1 on: August 20, 2008, 09:23:33 PM »
No hardcore games, just hardcore players. Thus no hardcore genres.

I've never played WoW, but I've beaten Red Alert for Virtual Boy in 4 hours (within 8 hours of owning it). Hardcore nothings.
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Offline Nick DiMola

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Re: Close-Minded Gaming
« Reply #2 on: August 21, 2008, 07:09:04 AM »
MMOs must require special DNA to enjoy. I find them to be some of the most boring games out there, particularly ones of the RPG flavor. Now don't get me wrong, there is definitely *some game* out there that can get me hooked, but as of right now I'm not sure they've created it yet.
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Offline NWR_insanolord

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Re: Close-Minded Gaming
« Reply #3 on: August 21, 2008, 07:26:17 AM »
I've never played an MMO because I haven't been interested in any except one (EVE Online) and I'm so interested in that that I'm afraid I'd lose myself to it. Also, I barely have the time to play the games that I have, I don't want to pay $15 a month and then have to find time to play it.
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Offline D_Average

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Re: Close-Minded Gaming
« Reply #4 on: August 21, 2008, 09:54:03 AM »
I too have have never played an MMO, or an RPG, and I probably never will.  I'd rather die, both genres are a complete waste of time.
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Offline Morari

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Re: Close-Minded Gaming
« Reply #5 on: August 21, 2008, 11:35:58 AM »
MMOs are boring. You do little outside of grinding, and even that it usually taken care of through an automated click-n-wait combat system. Plus, you have to pay to even play the popular ones! That's not hardcore or casual, it's just stupid.
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Offline Kairon

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Re: Close-Minded Gaming
« Reply #6 on: August 23, 2008, 04:21:31 PM »
I agree that MMOs are really just a lot of grinding, but the main appeal I can see from an MMO is feeling as if you're in a big world with other, real, characters, whose lives you're influencing. The story of MMORPGs aren't so much in the NPCs though, but in the people you help and befriend... that's the real joy.

Of course, I haven't really played an MMO till I quit WoW in 2006.
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Offline S-U-P-E-R

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Re: Close-Minded Gaming
« Reply #7 on: August 25, 2008, 03:58:46 AM »
I don't think you should dismiss genres based on preconcieved notions (Morari). I never played MMOs (until WoW) but I always at least tried them. I played UO, EQ, and FFXI for a few sessions before I decided I didn't like them. WoW actually got the formula right, IMO. You can learn a lot of interesting things that you can apply to how you play other games if you spend the time exploring and thinking about how things work, particularly in the realms of how statistics work in gameplay, and how monsters choose targets, working cooperatively with other people, etc - after I had played WoW for a while, I was able to pick up on a few certain gameplay elements in other games much faster. Examples: immediately being able to imagine a bell curve of how much time it would take me to get some dumb random sword drop in Castlevania, or working with a friend in a co-op game to "kite" a boss enemy in Random Co-op Adventure Game.

Of course, the same is true in a lot of other genres once you start to play above a certain level. Fighting games will make you think about things like anticipating moves, thinking about move "priority", and considering stuff like frame data/move recovery. Seriously, you can apply this stuff to non-fighting games, like, say, versus mode in Bomberman 64. If you'd have happened to have played a lot of Tekken, you would pick up on little things like the number of frames it takes you to kick a bomb or the exact margin of invincibility you have after you lose a heart. That stuff wins matches.

One more example: if you learn about racing lines from a game like Gran Turismo (which are a lot more relevant to playing well than in Mario Kart or F-Zero), you can apply it to getting from point A to point B in virtually any other game. For example, cutting corners on the path in STV to chase down a lowbie player in WoW so that you can gank them and spit on their corpse. Sure, racing lines are "real world" knowledge, but by practicing it in a video game for hours and hours, you can recognize opportunities and implement it faster/more effectively than any old douchebag that doesn't play a lot of different games.

Playing a lot of games will help you identify the nuts and bolts that the gameplay is made of. I equate hardcore with skilled, and I'm quite certain that playing a wide variety of games will make you better at video games in general if you're actively thinking about what you're doing and you know how to apply that knowledge.

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Offline Infernal Monkey

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Re: Close-Minded Gaming
« Reply #8 on: August 25, 2008, 06:13:47 AM »
Hey guys, I wrote some stuff elsewhere.

Plz comment.

Offline vudu

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Re: Close-Minded Gaming
« Reply #9 on: August 25, 2008, 02:24:25 PM »
Well, we know it wasn't on NeoGAF.  ;)
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Offline Maverick

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Re: Close-Minded Gaming
« Reply #10 on: August 25, 2008, 04:58:17 PM »
Hey guys, I wrote some stuff elsewhere.

Plz comment.

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Offline Pale

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Re: Close-Minded Gaming
« Reply #11 on: August 27, 2008, 10:37:44 AM »
I just started playing FF 11 again....

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Offline Kairon

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Re: Close-Minded Gaming
« Reply #12 on: August 27, 2008, 01:21:03 PM »
I don't think you should dismiss genres based on preconcieved notions (Morari).

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.