Dress up like Jon Lindemann.
0 Members and 1 Guest are viewing this topic.
Quote from: Ian Sane on July 23, 2008, 01:13:06 PMQuoteI swear, sometimes I really wish they'd just chop off the left prong of the N64 controller and sell that. *sigh* perfection...Funny how everyone above you praising the N64 controller were complimenting it for it's flexibility and your idea of perfection is to remove that flexibility.Did anyone here seriously use the D-pad? I only EVER used it for New Tetris.Maybe I just don't play enough 2D fighters?
QuoteI swear, sometimes I really wish they'd just chop off the left prong of the N64 controller and sell that. *sigh* perfection...Funny how everyone above you praising the N64 controller were complimenting it for it's flexibility and your idea of perfection is to remove that flexibility.
I swear, sometimes I really wish they'd just chop off the left prong of the N64 controller and sell that. *sigh* perfection...
February 07, 2003, 02:35:52 PMEASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.
The whole clicking stick thing is called L3 are R3 on PS and something like LB and RB on 360.
Quote from: DAaaMan64 on July 23, 2008, 01:16:55 PMThe whole clicking stick thing is called L3 are R3 on PS and something like LB and RB on 360.LB and RB are the left and right bumpers up on the shoulder. 360 calls the analog stick button LS and RS I'm pretty sure.
QuoteI swear, sometimes I really wish they'd just chop off the left prong of the N64 controller and sell that. *sigh* perfection...I don't really like four shoulder buttons much at all. Eight buttons is a good amount and I prefer six face buttons like the N64 and Saturn had. But if I had to design a good universal controller I think four shoulder buttons is a must because of how popular the Playstation brand has been and how many gamers are familiar with that and how many games have been designed that use that. But I would also include six face buttons. Ten buttons might sound like overkill but why not allow that flexibility? Any old game present in a VC like service would work and a game designer can choose to use as many or as little of the buttons as they want.So I would have:Six digital face buttons: A,B,C on the bottom; X,Y,Z on the topFour triggers: L1 and R1 are digital, L2 and R2 are analog like the Cube triggersTwo analog sticks in the position of the dual-shock, both sticks can also "click"SNES style d-pad in the primary postion - I've thought a lot about putting the analog stick in the primary position but I've realized that d-pads are really hard to use off-center and analog sticks aren't.RumbleStart and Select buttonsThis would work with pretty much every console except Intellivision, Colecovision, DS and Wii. I think a good universal console would also have a mouse and keyboard though which could help and who says the Wiimote couldn't be a secondary controller like a joystick, lightgun, trackball, flight stick, etc? PS2 games that actually use the analog range of the face buttons wouldn't work perfectly but how many games actually use that? I think having hard responsive digital face buttons would work better.
right now as far as traditional controllers go the xbox 360 one is good, if they could modify it to have 6 face buttons n64 style it would be perfect, and the n64 dpad, oh and **** the second joystic....ad a gyro and its totally unnecessary.