Turn your Wii wand into a wind waker. http://www.nintendoworldreport.com/previewArt.cfm?artid=15419 Frontier Development's Wii Ware launch title, LostWinds, is promising to "put the power of the wind in the palm of your hand" with a platform game that has an extra twist.
Players have control of two separate entities while playing the game. The first is Toku, a young boy who is charged with saving the world from an evil curse. By himself, Toku can run and jump in a fashion not unlike other characters in a standard platforming game, using the Nunchuk to move around.
What makes LostWinds different is the other part of duo, Enril. Enril is a wind spirit, or more specifically, the Wii Remote pointer. By using it to draw lines on the screen, you will create wind currents that can help Toku perform movements that would otherwise be impossible for him to do on his own.
For example, in a short video clip seen during the Game Developers Conference, the Wii Remote pointer cursor created patterns, like waves and loop-de-loops, in which Toku "rode" along like a water park slide or roller coaster. Screenshots demonstrate that upward arcs and long streaks across the screen can aid in jumping higher and farther. Another example showed the Wii Remote pointer encircle an enemy, trapping him within a "bubble" of wind currents. A final Wii Remote pointer motion drew a single line of wind from the inside of the bubble, outward, at which time the enemy inside was blown away to a harmless location off the screen.
Frontier says that the interaction between Toku (standard platforming skills with regular controls) and the wind-creating Enril (wind current manipulation with the Wii Remote pointer) will create its fair share of puzzles, some of which will likely be unique to the two-input method the game looks to employ.
LostWinds will be one of the first games available to download from Wii Ware when the service launches in May. Price and storage space requirements have not yet been announced.
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