Author Topic: Contact  (Read 30769 times)

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Offline NWR_pap64

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RE: Contact
« Reply #75 on: November 04, 2006, 08:42:31 PM »
I never suggested that the game was bad SB. What I was wondering was where all the pre-release anticipation came from?

Contact seems like a decent RPG. Not too bad, but not too good. Kinda like the RPG you would play as an alternative for the big, epic RPGs. Yet some of the anticipation made it out to be like Contact was going to be something truly special...

Who directed this game again?
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Offline Smoke39

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RE: Contact
« Reply #76 on: November 04, 2006, 10:29:33 PM »
I think it's apparent weirdness and comparisons to EarthBound were big sources of hype.  That's the main reason I'm interested in it (still haven't gotten it yet).  I'm not into your typical fantasy RPGs.  
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Offline vudu

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RE: Contact
« Reply #77 on: November 05, 2006, 03:13:37 AM »
Hype came from the Mother (Earthbound) comparisons as well as the fact that it's by Grasshopper (SUDA 51).

Also, the game is awesome.  Not as awesome as I had hoped, but awesome nonetheless.
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Offline hudsonhawk

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RE:Contact
« Reply #78 on: November 05, 2006, 11:24:32 AM »
The hype also stemmed from the fact that up until the week Contact came out, the DS had zero good RPG's (Lunar was awful, Tao was mediocre, and Partners in Time was just plain boring).

Plus it's extremely unique, very particular to the DS, and quirky with lots of humor directed at hard-core gamers.

Offline Bill Aurion

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RE: Contact
« Reply #79 on: November 05, 2006, 11:44:37 AM »
Quote

and Partners in Time was just plain boring

...No...
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Offline hudsonhawk

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RE:Contact
« Reply #80 on: November 05, 2006, 06:01:45 PM »
Quote

Originally posted by: Bill Aurion
Quote

and Partners in Time was just plain boring

...No...



Yes!

The story was dull and unfunny, the puzzles were all painfully easy, the combat system was overly repetitive, and the game itself was linear to a fault.

I seem to be the only one who feels this way, but I think that game is tremendously overrated.

Offline blackfootsteps

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RE: Contact
« Reply #81 on: November 05, 2006, 06:54:03 PM »
I enjoyed Partners in Time so I wouldn't say it is overrated but I did find Superstar Saga to be the better game of the two., I guess it was mainly due to the fact that I didn't find the babies that big of an improvement on the formula.  
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Offline nitsu niflheim

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RE: Contact
« Reply #82 on: November 06, 2006, 05:25:53 AM »
I liked partners in time better.  the battle system was more polished, while yes somewhat watered down.  the first one had a hard to really get used to control system, I was never able to really use it to all of its advantages, where as with PiT, i could do just that.
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Offline couchmonkey

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RE: Contact
« Reply #83 on: November 06, 2006, 06:15:37 AM »
I preferred the linearity of Partners in Time.  In fact I thought the game pointed out what has been wrong with Nintendo games for the past five years: Partners in Time was rushed, definitely, it has shortcomings.  In spite of that, I thought the gameplay was 100% good game, where other Nintendo games in the same situation just pumped themselves up with boring extras.  Go back and collect a zillion thingees to get 100% (Super Mario Sunshine) or travel back and forth across this map four times in order to get to the boss (Paper Mario: TTYD).

Granted, the downside is that the game is a little too empty...there's basically nothing outside of the main adventure except for bean collecting, and the main adventure seems to stop short of what the first game accomplished.  However, I liked how it didn't try to extend itself with collectables and how I didn't have to battle through tons of obstacles and monsters to get to my final destinations on the world map.

As for the hype for Contact, that's the thing with previews: they're usually positive, you don't find out about game flaws until the reviews come out.  So I got hyped up for it because it was looking cool, and yes there weren't a ton of great RPGs up until now.  Whether or not you consider Mario & Luigi: PiT good, it's still just one game.
That's my opinion, not yours.
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Offline hudsonhawk

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RE:Contact
« Reply #84 on: November 08, 2006, 11:46:00 AM »
Well, back on topic - I finally beat Contact today and loved every minute of it.  I may putz around in it a little before I sell it off, but I really feel like it was rewarding and fun.  


Offline Bill Aurion

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RE: Contact
« Reply #85 on: November 08, 2006, 11:51:13 AM »
How can you love a game so much and want to sell it?
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Offline Smoke39

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RE: Contact
« Reply #86 on: November 08, 2006, 01:21:27 PM »
Hawk is a bad person. ):  Don't you know how bad used game sales are for developers?
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Offline hudsonhawk

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RE:Contact
« Reply #87 on: November 08, 2006, 04:59:18 PM »
Quote

Originally posted by: Bill Aurion
How can you love a game so much and want to sell it?


If it's the kind of game that I will never play again, or at least not in the next couple of years, then there's no reason for me to keep it around.

I'm a gamer, not a collector.

And I don't believe it's bad for the developers necessarily.  If I couldn't sell my used games on eBay I wouldn't be able to afford as many new ones.   And I buy a lot of those.  

Offline Smoke39

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RE: Contact
« Reply #88 on: November 19, 2006, 03:36:12 PM »
This game is boring. ):
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Offline Mario

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RE: Contact
« Reply #89 on: December 07, 2007, 12:17:36 PM »
I love the game but the bosses and difficulty / leveling up involved is just **** ridiculous. Up to the second boss and i'm seriously considering just giving up on the game, no game is worth this much crapping around.

Offline GoldenPhoenix

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RE:Contact
« Reply #90 on: December 07, 2007, 12:50:32 PM »
I got the game a couple weeks ago, haven't played it yet (Maybe this weekend?).
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Offline Bill Aurion

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RE:Contact
« Reply #91 on: December 07, 2007, 01:45:44 PM »
Quote

Originally posted by: Mario
I love the game but the bosses and difficulty / leveling up involved is just **** ridiculous. Up to the second boss and i'm seriously considering just giving up on the game, no game is worth this much crapping around.

I think you just suck...

The game does involve a ridiculous amount of leveling, but the worst of it involves side quests like cooking and fishing...It's definitely more fun leveling in this game than your standard turn-based RPG...
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Offline Caliban

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RE:Contact
« Reply #92 on: December 07, 2007, 02:46:57 PM »
This game wasn't that hard. It was quite quirky, I think that's why I like it. I wasn't much of a fan for the cooking and fishing, I did like the different costumes that you could use even though it was a cheap shot at an impersonation of the job class existant on other rpgs. It was definitely an experiment from Grasshopper's part.

Offline NWR_pap64

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RE:Contact
« Reply #93 on: December 15, 2007, 06:58:36 PM »
Quote

Originally posted by: GoldenPhoenix
I got the game a couple weeks ago, haven't played it yet (Maybe this weekend?).


My prediction: Your hate of Grasshopper and Suda 51 will ruin the game for ya, therefore your first impressions will be bad.

Final thoughts: You will HATE the game, no matter what people say. :P  
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Offline ThePerm

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RE: Contact
« Reply #94 on: December 28, 2007, 04:08:32 AM »
contact was a terrible movie
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Offline Plugabugz

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RE: Contact
« Reply #95 on: December 28, 2007, 05:20:56 AM »
BLASPHEMY! It was quite interesting...

Offline EasyCure

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RE:Contact
« Reply #96 on: December 31, 2007, 07:05:04 AM »
I recently got the game and its.... ok.

i dont think i like the battle system and it ruins the game for me knowing its a big part of it (look at all those stats you gotta level up!) but i like the quirky humour in the game. even the manuel had me laughing with its Blog style.
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Offline Flames_of_chaos

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RE:Contact
« Reply #97 on: December 31, 2007, 06:08:10 PM »
While the combat is a little ehh like everyone says I think Contact is a fresh breath of air not sticking to conventions and Atlus made an awesome localization on this game so I like it!
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Offline EasyCure

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RE:Contact
« Reply #98 on: January 02, 2008, 02:59:08 AM »
maybe i just havent put enough time into the game.

i've just started heading into the first ruins after finding the blue naruto-like costume and the chef costume, so the only battles i've done are with smaller enemies and it feels like im going blow-for-blow with them. sure some of the weaker ones are only taking new hits now but its annoying when i miss a hit because i'm getting 1hp knocked off of me.

the time-interval between hits is what bothers me even though i understand it now ( i didnt read the manual before laying). i'll just walk in close and wait for him to strike, then try to run away to avoid their hit, but i keep forgetting to escape the battle mode to make him run so i end up walking away slowly, getting hit, then missing my next attack. i'm glad it strays away from the usual rpg style of turn based battles (this is what turns me off to most rpg's) but atleast then i feel more in control of my actions.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.