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Originally posted by: KDR_11k But you still need to mention a fan of WHAT. What if there's more than one kind of fan involved? What if it's fans of strategy vs fans of story, which one gets the fan rating and which one goes into the other category?
Then the reviewer can elaborate on that fact in the paragraph under the "Fan" section. Mario Baseball, for example, could possibly appeal to fans of both baseball and Mario and I hardly think it's beyond the scope of human capability to address both in one paragraph.
I thought this discussion was about improving reviews for the sake of the readers, not suggesting that reviewers are a tired, beleaguered people who should feel free to fart whatever they want onto a page and call it a review.
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Because not every game has a different value to different people?
You've stated a complete and total impossibility here. Every game will be viewed differently by different people and the deviations in gaming styles is the best place to define these lines since we are talking about reviewing games here.
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But are these divisions meaningful? What if I want to know how e.g. a 3d Zelda stacks up for someone who's used to 2d Zeldas? The answer is badly Do we need a "fan of this series" vs "fan of series X" score?
Ocarina of Time:
Fan: 9.0
The game brings the world of Zelda to life in brilliant 3D for the first time ever. It should be noted that fans who cling to the 2D Zelda style may take some issue with the execution of Link's newest adventure but if the shift doesn't bother you, you'll love every minute of the game.There, now was that so hard?
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Use meaningful divisions, if the game warrants five scores for five groups then it warrants five scores for five groups but what you're doing is force something non-uniform into a form. Don't force people to interpret which division is closest to the one they want.
Who says people have to "force" themselves into a division?
I find all five scores are useful. For example, if a game gets...
Normal: 7.0
Hardcore: 5.0
Party: 9.5
Non: 9.0
Fan: 9.0
I can learn that a game has little difficulty, limited replay value alone, but kicks ass at parties where there will be people unfamiliar with games and fans of the series will love it.
Oh, by the way: that review was for Wario Ware: Smooth Moves and considering that I've used the game on Wii nights at a local bar, that review is spot-on. It also makes a great drinking game.
I consider myself all 5 scores, personally. I love good fun games, but I love challenge, and I love group gaming, and I love introducing games to non-gamers and I usually always come back for a good sequel.
The system is designed to show gamers where the appeal of a game may lie and WW is an excellent example because it lacks in the single player but has awesome multiplayer.