Author Topic: IMPRESSIONS: Ghost Squad  (Read 5929 times)

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Offline WindyMan

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IMPRESSIONS: Ghost Squad
« on: July 14, 2007, 10:20:36 AM »
Maybe the Wii Zapper isn't so poorly designed after all.
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=13976

 Unlike Capcom's Umbrella Chronicles, which is a brand new game built for the Wii, Ghost Squad is an already-existing arcade shooter that is being ported to and enhanced for the Wii.  Because Ghost Squad is essentially a complete game, it plays like it.  There's also a key difference in how the Wii Zapper works in conjunction with the game that makes it play a lot better, too.    


Ghost Squad plays much more like a traditional light-gun arcade shooter.  That's because it is one, of course.  The name of the game is a misnomer, as you don't really shoot ghosts.  Instead, you're a part of an elite combat team that goes in and does the usual hostage rescue and counter-terrorism stuff not unlike the settings seen in the Tom Clancy games.  The settings aren't as serious, though, since it is a fast-paced arcade game.    


Like other games of the genre, Ghost Squad is an on-rails shooter in which you need to clear a room of enemies before moving to the next.  Unlike similar games, however, you are occasionally given a choice of branching paths.  You may want to go down a route that asks you to disarm a bomb, or perhaps you'll go a different route and give cover fire to your squadmates that go after the explosive.  During gameplay your automatically-controlled character will duck behind cover, peek around doorways and look under tables and chairs.  All of these actions are scripted, but it does make it look like you're playing as an actual person because of the motions your character goes through.    


Aiming at things is as simple as pointing at where you want to shoot with the remote.  Instead of using the main Zapper trigger to fire weapons, however, Ghost Squad uses the Z Button on the nunchuk.  This small change in button layout makes it much, much easier to grip and fire the thing, so much so that you can just as easily hold the device one-handed like an actual gun.  The front grip, then, makes the Zapper feel more like a two-pronged sub-machine gun.  It's about as good of a layout as the oddly-shaped Zapper will provide.    


The B Trigger on the front grip acts as the action button for the game.  This button's context will change depending on what you're doing, but generally, it's used to skip cut-scenes and perform non-shooting actions.  When I needed to disarm a bomb, for example, the action button was used to cut the wires and disable the explosive.  The order in which to cut the wires comes in over a radio transmission from your base commander a few moments before you need to do the job, so there is a little bit of recall necessary to do it correctly.    


The function of the analog stick is to change weapons.  You really only have two of them: a rifle and a machine gun.  The rifle can be used in single-shot (for better accuracy) and three-shot burst mode.  The machine gun can level an entire room, but the ammo is limited.  More ammo, health. and other items can be found by shooting at random objects around the level, such as bottles, dinner plates, crates. and just about anything else that doesn't look nailed down.  Hitting these objects will also increase your score, but if you're too trigger happy. you might accidentally shoot an innocent bystander, which will cost you a life.  If you're hit four times you're a goner, but it's easy enough to just continue and get back into the fight.    


There are some special areas where you get a different weapon to clear certain situation.  Once, I used a sniper rifle to take down a dozen enemies, but I had to do so within a time limit.  A small point showed me where I was aiming, and I nailed everyone with a head shot very easily.  Toward the end of the demo, I had to take down a helicopter using a rocket launcher.  The rockets would home in to the target, provided I kept the targeting cursor hovering over the helicopter long enough for it lock-on.  It took a long time to reload such a large weapon, but with the accuracy of the pointer, I didn't miss any of my shots.    


Ghost Squad was definitely a fun game to play at the show.  Wii enhancements like expanded multiplayer, a training mode, and online ranking will make it even better than it was in the arcades.  Of course, chances are you've never played it in the arcades, so Sega's giving Wii owners a chance to try it out now.

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Offline TheYoungerPlumber

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RE: IMPRESSIONS: Ghost Squad
« Reply #1 on: July 14, 2007, 12:57:27 PM »
Gee, I guess these light gun games are real popular with the forum goers.
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Offline that Baby guy

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RE: IMPRESSIONS: Ghost Squad
« Reply #2 on: July 14, 2007, 01:05:44 PM »
It's because there was no Hot Topic this past week.

But seriously, I'm not commenting because I want the game, and don't really care what anyone has to say about it, I'm going to get it no matter what.

Offline Smoke39

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RE: IMPRESSIONS: Ghost Squad
« Reply #3 on: July 14, 2007, 02:28:28 PM »
I'm definitely looking forward to it.  I'm glad to hear that the zapper works well when the button layout is designed with it in mind.
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Offline MarioAllStar

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RE:IMPRESSIONS: Ghost Squad
« Reply #4 on: July 14, 2007, 05:15:02 PM »
You don't use the trigger on Zapper to fire your gun? Weird.

Edit: Just looked at a picture of the Zapper. I forgot it had the trigger so far from the nunchuck. What is the main use of the trigger then?
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Offline Kairon

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RE:IMPRESSIONS: Ghost Squad
« Reply #5 on: July 14, 2007, 07:26:05 PM »
Great impressions! God, I can't WAIT to get this game!
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Offline Mashiro

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RE: IMPRESSIONS: Ghost Squad
« Reply #6 on: July 14, 2007, 07:27:25 PM »
Yeah I haven't played a good ol' fashioned light gun game since ::thinks:: house of the dead 2 on DC. Should be good fun!

Offline KDR_11k

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RE:IMPRESSIONS: Ghost Squad
« Reply #7 on: July 14, 2007, 09:37:32 PM »
Quote

Originally posted by: TheYoungerPlumber
Gee, I guess these light gun games are real popular with the forum goers.


I guess that's why arcades died out.

Offline Kairon

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RE: IMPRESSIONS: Ghost Squad
« Reply #8 on: July 14, 2007, 09:40:58 PM »
Arcades died out because they cost too much. For all involved.
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Offline GoldenPhoenix

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RE:IMPRESSIONS: Ghost Squad
« Reply #9 on: July 14, 2007, 09:41:05 PM »
Yeah for generic lightgun game 106235626.
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Offline Kairon

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RE: IMPRESSIONS: Ghost Squad
« Reply #10 on: July 14, 2007, 09:51:42 PM »
I love generic lightgun games. Just like I love generic vertical scrolling shooters, side-scrolling co-op action games, and generic World War II FPS games!
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Offline Mashiro

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RE: IMPRESSIONS: Ghost Squad
« Reply #11 on: July 14, 2007, 09:56:09 PM »
Arcades died out for a number of reasons and yes one is cost as Karion said. (Developing the boxes themselves cost a ton).

Also with technology the way it is these days its not like you goto the arcade and see games that just aren't feasible on home consoles. That said, I do miss the arcade atmosphere.  

Offline ShyGuy

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RE: IMPRESSIONS: Ghost Squad
« Reply #12 on: July 14, 2007, 10:09:31 PM »
I remember standing in line at the Street Fighter II machine. I would be given a good thrashing when it was my turn.

Offline Mashiro

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RE: IMPRESSIONS: Ghost Squad
« Reply #13 on: July 14, 2007, 10:11:41 PM »
Lol oh man good times Shyguy.

Remember the "put the quarter near the screen" move to show you had next game? I remember massive lines for Mortal Kombat 2 and 3 when I was a kid and I always got my ass handed to me. For some reason though I got street fighter and would cause many older teens to walk away in anger. My father would laugh and say "won again eh?" good times, good times.

Offline GoldenPhoenix

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RE:IMPRESSIONS: Ghost Squad
« Reply #14 on: July 14, 2007, 10:16:57 PM »
My best arcade memories are from playing TMNT at chuck E cheez. That game was so awesome at the time, though now, thanks to Live Arcade I get to play it when I want! I also enjoyed most of the lightgun games, especially ones with sci-fi theme to them. Not sure what the game was I played a year or so ago but it was an underwater lightgun game and it was SOOOO much fun.
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Offline Mashiro

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RE: IMPRESSIONS: Ghost Squad
« Reply #15 on: July 14, 2007, 10:22:22 PM »
Oh man TMNT arcade for the ultimate win. Who else remembers playing X-Men and The Simpsons arcade games? I remember the Simpsons one in particular for being the one arcade game my entire family wanted to play. Such fun!

Offline Kairon

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RE: IMPRESSIONS: Ghost Squad
« Reply #16 on: July 15, 2007, 12:22:55 AM »
Oh god the Simpsons arcade game was AWESOME! Especially the piggy back rides! Thinking of it now almost makes me feel excited for the upcoming simpsons games...
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Offline Mashiro

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RE: IMPRESSIONS: Ghost Squad
« Reply #17 on: July 15, 2007, 12:27:03 AM »
To this day I don't understand why the Simpsons arcade game has never seen a console release.

I would buy a copy of any of the console Simpsons games if it had the old arcade game on it.

Offline pSYCO-gAMER321

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RE: IMPRESSIONS: Ghost Squad
« Reply #18 on: July 15, 2007, 12:11:23 PM »
Reminiscing about arcade times? Aww man, lovely times!! My fist game I ever played was on an arcade, which was the legendary Donkey Kong, Super Mario Bros. and Mario Bros. Heh heh, went to all types of arcade rooms, but I preferred Chuck E Cheese! Oh man, spend SO much money on arcades. Just last week I spend $1 on The Simpsons and $2 on Time Crisis 3! Good times, good times!

I really am looking forward on getting Ghost Squad. Been a long time since I played an arcade port into consoles.

@Mashiro: I bet that either 360 or PS3 will get the game on their consoles. I have a serious hunch that it'll be on the 360.
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Offline Mashiro

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RE:IMPRESSIONS: Ghost Squad
« Reply #19 on: July 15, 2007, 12:17:54 PM »
Quote

Originally posted by: pSYCO-gAMER321
@Mashiro: I bet that either 360 or PS3 will get the game on their consoles. I have a serious hunch that it'll be on the 360.


Yeah I wouldn't doubt it . . . why doesn't Wii get arcade games on the VC? Xbox already has the original turtles arcade game right? Come on companies release it on VC!

Offline LuigiHann

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RE: IMPRESSIONS: Ghost Squad
« Reply #20 on: July 15, 2007, 12:21:54 PM »
Why don't companies make side-scrolling co-op brawlers anymore?

I especially think that genre would be perfect for an anime licensed game, instead of doing a 1-on-1 fighter every time.  

Offline GoldenPhoenix

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RE:IMPRESSIONS: Ghost Squad
« Reply #21 on: July 15, 2007, 02:50:19 PM »
Quote

Originally posted by: LuigiHann
Why don't companies make side-scrolling co-op brawlers anymore?

I especially think that genre would be perfect for an anime licensed game, instead of doing a 1-on-1 fighter every time.


That is a good question, I would have thought that with Live Arcade there would have been some new 2D side scrolling brawlers, but sadly I don't see them. It is pretty clear that that the brawler formula does not translate well in 3D, so why not go back to times where it worked well?
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