Author Topic: Looks like Capcom still hates money.  (Read 79574 times)

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Offline Kairon

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RE:Looks like Capcom still hates money.
« Reply #275 on: February 22, 2007, 09:39:16 AM »
Quote

Originally posted by: hudsonhawk
Quote

Originally posted by: Smash_Brother
It's subjective. It's ALL subjective.

A game which is AAA to one person may not even be considered decent by another.

Let's just leave it at that and allow it to die, please.


But... it's... not... subjective.  It's not a term used to describe quality.  It's a term to describe budget, marketing, and sales.  These are quantifiable things.

You're coopting a term used to describe one thing and using it to describe another.


I actually consider you right hudsonhawk...

Except that people don't seem to want to use AAA to describe games in those terms for some strange reason. If everyone operated on your definition, we'd be fine, but people are just all over the place with how they use it, which is why I think the AAA label is pretty much ridiculous as used today.

Also, everyone please take notice of how hudsonhawk's definition lacks any mention of QUALITY...

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Offline Mikintosh

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RE:Looks like Capcom still hates money.
« Reply #276 on: February 22, 2007, 11:45:01 AM »
Anyway...

Gamasutra: Capcom VP of Marketing on Stuff

Yay for Phoenix Wright optimism!

Offline Smash_Brother

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RE: Looks like Capcom still hates money.
« Reply #277 on: February 22, 2007, 01:26:23 PM »
Damn, I was hoping for something hinting at Wiinix Wright...
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Offline Bill Aurion

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RE: Looks like Capcom still hates money.
« Reply #278 on: February 22, 2007, 01:32:39 PM »
There was an interview with the Phoenix Wright producer a few months back, and he said they wanted to concentrate on future DS incarnations, and had no plans to make a Wii version...
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Offline Smash_Brother

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RE: Looks like Capcom still hates money.
« Reply #279 on: February 22, 2007, 01:37:55 PM »
Damn...

And the Wii is just begging for a forensics/detective game...
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NWR_pap64

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RE: Looks like Capcom still hates money.
« Reply #280 on: February 22, 2007, 01:59:32 PM »
Told you so, S_B.

But I agree, Atlus took Trauma Center and turned it into a rock solid Wii game, why can't Capcom do the same with Phoenix?
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Offline Ceric

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RE: Looks like Capcom still hates money.
« Reply #281 on: February 22, 2007, 02:24:48 PM »
Trauma Center is very good.
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Offline SixthAngel

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RE:Looks like Capcom still hates money.
« Reply #282 on: February 22, 2007, 05:07:29 PM »
Quote

Originally posted by: pap64
Told you so, S_B.

But I agree, Atlus took Trauma Center and turned it into a rock solid Wii game, why can't Capcom do the same with Phoenix?


Why?  Besides the "console games are the best games" mentality the DS is a perfect home for Ace Attorney.  With games like Dragon Quest coming to DS expect the console first idea to die, especially in Japan.  Unless you just want ports like Trauma Center (and the current Ace Attorney games now that I think about it.)

Offline Bill Aurion

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RE:Looks like Capcom still hates money.
« Reply #283 on: February 22, 2007, 05:08:20 PM »
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Originally posted by: Smash_Brother
Damn...

And the Wii is just begging for a forensics/detective game...

Hey, I'm sure the Wiiventures will come...There's word that CING is working on a Wii game, after all...
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Offline Smash_Brother

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RE:Looks like Capcom still hates money.
« Reply #284 on: February 22, 2007, 05:17:41 PM »
Indeed...Wiki lists it as well.

I still need to play Hotel Dusk, but I liked Trace Memory (except for the non-obvious things you had to do to unlock all of Dee's memories, bah).

Quote

Originally posted by: pap64
Told you so, S_B.


Told me what? You know how bad my memory can be...

Quote

Originally posted by: SixthAngel
Why?  Besides the "console games are the best games" mentality the DS is a perfect home for Ace Attorney.  With games like Dragon Quest coming to DS expect the console first idea to die, especially in Japan.  Unless you just want ports like Trauma Center (and the current Ace Attorney games now that I think about it.)


True, but a version of the game made for the ground up for Wii has some serious potential.
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Offline NWR_pap64

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RE: Looks like Capcom still hates money.
« Reply #285 on: February 22, 2007, 05:35:01 PM »
S_b, on the Clover closure thread you mentioned how cool it would be to have a Wiinix Wright game, then I said that it won't likely happen because the series is handheld based.

That statement confirms what I said.
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Offline Bill Aurion

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RE: Looks like Capcom still hates money.
« Reply #286 on: February 22, 2007, 05:39:22 PM »
Well that's faulty logic...I bet if someone told you "Hey, it'd be cool if Squenix brought the main Dragon Quest series to the DS" back before the DQIX announcement, you would have said "Nah, the series is console-based."  =3
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Offline NWR_pap64

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RE:Looks like Capcom still hates money.
« Reply #287 on: February 23, 2007, 01:31:53 AM »
Quote

Originally posted by: Bill Aurion
Well that's faulty logic...I bet if someone told you "Hey, it'd be cool if Squenix brought the main Dragon Quest series to the DS" back before the DQIX announcement, you would have said "Nah, the series is console-based."  =3


Yeah, that's true. But some developers are rather stubborn and only want the series to be platform based, either because of loyalty, ease of development or laziness. In Capcom's case, it is easier to port the PW games to the DS than to make a new one for the Wii.
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Offline Smash_Brother

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RE: Looks like Capcom still hates money.
« Reply #288 on: February 23, 2007, 04:53:34 AM »
Honestly, with Capcom's track record, we're lucky they haven't moved the series over to the PSP.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Amodaus1

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RE:Looks like Capcom still hates money.
« Reply #289 on: February 25, 2007, 11:22:15 AM »
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Originally posted by: Smash_Brother
Honestly, with Capcom's track record, we're lucky they haven't moved the series over to the PSP.


Seriously. I'm surprised Konami hasn't moved castlevania over to the psp...

Offline GoldenPhoenix

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RE:Looks like Capcom still hates money.
« Reply #290 on: February 25, 2007, 11:30:03 AM »
Are there any sales statistics on how these games are selling on PSP? From what I've read PSP software sales are not something to brag about.
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Offline Luigi Dude

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RE: Looks like Capcom still hates money.
« Reply #291 on: February 25, 2007, 11:57:10 AM »
The statistics are they bombed horribly.  It's hard to find the exact number because most of Capcom's PSP games have sold so badly they dont even appear on the charts.  The only Capcom game that's done well on the PSP is Monster Hunter, and I've heard the sequel Monster Hunter 2 has done really well it's first week too now in Japan.

Everything else though has been a miserable failure.  Which is why Capcom's decision to give more support to the PSP over the DS just defies logic.  Which is the exact reason I named this topic, "Looks like Capcom still hates money."
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Offline BlackNMild2k1

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RE:Looks like Capcom still hates money.
« Reply #292 on: February 25, 2007, 12:19:12 PM »
MHP2 did 500k on its first day which makes it the best 1st day sales of any PSP game so far and by default the best 1st week sales for PSP too.

Offline Athrun Zala

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RE:Looks like Capcom still hates money.
« Reply #293 on: February 26, 2007, 02:36:43 AM »
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Originally posted by: vudu
RE4 is AAA.

Super Mario Bros 3 and Super Metroid are not.
true, they're AAAA
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Offline KDR_11k

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RE: Looks like Capcom still hates money.
« Reply #294 on: February 26, 2007, 03:11:29 AM »
Too bad the Zero Mission team wasn't as good at level design as the SM team, I liked the game engine of ZM better but the level design and item distribution (especially how some were forced into the end game, e.g. the incompatible upgrades or the powerbombs that you get access to at the same time as you get access to the final boss, no need to get them to reach the boss) were weak and that stealth sequence was completely out of place.

Offline darknight06

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RE:Looks like Capcom still hates money.
« Reply #295 on: February 27, 2007, 02:54:42 AM »
I thought the stealth moment was one of the highlights of the game.

Offline KDR_11k

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RE: Looks like Capcom still hates money.
« Reply #296 on: February 27, 2007, 05:16:24 AM »
My stance on stealth sequences is that if I wanted to play stealth I'd buy a stealth game. I buy Metroid for the exploration and action, not sneaking around. That's also my primary objection to games that mix a lot of different gameplay styles to create variety, the more styles you have there (and even if you execute them right) the more likely you have some that a player doesn't like. My personal objection against stalth is that you're supposed to dodge invisible "rays" and that hitting just one can and often will screw you up badly. I wouldn't have any problem with stealth if enemies just emitted laser cones from their eyes and touching them hurt you instead of sounding the alarm but I hate how I'm expected to guess what an enemy can see and if I guess wrong I have to deal with a whole load of problems.

Offline Spak-Spang

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RE: Looks like Capcom still hates money.
« Reply #297 on: February 27, 2007, 08:37:11 AM »
KDR:  I am 100% in agreement to that.

The only reason Metal Gear works is because they have a radar system that allows you to see where you are, and where you enemies can see.

But several other games rely on you guessing how enemies will react when they spot you.  It is frustrating...but worse when you add in the concept of endless enemies coming to kill you.  That should never be the case...it should be set amount of guards in that area period.  

Oh well, I guess some people enjoy those games though.


Offline mantidor

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RE: Looks like Capcom still hates money.
« Reply #298 on: February 27, 2007, 12:32:13 PM »
I loved the stealth in ZM since you get the gravity suit at the end, giving the maximum Metroid gratification, all those corridors that seemed really hard before can now be crossed like if it was nothing, and no one can stand in your path, that alone was so awesome, and is part of what Metroid gameplay is, I didn't felt it was out of place, and the stealth was handled really well, I never felt overwhelmed by some impossible situation.

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Offline mantidor

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RE: Looks like Capcom still hates money.
« Reply #299 on: February 27, 2007, 12:32:13 PM »
I loved the stealth in ZM since you get the gravity suit at the end, giving the maximum Metroid gratification, all those corridors that seemed really hard before can now be crossed like if it was nothing, and no one can stand in your path, that alone was so awesome, and is part of what Metroid gameplay is, I didn't felt it was out of place, and the stealth was handled really well, I never felt overwhelmed by some impossible situation.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro