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Originally posted by: Ian Sane
I think Nintendo's problem here is that they're a generation behind. They need to get the kinks out and they lack experience. But the problem is in a competitive environment the world doesn't wait for you. Nintendo can't forever be five years behind on this. There has to be a point where make a big leap and catch up. After all why should anyone wait for them when the competition is already online?
I agree. Even fanbois must admit that the market doesn't care about excuses. Just look at the PS3's price and their attempts to sell that as a value proposition.
Of course, Nintendo's extremely innovative with how they're using online in a blue ocean manner. After all, they've been doing wacky experiments with online distribution and gaming since the BS Satellaview for the Super Famicom, and they've meant to provide non-gaming news channels and the like since the Famicom.
However, it shows that their real weaknesses lies in the hardware and networking side of online connectivity, a field that's absolutely exploded and mutated rapidly from the late 1990's until today. Nintendo just isn't ready for the technical and hardware and database and networking and security and software and all that stuff that companies like Microsoft or even Sony have been involved with for years on end.
One has to wonder: how can Nintendo make that "big leap" and catch up when they're so clearly out of their depth internally in this field? ... The only way I can think of is to copy Blizzard's B.Net as much as possible and use that as a starting point.
~Carmine "Cai" M. Red
Kairon@aol.com