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Originally posted by: hudsonhawk
I disagree completely Professional. We don't know enough about the graphics hardware or the Wii's firmware to say that it is possible.
Why would they understate what it can do? If they could they'd claim it was just as possible of HD resolutions, but that it was up to the developers to decide if they were going to support it.
In which case no one would - there were very few Xbox1 games that were in 720p, since it wasn't required.
Did you not read what I said? I implied that the Wii hardware has the POTENTIAL to display 720p, but by design Nintendo may never allow anything greater than 480p -- FOR PERFORMANCE sake. By saying Wii could potentially display so many dots doesn't factor in the resulting performance degredation that would result -- cuz i'm not talking about performance, i'm talking about display resolution (DOTS, PEOPLE), nothing more. Don't jump to your 5th floor conclusion when my foyer only goes to the 2nd floor.
1280x720 = 921,600 pixels
1024x768 = 786,432 pixels
921,600 / 786,432 = 1.17
720p has roughly 17% more pixels than 1024x786, NOT A BIG JUMP, considering 1024x768 is a PC resolution that's been around since GRAPHICS CARDS ONLY HAD 4MB, RUNNING ON A WIN95 MACHINE. Wii is ages beyond that. C'mon.
I'm not saying Kameo HD is gonna run on 4mb, but we've been playing with SO-CALLED "high-def" pixel-counts for quite a long time. I am saying Wii, by RAW MODERN COMPUTING HORSEPOWER alone, could throw around enough pixels to satisfy HD displays. But we all KNOW Nintendo isn't allowing it BY DESIGN, and ONLY in that sense, HD is not possible on Wii.
Nintendo can't fit a Humvee into a garage because Nintendo DESIGNED the garage door for smaller cars -- in the end it still fits cars. Wii isn't suddenly "worse technology" than your decade-old beloved Voodoo card. Having a worthy framerate is the hard part. Pixels are a piece of cake. That's all there is to it.