The problem i'm having with Wii right now is the same one I had with the DS. When I first saw the DS I was like HELL YES!! finally a system perfectly tailored to play RPG's... where are they? Now with Wii, although I see at as perfectly tailored to play FPS's I still think there are some cool things that can be done in the RPG segment.
Last-gen the reason I bought a PS2 was for the RPG's and I have to say I wasn't disappointed. Right now I'm playing Dragon Quest VIII, Disgea, and I was given another by my brother that i haven't played yet, tales of shadow or shadow tales, i don't feel like going to get the exact name, then there are all the ones I've already played which are too many to name.
We have heard a lot of games being mentioned for Wii, ranging in every genre, except RPG's. The DS has not had one good RPG released for it yet, and it took like 9 months or more for it to get it's first one. Where are the Wii RPG's??? I think that Final Fantasy guy said they wanted to a Crystal Chronicles for it, or maybe he was talking about the DS, but either way, I'm not really looking forward to it after the first one. I need a game I can play by myself and still have it be good. I'm probably going to buy a PS3 although that will be my secondary system, not Wii like Nintendo said it wouldn't mind people doing. But I'd prefer it if a massive amount of RPG's would be released for Wii, I really want to see how they can utilize the FHC for a game like that here are my ideas so that this isn't just a rant:
1. Action RPG: Battles would have to take place on 3d plane unlike Tales of Legendia, use the nunchuck to move character while the Wiimote would be used to quickly select targets and used like a sword or axe or gun depending on the RPG and character to attack. Spells would be button assigned on the d-pad to keep the action quick and simple. Also along the bottom of the screen not on the field but below it, would be some quick use icons, you'd be able to assign like different weapons, or healing items to them, obviously you'd just point and click with the Wiimote to use them.
2. Turn-based RPG(my favorite): I would love a deep rich battle system utilizing the Wiimote greatly and immensely complicated and rewarding. In battle, your basic attack would only require you to select your target and use the A button to confirm. Special attacks still in the physical realm(i.e not magic spells) require you to perform the action in "on" the monster. You would have attacks like assigned to vertical, horizontal, and diagonal slashes, later more powerful moves would incorporate multiple slashes, not too many as it could hard to remember, I'd say at most 3. The effect of the spell could be tied to the efficiency of the move, how accurate you were on the target, and how quickly you performed it. For spells I have about a million ideas, but the best one would probably be to use the system in Lost Magic, which was a great idea which wasn't implemented to its full potential(as a whole for the game). Again, you'd draw the rune symbols on the monster with the effect being tied to the efficiency of your drawing.
I just think there are so many things that I can't even think, of and other that I have and haven't written here that could be done to make the most brilliant RPG ever. Although I do still have some reserved doubts about the Wii, I do believe it has the incredible potential to make the best games for every genre. We've already seen how amazing FPS's and Madden will be for it, and they definitely will be the best ever of those genre's. I just hope they Revolutionize every genre the way they should.