Punch out was close to perfection in Super Punch Out, but when comparing it to the NES version, it lacks a certain something. Anyways, Punch Out can still improve. First, they can add RPG elements to it. Like if you want to learn different types of punch, like a feint and then a hook, you can practice on it until you get like a gold rating indicating that the punch as been mastered and can be used in the match. The more the skill is used in a match, the more potent and fast it becomes. Finally, more rounds can be added. Of course the opponent need to have a more adaptive pattern or just more variations that come out in later rounds. I thought Super Punch Out was a bit on the wacky side (too much). You freakin have an old man with a staff attempting to kick your butt and a kung fu guy trying to jump kick you. Anyways, Punch Out does not have to be a simulator to be improved. It can still maintain its wacky and addictive elements, but add a little bit of simulation type mini games (training), (game strategy) fighter development through mastering of skills, better computer AI, and a difficulty setting. The higher the settings the less damage your fighter inflict and the computer's punches are super fast and combinations are rather intense and long, prompting you to be quick with your fingers and patient. They should bring back the fatigue factor. Also, training should be optional. If you don't gain new skills, it will take you much longer to beat an opponent and thus penalize you as you advance through the game. Also, your fighter can develop an attitude. As you beome a knock out artist, your fighter grows more flamboyant, leading to scuffles at press conference and such or if you are squeaking out victories, your fighter will have random opponents interrupting your press conference to challenge you. These are just some of the improvements I think can be made with Punch Out. As you can see, punch out can still be improved. Its core gameplay is still there to lure new comers and the new elements throws in enough variation to satisfy its fans. In my opinion, punch out's concept and gameplay isn't being explored completely by Nintendo and that's too bad.