Author Topic: The Great Crash of 05: Part Deux  (Read 15880 times)

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Offline KDR_11k

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RE: The Great Crash of 05: Part Deux
« Reply #50 on: April 18, 2005, 09:05:51 AM »
The camera analogy is flawed, cameras are production hardware, not end-user hardware. OTOH he's probably referring to the in-order execution of the Cell and POWER "X/360" (don't ask me what it's called).

Why don't we see pro-level devs shooting lower? There are some indy games that were made by teams of one to four people that still look as good as they need to be. They don't simulate any hairs or stuff like that but they rarely involve something that has hair, anyway. Look at GTA, people will put up with bad graphics, they don't need the latest Pixel Shader version if the rest of the game is appealing enough. I think that's what Capcom realized and why they made the Capcom five (well, except for RE4) and other games. They are constantly experimenting by producing relatively low-cost games with risky design and seeing what people buy. Viewtiful Joe was apparently profitable despite abysmal sales. Speaks volumes about the costs involved. Interesting enough Capcom is probably the company that started the most"franchises" this gen despite being often criticised for Super Hyper Street Fighter 14 Tournament Super Collector's Edition: Revival.

In other words, I'm trusting Capcom far more than Nintendo in bringing us innovative games. N is still stuck with Mario and high budget games, Capcom is going a step further.