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Nintendo Gaming / Re: Field notes: what Japanese amiibo actually cost in 2026
« Last post by Khushrenada on September 03, 2026, 01:18:37 AM »
So, from what I can gather, this seems to be a spambot advertising for OneMall. Or am I somehow mistaken?
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Mop it up on September 02, 2026, 05:39:00 PM »
And another Backlaugust is in the history books! A big thanks to all who participated, and special thanks to broodwars for taking care of hosting duties.

I don't think I could attach numerical scores to the Game Gear Sonic games, but if I were to rank them amongst themselves, it would probably look something like this:

12. Dr. Robotnik's Mean Bean Machine
11. Sonic Drift 2
10. Sonic Spinball
9. Sonic the Hedgehog 2
8. Sonic Drift
7. Sonic Blast
6. Sonic the Hedgehog
5. Sonic Chaos
4. Sonic the Hedgehog Triple Trouble
3. Sonic Labyrinth
2. Tails Sky Patrol
1. Tails Adventure
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by M.K.Ultra on September 01, 2026, 09:58:26 AM »
Thanks for hosting this year broodwars!

Nice work to broodwars, Khushrenada, and Mop it up for playing so many games. I mentioned some of these numbers to my partner and they said "What, so they don't have jobs?!"  ;D
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by broodwars on September 01, 2026, 09:21:53 AM »
Well, that's another Backlaugust come and come, and assuming that everyone's games are in we currently stand at 70 games completed. That makes it not only the most successful Backlaugust so far, but one with more games completed than the last 2 years combined.

Wow. I'd like to thank all our participants this year, whether you contributed 2 games or far more. It's been a pleasure hosting this year, and I wouldn't mind doing so again in the future if no one else wants to take the reins. As I said before, though, I think I'll leave the leaderboard chasing to others, as it was fairly draining trying to keep up with the likes of Khush and Mop.

Some games I would have liked to have completed if time had permitted:

- Puppeteer - Maybe I'll save this one for Shocktober, as it somewhat fits the Halloween vibe.

- Marvel's Midnight Suns - The XCOM turn-based strategy game you play with cards. Also might work with Shocktober.

- Batman: Arkham Origins Blackgate Remastered (PS3) - Ebenezer ended up taking this game's spot, but I remember liking the Vita version and for some reason I never finished the PS3 version, judging by my trophy list.

- Escape Plan (PS4) - I dabbled with this one for a few hours, but despite liking the Vita version the PS4 version's controls just weren't working for me as much.

- Freedom Wars Remastered - Put a few hours into this one and was slowly warming up to it, but this was looking like a long one so tabled it for the competition.

- TMNT: Splintered Fate - About halfway through this one. Considered gunning for the credits to complete the month, but just wasn't up to it.

- The Rogue Prince of Persia - Still need to finish the Platinum on that one, but wasn't sure how many more runs that would take.

- Cronos: The New Dawn - A definite Shocktober candidate, and a game I wasn't particularly enjoying the last time I played it.

- The Final Fantasy Pixel Remaster Collection/Dragon Quest 1-3 HD-2D remakes - Have had the former for a while now, and just acquired the latter. Maybe later this year.
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Nintendo Gaming / Field notes: what Japanese amiibo actually cost in 2026
« Last post by JPCartHunter on September 01, 2026, 06:23:49 AM »
I have been buying amiibo out of Japan for a while and the pricing there does not work the way it does on a Western peg. Writing down what I actually found, in case anyone else is looking at the Air Riders wave and wondering why the numbers look odd.

1. There is no Japanese list price.
Nintendo's own Japanese product pages give amiibo as オープン価格 (open pricing) - Nintendo publishes no suggested retail price and each shop sets its own. So "the Japanese price of an amiibo" is meaningless unless you name the shop and the date. It is also why the same figure can sit at three different numbers across Japanese retailers on the same afternoon.

2. The Kirby Air Riders tier moved the ceiling.
Announced prices, tax included:
- Kirby & Warp Star / Bandana Waddle Dee & Wing Star - 6,600 yen each, released 20 November 2025
- King Dedede & Tank Star - 7,700 yen, released 2 July 2026
- Sword Kirby & Dragoon / Noir Dedede & Hydra - 8,250 yen each, announced March 2026

An 8,250-yen amiibo costs more than plenty of Switch software. These are a rider plus a machine, with the rider removable and swappable, so it is a bigger product than the old single figures - but it is still a real jump.

3. Secondhand undercuts retail on figures that are still current.
This is the part that surprised me. On 30 August 2026 I found a boxed Kirby & Warp Star at 4,680 yen - 29% under the 6,600-yen launch price, on a figure from the current wave, not a clearance leftover. Japanese secondhand is not just for out-of-print stuff.

4. Region: same spec, but Nintendo will not promise it.
Nintendo Japan's own support answer to "can amiibo sold overseas be used in Japan?" is that overseas amiibo are the same specification, but depending on the data being saved they may not be usable, and operation is not guaranteed. Read that in both directions before importing. In practice it reads like a warranty statement rather than a technical block - the NFC chip is the same and the packaging is what differs - but the game doing the writing is the variable, not the toy.

5. They are cheap to ship, which is the actual argument for importing them.
One boxed amiibo quoted about US$17.44 economy air to the United States and US$13.49 EMS to Singapore on 30 August 2026. To the UK, Germany, Australia and Canada, three boxes cost the same as one - the first weight band swallows them. So if you are importing at all, importing one figure is the worst-value way to do it.

Full disclosure since I am linking my own stuff: I use OneMall as my Japan-side forwarder, so the listing pages behind that search are theirs. The long version with the sources (Nintendo's product page, the price announcements, the support answer) is here: Japanese amiibo from Japan (2026), and the live Japanese listings I priced this off are here.

If anyone has actually had a Japanese amiibo refuse to write on a Western console, I would genuinely like to hear which game - that is the one claim I could not test properly.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by decoyman on August 31, 2026, 08:46:10 PM »
I have another one to add: Down in Bermuda

Picked this up on a sale for like $2 last month! Not bad, not bad…

In case you're unfamiliar, Down in Bermuda is a puzzler/search-and-find style game set in a tropical location with some pretty nice art direction. There is a nostalgic story of trying to help a pilot who crashed on the island long ago get back home. Also, there's magic and some colorful characters, such as a giant sleepy talking turtle, a skull pirate, little aquatic axolotl guys, rock warriors. You help these characters who live on these islands, each of which has its own style and theme.



My take of the game is generally favorable, with some nitpicks. Finding the orbs you need to progress (~20-some orbs each island) can be tedious on handheld as they're small and easy to miss, but at least you can find a map that lists locations if you get stuck. Controls are a little wonky, but I sort of got used to them by the end… which (last critique) came pretty quickly. I think I 100%d the game in about ~10 hours. If I'd paid full price for the game, I might be disappointed, but for $2 it was an enjoyable romp.





That makes… 2 games for me this Backlaugust! yayyyyy I thought I might finish Stray this month, too (that game about a cat in a post-apocalyptic, robot-inhabited future), but I've run out of August.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by broodwars on August 31, 2026, 01:55:44 PM »
Quote
69. Tails Adventure - Mop It Up

Backlaugust 2026 Total: 69 Games



...what? Were you expecting something else?  :P


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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Mop it up on August 31, 2026, 01:41:16 PM »
Lastly, it's time for me to round out my Backlaugust journey with one final: Tails Adventure. Things heat up quickly in this one as the first stage is a forest fire! Darn those rascally robo-ducks! While it's level-based, it has a focus on exploration and finding abilities and upgrades, as well as secret exits to more stages on the map. It still has the problem of a bit of a reverse difficulty curve, as things tended to feel easier after the more health and flight upgrades I found. I appreciate that some of the items are just for fun, such as the radio which allows you to change the music in a stage. Er, well, should I say "RAIDO" as the game calls it, if you prefer. At least all of the letters are present for that one; I'm still scratching my head over "ROCKET BOOTER." It's probably not saying much, but this is easily the best of the Game Gear bunch.

I did sample the last three Game Gear games offered in the collection (Sonic Drift 2, Sonic Spinball, Dr. Robotnik's Mean Bean Machine), but I kind of hated them and refused to play them.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by broodwars on August 30, 2026, 10:37:41 PM »
Next up is a quickie: Jurassic Park Part 2: The Chaos Continues (Game Boy)





Ah...THERE'S the completely phoned-in, generic 2D licensed platforming action I was expecting from the 1st Game Boy game!

There are 8 fairly large open levels, and Grant must wander them collecting dozens of key cards that literally fall from the sky at times in order to open a big magnetic gate at the end of the stage. You shoot, you jump, and you swim to victory. Completely harmless and enjoyable enough for what it is, with the possible exception of the 2 auto-scrolling T-Rex chase levels where the level design can sometimes **** you over by goading you to take a wrong turn that turns out to be an unavoidable dead end. There are 4 boss fights as well, all with very clear patterns and obvious telegraphs.

A very competently-made generic licensed game. Not much to say about it. Ironically, it may be the best game in the collection by default.

Which leaves our last entry, Jurassic Park Part 2: The Chaos Continues (SNES)









So...this one's a weird one. Like Ocean's other Jurassic Park SNES game, this one is fairly ambitious for its time, but in different ways. It foregoes a linear structure and the open world of the previous SNES JP game for something akin to a Mega Man game. You pick from a list of missions, after which you run through gigantic open mazes killing enemies and completing objectives. After completing a given level, you're assigned an "emergency" mission where you have to run through another maze under extremely strict time limits. Wash, rinse, repeat for 6 sets of levels, plus another 2 for the game's true ending.

Like the other JP sequels, this game has absolutely nothing to do with either the Lost World book or the movie that'd later be loosely based on it. Instead, Biosin (Lewis Dodgson's company. You know them? We have Dodgson's company here! See? No one cares) has deployed an absolute army to Isla Nublar to take over the park, and John Hammond responds by deploying Rambo...err..."Grant" to kill them all and protect the dinosaurs.

The main problem with Chaos Continues on SNES is that the game is really goddamn hard, and the collection requires you to play the game on Hard since that's the only way to access those 2 final levels and the final fights with the T-Rex and the Biosin chopper. Despite having video evidence saying otherwise, I refuse to believe anyone beat this game legit back in the day. Enemies respawn almost immediately upon death, decent ammo is very limited, and Grant dies in seconds under sustained fire (literally, in the case of the frequent flamethrower troopers). It's a Contra game with the sensibilities of Super Ghouls and Ghosts. It's absurd. And if you don't know EXACTLY where to go during the timed emergency missions, you WILL run out of time because the time limits allotted give the player barely any wiggle room, even if they're mainly just jumping over enemies.

On top of that, the developers decided to get cute and give the player 2 sets of weapons: lethal weapons triggered by the L button and non-lethal weapons triggered by the R button. The former is meant to be used on humans, and the latter is meant to be used on dinosaurs. Non-lethal weapons will do barely any damage to humans, and killing dinosaurs with lethal weapons incurs a penalty. For some...bizarre reason, the devs decided to give the dinosaurs a lives counter. When you kill one with a lethal weapon, the counter drops by 1. Over time, that number will slowly tick back up as the dinosaurs repopulate, but if you're not careful you can deplete that meter extremely quickly.

It's worth noting that raptor deaths, thankfully, do not contribute to the dino death counter, as raptors are not dinosaurs. That's just hard science right there.

This is just a bizarre game. It's quite polished for what it is, it still looks good, and if for some reason you really wanted to play a Jurassic Park-themed Contra game, well...there you are. But it's beyond unfair that the developers constructed these massive & extremely similar mazes, give the player NO indication of where to do and little idea of what to do, provide very rare health and ammo pickups, and then often slap a strict time limit on top of it. It's just needlessly frustrating.

And with that, that's the collection. If I had to rank the games in order of quality, I'd probably have them as such from best to worst:

1. Jurassic Park Part 2: The Chaos Continues (Game Boy) - It's nothing special, but it also doesn't have any serious issues.

2. Jurassic Park Part 2: The Chaos Continues (SNES) - It's hard as hell, but there's a solid idea in here for a decent game.

3. Jurassic Park (SNES) - It can be tedious and boring at times, but with a guide nudging you in the right direction there's a unique experience here, especially since you can save your game now.

4. Jurassic Park: Rampage Edition - Terrible level design and frustrating combat encounters, but it's playable enough.

5. Jurassic Park (Game Boy) - The terrible Game Boy hardware ironically sands down some of the edges of the NES version.

6. Jurassic Park (NES) - Boring, tedious, and absolutely unfair in its design.

7. Jurassic Park (Genesis) - What the actual ****?

And now...it's your turn.

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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by broodwars on August 30, 2026, 09:56:25 PM »
Next up was a game I'd heard a lot about as a kid and the first of the games I had to beat twice: Jurassic Park (Genesis).







Yeah, I lost my screenshot from when I cleared the game as Grant. As you can tell, I was stockpiling a lot of them at the time.

As I said before, if I didn't have save states and rewind, the NES game would be the worst game in the set. However, I DID have them in this collection so THIS piece of **** was definitely the worst one. I have no earthly idea what all the Genesis players were smoking when they were hyping this trash up back in the day. Sure, the SNES game was cryptic and frequently boring, but I'll take that over this ugly; cheap; and barely functional garbage.

This was the game that was hyped way back when for having 2 campaigns: 1 as Grant trying to escape the park, and another as a raptor pursuing Grant to kill him. In hindsight, maybe instead of the devs creating 2 mediocre experiences with bad implementation, they should have focused on 1 halfway decent experience because this game is a mess.

Let's start with the controls, which make Blade Kitten look responsive. Grant plays more like the Prince in the original Prince of Persia or the dude from Out of This World than Mario. Everything about his movement is extremely slow and requires utter precision. If you want to climb a ladder, you have to be in a VERY specific, pixel-perfect position. Meanwhile, you're getting ganked by dinosaurs who can move twice as fast as you and can kill you in a few hits. And there are so many instant kills, from falling into water on a tricky jump you just barely missed...to the T-Rex breaking through the background with a hit box that is at best a suggestion

Then there's the Raptor. Yes, he is much more responsive than Grant, if still slightly clumsy due to his size. He also has 3 times as a big of a hit box, and he can only hit in melee in a campaign full of humans with guns.  It doesn't go well. You basically spend the campaign spamming your lore-accurate double jump tail whip, which only sometimes actually connects with your target.

Yeah, that's definitely one big ol' disappointment. Good thing I never have to play that ag-

Jurassic Park: Rampage Edition





SONOFABITCH!

Yeah, OK, I actually played the other Game Boy game first, but how could I not do that bit again when Rampage Edition basically just feels like a level pack for the first Genesis JP game?  ;)

I'll give Rampage Edition this much: it IS better than the first game, mainly because Grant now moves like a normal 2D action character of the time and the Raptor can go into an invincible rage mode if you collect 3 lysine containers. Strangely enough, the plot isn't based on either the Lost World book or the (terrible) movie. Instead, it has Grant returning to the island to stop InGen from capturing dinosaur DNA, and then escaping from the T-Rex as usual. Meanwhile, the Raptor runs around killing things until you eventually kill another boss raptor and escape on that damn boat that pops up in all these adaptations. With rewind and save states, it's perfectly playable, just frustrating and dull.

The level design is basically nonexistent. You start in a huge open area, and run wherever in the maze the game allows you to run until the game decides you've suffered enough. Sadly, this won't be the last Jurassic Park sequel that does this. There are collectibles you can grab around the maps in order to "save" their respective specifies, but that doesn't seem to actually have any impact on anything despite the game tracking it.
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