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General Gaming / Re: Shocktober 7: NWR 3D
« Last post by M.K.Ultra on October 08, 2026, 10:35:38 AM »
Some more specific advice I'd give is to make sure you thoroughly explore the area you start the game in as well as the southern continent before advancing to the castle up north for your first legacy dungeon and pair of bosses. A lot of early players run to the objective early on and get immediately wiped out by Margit the Fell Omen, who guards the first dungeon.
Regarding Margit, there is an item you can obtain from an NPC named "Patches" if you find and do his quest line in an early cave dungeon IIRC somewhere around the starting area. This re-usable item will lock Margit in place for a few seconds a few times, so it's a handy way to take him down.
As you expect that is exactly what we did. We made a beeline for the objective and started fighting Margit without leveling up at all. After about 100 attempts I was able to defeat him and just figured that was how hard the game was supposed to be. I don't remember if we met Patches or not but will check that out.
While you shouldn't rush to the castle early on, I DO recommend advancing along the critical path long enough to run into this one lady who's hanging out in a shack in the windy area near the castle, as she will give you several useful items including a jellyfish spirit ash I found immensely useful in the early game. The thing just sits there and tanks damage while dishing out poison damage. IIRC, it's around here that you unlock access to Roundtable Hold, which is where you can upgrade your weapons and armor, too.
Don't **** with the many, MANY dragons in the game until you're comfortable with the combat system, and stick to attacking them on Torrent where possible in hit and run attacks.
Several of the chests in the game are trapped and will teleport you to areas of the map. In particular, there's a chest sitting IIRC just down some steps in the middle of a large field in the early game that teleports you to one of the most dangerous late game regions in the game. If you can just run out of the cave and past the enemies the game teleports you next to, you'll regain the ability to fast travel and from there you can make some decisions. That region of the game contains a lot of powerful equipment if you can just avoid enemies long enough to get it.
While you shouldn't rush to the castle early on, I DO recommend advancing along the critical path long enough to run into this one lady who's hanging out in a shack in the windy area near the castle, as she will give you several useful items including a jellyfish spirit ash I found immensely useful in the early game. The thing just sits there and tanks damage while dishing out poison damage. IIRC, it's around here that you unlock access to Roundtable Hold, which is where you can upgrade your weapons and armor, too.
Yes, we met that NPC and have several spirit ashes, but I am not sure how they work. I get how to fuse them to a weapon but how do you activate their special properties?
We also found Roundtable Hold but the blacksmith there just seemed to be the same as the smithing station early on? I bought some more spells from someone there but can't seem to use them?

Several of the chests in the game are trapped and will teleport you to areas of the map. In particular, there's a chest sitting IIRC just down some steps in the middle of a large field in the early game that teleports you to one of the most dangerous late game regions in the game. If you can just run out of the cave and past the enemies the game teleports you next to, you'll regain the ability to fast travel and from there you can make some decisions. That region of the game contains a lot of powerful equipment if you can just avoid enemies long enough to get it.
Yeah, I definitely got sucked into that trap. It wasn't too bad but I could tell I wasn't ready for that area. Thanks for all this advice it is very helpful. I am trying not to look anything up online so as not too just spoil the game.

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