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General Gaming / Re: What are you playing?
« Last post by broodwars on May 30, 2026, 04:01:20 PM »
Next up is Lego Batman: Legacy of the Dark Knight, a game I picked up when Amazon was offering the +$20 deluxe edition for the same price as the regular edition.

The game is, overall, a tribute to all the Batman '89 and onward live action movies, with a little Batman '66 and Batman: TAS love and a LOT of the Batman Arkham gameplay sprinkled in (including a pale imitation of its combat system).

The story attempts to clumsily string together the stories of all those movies, and sometimes it really works and sometimes it feels like Traveler's Tales just really didn't give a damn. I get the distinct impression that the devs don't particularly like The Batman or Batman Begins, because the early parts of the game focused on their versions of Batman's origin story feel like they go on forever and are utterly boring. I don't feel like the game really hits its stride until Chapter 2 when it starts adapting the Tim Burton films, when suddenly life enters the cutscenes and performances.

Baffling-ly, Batman Forever gets 1 whole stage devoted to it in a chapter that's mainly devoted to Batman & Robin's version of Poison Ivy. It's a real shame, because Traveler's Tales clearly "gets" the neon-infused style of that movie, but barely gets to use it. And Batman & Robin's Mr. Freeze gets 1 whole boss fight in a chapter that's mainly devoted to homaging Batman: The Animated Series. Why even GO with that (terrible) version of Mr. Freeze if you wanted to homage the version of the franchise that MADE people give a damn about Mr. Freeze?

The writing is pretty hit-or-miss, especially at the start when the game just seems aggressively not funny.  Like the rest of the game, it improves a lot once the movies with more personality come in, and there are some pretty solid jokes at the expense of the Snyder and Nolan films by the end. Hell, the game somehow makes The Dark Knight Rises' version of Bane an enjoyable character by completely taking the piss out of his "returning Gotham to YOU, THE PEOPLE" message. The vocal performances are all over the place. There were times I wanted to reach out and punch Batgirl's voice actress because she was over-acting when it wasn't warranted.

The game seems to have a problem picking a tone. Sometimes it's just "silly" like every other Lego "thing" out there, and other times it wants to be sincere when I'm not sure it's earned it. The game struggles to find a balance until late into the game.

From a gameplay perspective, this is one incredibly buggy game. The grappling hook often just plain doesn't work. You'll hit the button mid-flight, and the game will send you right into the bottom of an object because it ended up between where you were and the thing you were grappling. You can't grapple onto tether lines like you can in the Arkham games, so characters like Nightwing and Robin that specialize in stringing tethers to walk across feel somewhat pointless. I had my PS5 hard crash on me at one point for no apparent reason, not to mention quest lines that broke until I closed the game completely and re-loaded. My camera got locked facing a spinning floor any time I try to play as Nightwing during the Mr. Freeze fight. The game is just a technical mess at times.

And yet, like Escape from Ever After, I do think this is one of the best games of the year when it's firing on all cylinders. There are some inspired levels in here, there are some solid jokes, clear love for the source material (and those involved in making it), and we haven't had a good Batman Arkham game like this since...Arkham City. They even paid for the licensed music from the films in question, including a surprise entry for the end credits. It is worth a playthrough, and I look forward to playing the story DLC whenever it comes out.
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General Gaming / Re: What are you playing?
« Last post by broodwars on May 30, 2026, 03:34:21 PM »
I've rolled credits on 2 games recently, so I'll start with Escape from Ever After, a blatant Paper Mario: The Thousand Year Door Clone I only knew existed because Yahtzee reviewed it.

Overall, it's excellent and surprisingly polished for what I believe is a 2 person-developed Kickstarter game. I've had bad experiences with Kickstarter games, but this is one of the good ones and at half the length (and price) of your typical Paper Mario game it ends just when it's starting to overstay its welcome.

The premise is pretty simple: you are the hero of a fairytale story. You arrive at the castle at the end of your story to slay your dragon...only to discover the place conquered already and turned into a white collar office workplace by an evil corporation invading the worlds of literature to exploit them for resources. In order to take the company down, you to journey to several other worlds based on fairy tales; pulp Sci-Fi; pirates; and Lovecraft and recruit more followers to your party.

The writing in general is pretty solid with some poignant moments towards the end, but I don't feel like it's as funny as it wants you to think it is and as a fan of the character, I feel like Sherlock Holmes was extremely under-used and out of character.

Unlike other games like this "inspired by" Paper Mario, Escape From Ever After restricts itself pretty closely to the general game design of Thousand Year Door, including its 2-character battle system, though it does let you swap out both characters instead of just having 1 dedicated partner character. Definitely don't neglect the Tower of 100 trials, as some of the 10 floor rewards you can get fairly early feel almost mandatory for the later parts of the game.

I quite enjoyed the game, particularly the soundtrack (which ranges in style from chiptune to Big Band). If you like these sorts of games, check it out.

https://youtu.be/Z1hHZlAJ2E0?si=D-gomRf1LOMjTrbR
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General Gaming / Re: What are you playing?
« Last post by broodwars on May 30, 2026, 03:14:13 PM »
I finally rolled credits on Hades. As it turns out, when you go to people who have played a ridiculous amount, they can explain all the mechanics that the game itself does a pretty terrible job at communicating.

I find Hades incredibly frustrating. I've made 2 serious attempts to get through that game, but I've never managed a successful run and I don't understand what I'm doing wrong. I haven't had too much trouble getting through all the Rogue-likes inspired by Hades (shout-out to TMNT: Splintered Fate & The Rogue Prince of Persia), but I just find this game incredibly tedious; often boring; and just overly punishing. Like, what is even the point of the little gem you can throw at enemies? Yeah there are some boons that made enemies take additional damage if they have one of those things, but if you don't have those boons that attack seems pointless. And most of the weapons just plain suck in my experience, particularly the bow, and you have to dump a fair amount of difficult-to-obtain special currency just to make them suck less.

It just feels like you have to put in way more time and energy than you should to "unlock the fun" of that game, because you are so underpowered at the start that it feels almost a waste of time to try to make a serious effort at getting through the game.

I know the game has a "God Mode" where the game starts permanently upping your damage reduction the more times you die, and the last time I played the game I swallowed my pride and started using it, but I still just find that game not very fun to play.

Got a few games to talk about, myself, but I'll use some separate posts for that.
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General Gaming / Re: What are you playing?
« Last post by Evan_B on May 30, 2026, 12:30:09 PM »
I finally rolled credits on Hades. As it turns out, when you go to people who have played a ridiculous amount, they can explain all the mechanics that the game itself does a pretty terrible job at communicating.

It’s very frustrating that this should be the gold standard for roguelikes, as its production values feel so far removed from what can be achieved by a studio that would consider this sort of gameplay loop. Also, it’s pretty annoying to see how low effort some of the boons can be, and how the game is bloated to an absurd degree by the favors/items that you can equip. The number of encounters required to boost some of their levels just feels a bit counter to the progression momentum the game can have when you know what you’re doing. Also, the shop system is genuinely terrible and I cannot believe the purchase ratios.

Overall, Hades can’t help but fall into some of the familiar trappings of the genre from which it stems, though one of the most surprising is its lack of variety. The Heat system using number-fudging for the majority of its “punishments” is simply not enticing enough on the surface, and seeing how Erebus gates are shockingly infrequent and generally unrewarding in comparison with the escalating challenge placed upon the player feels much more demotivating than anything. On one hand, I can’t help but come down hard on this game for these reasons because they are aspects that don’t appeal to me, though I can see how they might be enjoyable to another type of player. They are monotonous and incremental in all the ways that people tend to bemoan other types of games, so… when in Rome. But I also find Hades frustrating due to its moments of brilliance buried deep under the muck: the absolutely ungodly amount of voiced dialogue and flavor text, for example, which often feels wasted because these interactions are at odds with the snappiness of the game and genre design. The overall quality of the art, which results in the mundanity/predictable nature of the gameplay experience. There is something of value to be found in Hades, certainly… but I feel that the praise is heaped on all the most problematic aspects of its design.

I am glad to say that I’ve finally “completed” a Supergiant game, which is ironic, considering the endless nature of this title in particular. I think it gets by far too often on its rehashing of Greek mythology, which makes some of the developers’ most tedious writing and gameplay design a bit more palatable. While a part of me would be somewhat interested to see how far I’d have to go for new dialogue to stop revealing itself, I have other games to play and I think that particular aspect of bloat is the most annoying part of all. That I have to keep grinding resources to invest in these relationships that are eventually going to result in more flavor text, which means I have to engage in an endless gameplay loop that has long worn-out its welcome, all for the possibility of some final modifiers to weapons and favors and chambers that really won’t do much to change the experience is why I can imagine people feel that they got a bang for their buck with Hades. But, hot take: I have played more games in the last few years that I like for respecting my time than games which overpromise on the vastness of their content.
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TalkBack / Re: Donkey Kong 64 Cursing Nintendo Classics N64 Library Next Week
« Last post by Stratos on May 29, 2026, 12:52:02 AM »
My daughter and I are excited for this. We've been replaying all the old DK games since we played Bonanza. I don't remember it being awful like some think it was, just a bit of a drag. But we enjoyed Banjo-Kazooie and Tooie fine on NSO so I imagine with save states and rewinds it will be okay to enjoy here too.
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At least the original 25 year curse has been lifted. Surely there is no power left in its wicked designs.
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TalkBack / Re: Bluey’s Quest for the Gold Pen (Switch 2) Review
« Last post by RABicle on May 27, 2026, 10:37:58 PM »
A shame it’s not fully voiced. But I spose, these are child actors, subject to child labour laws, and there’s probably a ton of dialogue.
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TalkBack / Re: Donkey Kong 64 Cursing Nintendo Classics N64 Library Next Week
« Last post by broodwars on May 27, 2026, 09:30:38 PM »
I wonder if this release will finally be the one to fix the minigames so the later, harder, versions are actually complete-able without save-scumming. That's been a problem with every re-release this game's had, where the mini-games just run too fast for the time allotted due to IIRC the framerate differences between the original and the re-releases.
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I wonder when "soon" is for the new Dragon Quest Monsters game.  They announced it for both Switch 1 and 2.  I would think that a Switch 1 release wouldn't be years away but they didn't show any footage at all for the game so how far along is it?
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Podcast Discussion / Re: Episode 505 - Grand Bizarre
« Last post by kepte65 on May 27, 2026, 09:41:15 AM »
Sounds like a pretty solid episode lineup this week! I’m especially curious to hear the discussion on Hyrule Warriors and the Diablo IV expansion. Also kind of wild that we’re already getting close to the whole not-E3 season again — this year is flying by.
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