15
« Last post by Evan_B on Yesterday at 12:00:37 AM »
I’ve been playing Ender Magnolia: Bloom in the Mist, which is a spiritual (maybe also actual?) sequel to Ender Lilies: Quietus of the Night. If you couldn’t tell, both games are pretty heavy on the melancholy, but more specifically, are Soulslike Metroidvanias with a distinct visual style and. Combat system that has you summoning assist spirits to perform your attacks, as your player character is a vulnerable child figure in both games.
Ender Lilies was a game that I started, but didn’t get very far into for some reason or another. I do know that the developer Live Wire Inc worked on one of my favorite Switch games in Harvestella, so I wanted to support them by picking up their other titles. Anyway, Ender Magnolia has a bit more of an alchemical/dieselpunk aesthetic in contrast with Ender Lilies, which was a bit more gothic/fantasy. This has resulted in a bit more artistic freedom and some truly gorgeously rendered environments, though the actual level geometry is still pretty standard for a 2D Soulslike. While the lore isn’t terribly compelling, the game is at least trying with its narrative and characters and I can respect that. I’m close to finishing now and feeling the Soulslike fatigue- while I do think generally better-designed games in this genre tend to avoid this, Ender Magnolia has this sprawling world map that also has a big final area with hard hitting enemies. This area also feels a bit less dynamic in design than other areas, which has somewhat tighter layout and decent gimmicks. I’m going to push through because the best part of the game are its boss fights, which are brutal dances that demand precision and tight inputs and also feature their own cute gimmicks. It’s not my favorite 2D Soulslike but it’s doing a fine job.