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As surreal as it feels to say this, we’re less than two weeks away from release and I personally haven’t wavered in my excitement. I wanted to pivot from the silliness of this one conversation and talk about another: environment design and scope.

What made Prime 1 feel like a good 3D representation of Metroid was the way that the environments were interconnected. I mean… yeah, okay, the elevators going from one place to the next doesn’t feel spatially plausible, but it did evoke that traditional Metroidvania map in how many environments felt connected to one another by multiple elevators.

I wonder if Vi-O-La is going to impact that sense, somewhat. Don’t get me wrong, I think the increase of scale warrants the inclusion of a fast-er travel system, but Sol Valley being “Hyrule Field” means that environments have fewer places to cross-cross with one another. What with all the talk of teleportation (and a rather explicit teleport occurring from one place to the next happening in the early hours of the game), one could argue that teleporting from region to region could add to the interconnectivity of the world in a way not too dissimilar to the elevators of Metroid’s past.

On the other hand, Prime 3 was a much more straightforward and much less interconnected game from an environmental standpoint, and due to the game’s context, that makes sense. Perhaps we will see a similar “chunked game world” philosophy in Prime 4, which might beg the question: how essential is the Vi-O-La?

Based on some preview videos, which I won’t really spoil, it seems that the Vi-O-La is not simply “Epona,” but has additional versatility/use even in each particular region. Which is good- I did feel that the gunship was a nice concept that could have been improved or a bit less context-specific.
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Metroid got it's own Tingle now. Which to me is a positive.
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When I first saw and heard Myles I did for a moment think his tone was too out there for a Metroid title but I didn't think the acting or dialogue was bad. As far as I'm concerned it's better acted than what was in Prime 3 and the animations are far more realistic. Just dialogue that is seemingly different for the series. Then I looked back at Prime 3 and there were a decent amount quips and one liners thrown our way via the other hunters.

When it comes to hand holding I think we need to take into account that we are in our 30's, 40's and 50's and actually played all 3D Metroid titles. Adults who are now 20 years old were only 2 or 3 when the last Prime released. I don't think a tutorial where a character tells you how to save is unwarranted. If it's the entire game ok but I think we all know it won't be. Despite having a COMM in her helmet I don't expect a Navi, Fi or Midna in the slightest. The majority of the footage has been Samus up and about on her own rolling through tiny holes and I imagine it will stay that way until the big story beats. Even then Dread, Fushion and Prime One had some sort of character or Power Suit AI telling Samus, "I think you want to go here" remember? It hasn't been totally hands off for a very long time.

And I wish there was a better synonym for "isolation" cause I am sick of hearing it. We may appreciate being alone the majority of the game but if that was really something special maybe more people on the planet would actually buy Metroid. We like Metroid because it feels good to run around as Samus, blowing things up, flipping, flying and swinging all over the place while discovering new weapons and passages. That is why we like it.

This is Nintendo's attempt at making Metroid more mainstream and I'm all for it. This would be the 3rd time they've done something like this and maybe this time the Trojan Horse will work for the masses. I wan't more Metroid games, I want the developers to do well and make more of what I want. I want the universe fleshed out and there to be actual characters.

Prime 1 was lonelier than the Holy Grail that is Super Metroid. In Super we see a scientist shaking hands with Samus and we got Animal Buddies teaching Samus techniques who can later be rescued at the end. Prime 1 didn't have anyone gentle to Samus and that sold like 2.8 million on Gamecube. If that formula was so great Prime 2 wouldn't have sold less than half at 1.1 million. Even with the Wii explosion the formula introduced during Prime 1 could barely bring in 1.4 million with Prime 3. It was a slight boost from Prime 2 but for whatever reason Metroid does not appeal to that wide an audience. Them trying to introduce new characters and gameplay styles to flesh out the universe is something I've wanted more of for ages. If the bike is fun, feels good and brings in new people hooray! If Myles, Sylux and Galactic Debo turn some heads in the right direction I'll be happy. Of course I say this so long as we can continue to have what we like, being able to run around as Samus, blowing things up, flipping, flying and swinging all over the place while discovering new weapons and passages.

This is already way too long but please indulge the mindset of younger me.

As a 7 or 8 year old kid Super Metroid scared me to the point that I would only watch. But I tell you what, Ridley on the box art and that opening scene captivated me. I'd make Ridley like tails out of foil pretending to be him. When Prime came out the manual had my imagination going with that Chozo image and back story. I had to go back and find every Metroid manual lore drop I could find. I was obsessed with the Chozo and the back story to Samus. Every new game that came out, I'm like where are the Chozo?! I want Samus to find her bird family! Zero Mission added that aggressive Chozo thing at the end and I was like what is this?! What was the game that had the concept art? showing 2 Chozo tribes as unlockable art? Then it looked liked something sinister happened as the art turned red? Was it Metroid 2 remake? Then we got Dread, we saw multiple living Chozo, got to interact with them, try to protect and fight them and for me that was a dream come true.

I like these sentient beings in Metroid. At the end of Zero Mission I enjoyed seeing Samus at the bar, just lounging in her casual clothes. That told me there is a whole Star Wars like universe out there full of the mundane as well as the extreme and I want to know about all of it. When they add these elements no matter how small to the franchise I really appreciate it. That kind of thing will or rather it could appeal to the masses. Certainly Other M only did harm but I bet if the gameplay was spot on 100% of the time people would have looked passed some of those odd story choices. Wii mote sideways, flip it around for 1st person, pixel hunts, never discovering new weapons but being allowed? Nah it was cumbersome half the time despite being very fun outside of that.

When the Metriod movie gets the green light you all won't be taken so aback by Samus living in her cosmic apartment, brushing her teeth with space paste, waiting for the intergalactic beeper to go off from the Federation.
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TalkBack / Re: Donkey Kong Bananza: DK Island & Emerald Rush (Switch 2) Review
« Last post by Caterkiller on November 20, 2025, 01:38:02 PM »
Great review that plays through it in its entirety and gives this mode it's due! Thank you!

And I'm not saying because I'm a Donkey Kong fanatic because this was not what I was looking forward to when this was first revealed. However, Emerald Rush is so fun, plays so different from the main game, it's addicting as heck, super challenging and with tons of content to play through!

At 75 hours I 100%'d the main game, 1000 Banandium Gems. Now I'm at 150 hours and the rest of that was purely on Emerald Rush and I'm still not finished!

There are records on these forums of us Planet GameCuber's competing for high scores in Jungle Beat. This is the Jungle Beat of the new age!
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Nintendo Gaming / Re: 2025 NWR Forum Awards
« Last post by broodwars on November 20, 2025, 01:19:58 PM »
No one's going to vote for them, but I feel like these games should be on the Multiplatform list:

- Tormented Souls 2
- Robocop: Rogue City - Unfinished Business
- Ninja Gaiden Ragebound
- Shinobi: Art of Vengeance
- Trails in the Sky: First Chapter

I've played all but that last one, but I've been hearing people singing praises for that remake so it would feel weird for it to not be there.

Edit: Oh yeah, add Dispatch, too, to Multiplatform. Haven't gotten to it because it's kind of expensive for what it is, but the people who have played it seem to love it
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Nintendo Gaming / Re: 2025 NWR Forum Awards
« Last post by Evan_B on November 20, 2025, 10:52:51 AM »
Hoping I can crush Prime 4 before I submit my thoughts.
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Nintendo Gaming / 2025 NWR Forum Awards
« Last post by M.K.Ultra on November 20, 2025, 09:39:35 AM »
It is time to collect the nominations for the fourth annual Nintendo World Report Forum Awards. As usual, these are just the short lists of nominees, please reply with any games you want added.

Nintendo Switch Game of the Year
  • Donkey Kong Country Returns HD
  • Xenoblade Chronicles X: Definitive Edition
  • The Legend of Zelda: Breath of the Wild - Nintendo Switch 2 Edition
  • The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition
  • Mario Kart World
  • Donkey Kong Bananza
  • Drag X Drive
  • Pokémon Legends: Z-A
  • Hyrule Warriors: Age of Imprisonment
  • Kirby Air Riders
  • Metroid Prime 4: Beyond

Multiplatform Game of the Year
  • Hades II
  • Hollow Knight: Silksong
  • Clair Obscur: Expedition 33
  • Death Stranding 2: On the Beach
  • Ghost of Yotei
  • Split Fiction
  • Kingdom Come: Deliverance II
  • South of Midnight
  • EA Sports FC 26
  • Assassin's Creed Shadows
  • Doom: The Dark Ages
  • Indiana Jones and the Great Circle
  • The Outer Worlds 2
  • Monster Hunter Wilds
  • Sonic Racing: Crossworlds
  • Tormented Souls 2
  • Robocop: Rogue City - Unfinished Business
  • Ninja Gaiden Ragebound
  • Shinobi: Art of Vengeance
  • Trails in the Sky: First Chapter
  • Dispatch


Please comment below any games you want included in the list of nominations.
I am hoping to start the voting December 1 so make sure to get in your nominees before then!
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Podcast Discussion / Re: Episode 897: Jon Lindemann IS Florida Man
« Last post by Tholisa on November 19, 2025, 09:54:30 PM »
@Snow Rider 3D Wow, Jon sounds like he really brought the chaos! It's funny how some episodes can feel a bit light. Maybe to liven things up between now and Episode 900, the crew could try something totally out of left field.
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I do agree with you that, at its core this certainly does look like more of the Metroid Prime we know. However, that is also a game that people praised for being incredibly ahead of its time. Maybe things have finally caught up with ol Metroid. Then again, I look at what a modern game release looks like these days, and I’d rather play something gamecube like.
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Podcast Discussion / Re: Episode 952: My Name Used To Be on the Masthead, James
« Last post by jarodea on November 19, 2025, 02:41:23 PM »
I think WinBack: Covert Operations would be a fine Retroactive game. 

On the plus side:  It is easily accessible.  It has an odd history being a Koei game, what where the masters of business simulation and historical strategy doing making third-person shooter?  More than that, making one that either laid the groundwork for later third-person shooters or simply got it right on the first go.  Dynasty Warriors continued, why did this die?  Where could it have been taken?  The main character is named Jean-Luc Cougar, does it get any cooler and hip than that?  The team the player is part of is called S.C.A.T. so the RFN audience would get what it loves, lots of Jon giggling.  I also haven’t played it but would like to, so I’ll file that here as well.

On the negative side:  Well, having not played it, I don’t know how interesting the gameplay is.  It looks to be pretty much a 7.5/10 game from reviews.  As you know, those can make for a bad Retroactive game were there’s nothing great, nothing bad, and nothing much to say. The main character is named Jean-Luc Cougar, does it get any lamer and cliche than that?

Overall, even if the negatives are true, I think the positives would still provide an interesting enough basis for conversation.

Also, glad to see that I’m not alone in my feeling towards Bananza. Not disparaging anyone’s enjoyment of the game, but I get that notion of this dev team’s work just not being it for me.

I haven't played it, but I have watched reviews and videos and got the feeling I would sound like Guillaume if I did.
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