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Now that I've said what I want to about the stuff I played and my activity for the month, I want to turn my attention to some other things that were posted but I put off to keep putting more time into playing.

I have another one to add: Down in Bermuda

Picked this up on a sale for like $2 last month! Not bad, not bad…

Went through my Backloggery history and saw that it was in October 2021 that I played and beat this game also. I agree that it was a pleasant enough sort of point and click adventure. Nothing too complicated to solve or figure out but I enjoyed playing it. The hardest thing I remember about getting 100% was a slide puzzle in the last level that you have to finish in a certain number of moves to get the last sort of achievement. Had to replay through to do that again. Surprised I didn't play it during a Backlaugust but I don't think I knew how short it was. According to Deku Deals, I likely paid about $5.00 for it at the time which isn't that paid but if I'd waited a few more months, I could have bought it at half that which is how it is often priced every few weeks.

I'm not sure what drew you to the game besides the price. The reason I got it was that in April 2021, I played a game called Agent A: A Puzzle in Disguise which is also a point-and-click adventure. It wasn't the most challenging game I've played in that style. Something like Grim Fandango I found myself more stuck in. However, I enjoyed piecing things together and figuring out what to do to keep progressing and really enjoyed the experience. The game was put out by a publisher called YAK so when I checked on the eShop if they had made anything else that's when I learned about Down in Bermuda. I may have seen it before on the eShop from a sale or something but now that I knew it was the same team, I added it to my wishlist and then got it later when it was down to $5.00. Personally, I liked Agent A over Bermuda. Bermuda was a bit too simple. Searching for the orbs was a different way to interact with the environments a bit but none of the puzzles were really that tough. Agent A doesn't have any orb searching. Just picking up some items that will likely help aid you in solving a puzzle or being used in some way to open a door or make progress. You may want to check it out also as it also goes on sale at a low price quite regularly on the eShop. I always assumed both games were mobile games ported to the Switch based on the look and feel as though a phone's touchscreen was how they were originally designed but I could be wrong. I've never looked into it but based on what they want to charge for the games when not on sale are prices I just don't see mobile users paying considering the kerfuffle over Super Mario Run being priced at $10.

For a couple years, I'd keep checking in once in a while to see if YAK had anything new on the eShop but they've only got these two games to offer over 5 years later. It's a shame as I had hoped they would offer more puzzle type games like the two they'd released.
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NWR Forums ID Verification / Has anyone tried CRZ YOGA leggings
« Last post by Allenactix on Today at 12:43:10 AM »
Greetings, I've been searching for some good leggings recently. Someone mentioned these high quality activewear yoga pants from CRZ Yoga, specifically their well-known Butterluxe tights lineup. I am checking how to find these CRZ YOGA butterluxe tights and sports bras online.
 
In addition, does anyone know where to find these CRZ YOGA activewear pieces or whether their sizing holds up? I really liked their Butterluxe leggings design because the material feels super soft all day. If anyone knows who sells the best options with a fabric comparisons, I would appreciate the advice!
 
You can look at crz yoga leggings review[/url] for more information regarding these activewear items.
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My argument against the whole "RPG Book Club" idea is that we basically already have that with the "What are you playing?" thread.


Death to mega-threads has been my motto for some time. I've liked being able to revisit past backlaugust threads and see what was being played at that time. It's an easier way to peruse play history. Good luck looking for past comments people made in that thread about a game you may have just played and would like to create some additional conversation on it. Just a dead end dumping zone for posts. I'd rather posters just created separate threads for a game title and let users look up that thread and add to it when they've played something.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by broodwars on Yesterday at 07:22:45 PM »
My argument against the whole "RPG Book Club" idea is that we basically already have that with the "What are you playing?" thread.

But yes, the longer nature of RPGs and the general dead air that is November and December these days (watch Nintendo put Ocarina out in November just to spite me) is why I was eying those 2 months (it helps that both months have "-ember" as their suffix, so the name still works). GTA 6 basically killed all releases after October, and I don't care about GTA so that's 2 months free for me.
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Is that… a spambot replying to your call out of the first spambot?

Yep. I wanted to see how far down this rabbit hole went. Would another spambot come in to defend the second? Would the second respond to my response? It doesn't seem like it is going to go any further at this point.
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NWR Forums ID Verification / Re: What's the drunkest You have ever gotten?
« Last post by Khushrenada on Yesterday at 06:20:26 PM »
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Khushrenada on Yesterday at 06:12:49 PM »
I’ve really just come to the sobering conclusion that most of the games I purchase are either procedural hellscapes or “feature length experiences,” which for my preferred genre tastes (RPGs) is twenty hours on a good day. The exceptions are few and far between, and when I do get those exceptions, they tend to be the first part of my backlog that I fridge clean. This is worrisome, of course, considering I am very aware of at least ten RPGs in my backlog at the moment. At least ten.

I've been mulling over creating a separate forum event for RPGs in the future, but unfortunately the only month with a name that fits the topic is "ARPGust" (August), a month that is definitely already taken. "JRPG July?" Maybe we just go June -> August with "RPG Summer", since those are months where basically nothing comes out. I dunno. Open to ideas, because this is definitely the last Backlaugust where I'm going to be to shotgunning games like this. RPGs make up the vast majority of the backlog I care about as well, and they don't suit this format.

Edit: Been mulling it over, and what about "Rolevember"? Set it across November and December, traditionally dead months these days.

Rolevember has some charm! But I’d also consider a general “RPG book club” for folks, especially since their contents are rarely a neat fit in a single month. Since I play a lot I’d be willing to offer my hand and hot takes to those who come later.

Looking ahead, I think if we end up doing the RPG event in November (incidentally, I do plan to count Adventure games in that event), I think I'm going to forego the whole leaderboard thing unless people really want it. I don't seem to remember Shocktober using one. Seems to generate more stress than it does excitement, though it does look like we surpassed the views on 2024 and are making good progress on overtaking 2025's numbers.

In regards to this idea which was coming up during the event, a couple things I will mention. First is to just do it. Throw it out there. Pokepal148 just showed up here one day with the Backlaugust idea and here we are still doing it for the seventh time. I've pitched ideas for forum games in the Funhouse and people joined in or they didn't. M.K. Ultra started his 4 on 4 one day and he's been keeping at it since. Some topics / events / ideas just may take off and be more popular than others but you can only find out by just trying it and seeing how it develops.

Which comes to the second point. When Backlaugust first started, it was pitched as a competition between NWR and Negative World to see which site could have the most games finished/completed in the month. The only list being tabulated was the grand number of games that were reported finished by users. RABicle latched onto the event as motivation to start tackling a bunch of games and was doing so. I think it was around his 7th or 8th game completed that he made a comment about how the month isn't a competition but he was winning anyways. And like Michael Jordan, I took that personally.  >:(  ;) Well, not that personally but it did motivate to me look through my list of games and see what I had that I could play or start completing to see if I maybe I could catch up or even surpass his number. When I suddenly was able to start posting a bunch of games I finished while he was slowing down near the middle of the month, he made a comment about not liking this and seeing someone else now suddenly also finishing a bunch of games and that reaction was a win to me. But that also was what created the leaderboard race which wasn't there in the beginning and isn't always a big deal. The next year didn't really seem to generate much interest or competition for the top spot but then it did the year after, at least it seemed to, between me and Mop it up. Looking at the last couple years, Broodwars may have wanted the top spot but no one else really seemed to be playing to compete for that. It's not supposed to be the focus and it seems to have its ups and downs but that's just how it came to be. Maybe it's part of why Backlaugust is more popular than other events but I suspect the general open nature helps as well compared to Shocktober or even 4 on 4 which has a bit more limiting in how to succeed or particpate in it.

Evan_B's mention of an RPG Book Club and broadening out the event beyond just one month is interesting as I agree that trying to play RPGs in just one month is tough particularly depending on the game being played. I don't myself ever completing a Xenoblade game in one month, for example. As for the Book Club aspect, perhaps a poll ahead of time or posters listing some games they would consider playing during the event before it starts to see which game might have the most overlap and then making that game the theme for that years event could be an idea. Of course, if people want to still play other RPGs and post about them during the event then they can do so. In fact, it might be that those games outside of the theme generate interest to be the theme for next years event as a game people want to play. By broadening it out to perhaps two months, it would allow for me people to tackle the theme game or other things and contribute to the event. Or it might make the event feel slower. :P Again, one can only find out when trying. I'd also stress less about the right month to make some kind of wordplay on and just think about a time period that feels like a good for when you get manage it and that others may have the time to participate. Maybe that's December and January. Maybe it is July and August. That's my spitballing.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Khushrenada on Yesterday at 05:27:06 PM »
10 - Escapee Go! – In a way, the game is sort of like tag. Don’t get touched by an enemy or tagged. You just have to get from point A to point B in a sort of mazy area while avoiding being tagged. It’s simple enough but there’s fun and excitement to be had in the thrill of the chase. I enjoyed my time with it but its short nature also meant I’d kind of forgotten about it until now when reviewing what all I had played.

9 - King Dedede’s Drum Dash – Part of me wants to put this higher on the list. But the fact that there’s only about 7 songs with a normal and difficult mode holds it back. With the amount of music in the Kirby series, it’s disappointing that the selection is so limited. At the same time, maybe there’s only so much one can do with the gameplay of hopping along drums to a beat and avoiding some enemies along the way. Yet, it didn’t stop Guitar Hero or Rock Band from releasing so many tracks based on their note highway gameplay. It’s an activity I enjoyed doing and do want to return to in order to get some better scores.

8 – New Super Mario Bros. U Deluxe – I’ll admit that this may be the hardest game for me to sort on this list. The first HD Mario platformer didn’t really impress me when I first played it on the Wii U that one and only time. Yet, I realize now that there were quite a few levels that had stuck in my mind. When replaying it, I could remember this element or that element of some of the levels as they came up on the map. Still remembered which had secret exits even if I couldn’t always find them. It’s one of the bigger games for content out of most that I played this month and its definitely more polished and well designed. Somehow, it felt a bit more challenging than last time and the castle gimmicks also seemed a bit more appealing this time around. On the other hand, the squirrel suit feels like one of the weakest power-ups ever especially compared to things like the cape/feather, leaf/raccoon or p-wing for flying and it doesn’t seem to have any attack capability. I’d often seem to struggle with getting Mario to pick up the frozen enemy blocks from the Ice Flower, constantly mashing Y and R to pick them up before they broke free. Yoshi shows up but is stuck in the level he appears in. And there is the feeling of been here done that when replaying a game compared to all these other fresh new experiences this month. Should it be higher on my list or lower? I don’t know. Maybe it’s still not getting a fair shake. I’ll probably end up playing through it properly now to 100% because I’ve been thinking about replaying a few Mario games anyways and that wasn’t something I expected to do when I acquired this game so perhaps I’m warming up to it more.

7 - Onion Assault – Seems wrong to put this over Mario considering the content level between the two yet I can’t deny I probably was enjoying this a bit more while playing it than Mario U. I enjoyed its jaunty main tune which has kind of been playing in my head a bit since last Monday when I played this game and I do want to play more of it to get those special onion coins. In fact, I wish there was more content to the game. Wanting a game to be longer seems like it should be a positive. Hopefully there will be a sequel to this like there was Gunman Clive.

6 – Catan – Another game harder to figure out where it should go on the list. It’s a pretty basic game. You’ve basically got the same looking map of Catan just with different tile placements that are randomized with each game. The map graphics look about on par with Civilization 4’s map elements. Nonetheless, if you enjoy playing the board game Catan then you will pretty much get that same experience here. It’s a little different without people in the room for chatter and the dynamics that can bring. There’s no different difficulty settings one can select but the game feels pretty close to playing with real people. The trading isn’t broken with CPU’s ganging up to help one stop the human player nor can you seem to exploit any kind of dumb CPU into bad trades. It feels like you are all playing to win and making the necessary moves for that. With that potential to keep replaying this over and over whenever one wants to get a Catan session in, I have to put this higher up. It also allows for couch multiplayer. You can connect your phones to the game so that a players cards will be on their hand meaning others can’t see on the TV screen what you have which is a smart touch and something I didn’t mention when talking about the game before.

5 – ElecHead – Another game that I wish was longer and had more to do. One of the few games I took the time to 100% complete during this month. It was able to do so much just from a small amount of moves. Feels like the developer could have added more and more to get some really complex puzzles happening later but short and sweet it is. That shortness is the biggest knock as despite really enjoying my time with it, I’d kind of forgotten about it after playing another 15 games after it. Definitely recommend it.

4 - A Short Hike – I described this as a sort of encapsulation of my ideal of what I picture when I think of a video game. You’d think it would be number one then but here we are. The game does a good job of making one feel like you might when going for a walk in the woods or in the outdoors. It has a breeziness to it. Ultimately, when looking back now, what holds it back some is that it doesn’t take too long or too much work to make your main character pretty overpowered in collecting feathers to be able to easily traverse all over the world. There’s also plenty of money and treasure chests to find but you soon run out of stuff to buy. Even some of the sidequests you can do, like collecting 15 seashells, don’t really lead to anything special or do much. Although having some of these other objectives like catching all the different fish around the island can give you a bit more reason to keep playing, once you’ve done the main objective of climbing to the top, there just isn’t really a lot of incentive to keep playing. I still really like the game and do recommend it. I just also recognize that it will be limited in its small size to keep one occupied for a long time.

3 – TOEM – There’s a bit of overlap in my comments about a Short Hike with TOEM. Both sort of have a main objective of getting to the top of a tall mountain and they are short games. TOEM, however, has you stop at some different locales on your way and so you have some new spaces to explore even if they aren’t all that big. TOEM is also a lot more about the sidequests as you need to complete some in order to move on to the next town. There’s a compendium you can fill in by taking the necessary pictures of the items mentioned in its list. Likewise, each locale has a checklist of sidequests that you often first have to discover and then work on completing. Perhaps I just prefer having that tangible record of what I’ve accomplished and have to do compared to A Short Hike leaving it up to the player with no list of what other objectives there are. Also, A Short Hike plays it pretty straight with a pretty grounded and close to life setting of a more outdoors area while TOEM is willing to have fantastical elements and odd sights to see within its world. I’m giving it the edge which I wouldn’t have expected before this month.

2 - WarioWare: Move It! – I wonder if Nintendo could ever do anything with the WarioWare cast besides these games. One of the few games that made me laugh a few times while playing it and just smiling thinking about what the development of this game must be like or the testing of it. I’ve played it during the best part when these microgames are fresh and you’re figuring out what to do from one game to the next. As I play through it to complete it and play some of these things over and over, its possible this game would be further down this list in a future ranking but right now it comes close to the top. It’s nice to be reminded of what can be done with those expensive joy-cons once in awhile.
 
1 – Super Monkey Ball 3D – Maybe it was playing a game in 3D after a year or two of not really using my 3DS. Maybe it was playing a Monkey Ball game after perhaps a decade since last doing so. Maybe it was the right game at the right time coming after a week in which most of the games I played where ranked near the bottom of this list. Whatever the reason, Super Monkey Ball 3D just seemed to stand out when I started playing it and it hasn’t really left my mind yet. I went back to it again now to replay a couple levels to get a few collectibles and I’m still really digging this game. Even when I was getting a bit irked at times with some levels with the bumper poles knocking me off or a bad bounce, I just always wanted to keep going and keep playing and keep getting all those bananas on the way to the goal. I wanted more which is a sign of it doing something right. As I was making this, I kept asking which game would I want to go back to and play some more and it just kept winning against everything else.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Khushrenada on Yesterday at 05:25:32 PM »
 Now, I'll take a page from Mop it up and try to do a quick ranking of all the games I played. I've gotta say... that based on how I'm feeling right now this is the order I'm going with and I'll try to give them a quick summation.

20 - Tokyo Crash Mobs - I think with the basic gameplay element of a sort of match 3 puzzle game which is done by throwing people into other people could have had a lot of humor and fun to it but the "story" instead deflates that by being too bewildering and ambiguous with no real goals. The scoring system and how to rank well is obtuse and the gameplay mainly falls into two patterns that repeat back and forth with myself personally preferring one over the other. Wore out its welcome fast and was the game I most had to push myself through and might not have done so if the leaderboard race hadn't been so competitive. Big disappointment.

19 - What Remains of Edith Finch - Again, I feel like calling it a videogame is stretching the definition of game. It's clearly meant to be have a melancholy feel from the story it wants to tell and the environments certainly add to that heavy feel but it just became an unpleasant experience to me and there were a lot of elements that just didn't work for me. Besides all of that, I think what I found myself disliking the most is, and I guess this will be a bit of spoiler territory, often when there is gameplay elements or something different beyond just walking and looking at items of interest from the main character is when you see the death of a family member. It stood out to me on the second death you encounter when you have to control a swing that a child is on to whip around and send him to his doom. It's just such a reversal as usually death in games is something you want to avoid happening to the character you are controlling. Frankly, I don't want to suddenly control these people and take them to their doom. I'd like to control them and find a way to prevent that but that is not what this game will allows. I came to really hate that mechanic and that is where most of the gameplay was. There was one case, it might have been Sam but it was the military father, where the death made me laugh. I don't think that was the intention but I could be wrong. Usually, they were rather unpleasant. The last death with the cannery really stands out as I could sense right away where it might be headed and I was not happy to see it went in that direction. If it wasn't for Tokyo Crash Mobs, I'd put this at the bottom but I do give it some credit for creating something that will stick in your mind and it seems the developers accomplished what they wanted for this story even if I didn't enjoy it.

18 - Mega Man III (Game Boy) - Now it's starting to get tougher to order these games. An improvement from the first two GB Mega Man games and one that I had more fun playing than those games but is still held back but that early style of game design and not something I see myself revisiting. It's possible I might on the Switch GB Online app years from now if I was playing through all those GB games and needed to play them to complete them all but that could be a very long time from now.

17 - Who Wants to Be a Millionaire? - Pretty basic simulation of the game show. There's some lame repeated dialogue by the generic host and the generic player character you may choose that you'll want to try and skip through as fast as possible. Ultimately, it's just a test for yourself to see if you can answer some trivia questions and go all the way. The lifelines are wonky as they try to still include an Ask the Audience and Phone a Friend but the answers you get from those lifelines could be wrong. Had one question asking about who Justin Timberlake collaborated with for a song in the Trolls 2 movie so I asked the audience as I thought it might be between two answers. The audience's number 1 choice was a name I'd never heard of or recognized, the second choice was one of the names I was debating between. I decided to go with the number 1 choice of the audience and found out it was wrong. The right answer wasn't the number 2 choice either. It was the lowest and least picked choice and the other name I had been debating as possible. Some of the categories of questions are also things that just don't interest me but the developers seem to have chosen thinking there would be popular appeal to having. Give me history, geography and better movie questions than that.

16 - Mega Man IV (Game Boy) - Feelings are pretty close to what I said about Mega Man III but I did find I was enjoying this one quite a bit all the ways up to the second Ballade battle and then it began to frustrate and wear out its welcome. Still, that first 2/3rds I'd say give it a step up over the Millionaire game.

15 - Aero Porter - I was debating if this should be 16th instead but give it a slight edge to 15th. There is something about the simple gameplay element of trying to sort this baggage on different conveyers that has some appeal that I see myself coming back to this for another attempt here and there. There are times when playing some games that I will imagine that I am in charge of a game development company and ask myself how could my company take this game and compete with it or make it better. With Aero Porter, I'd want to buy the rights for this game and then do some redesign with a few of the elements because I feel there is something here that could be pretty darn successful (perhaps more in the mobile gaming market). For a pretty basic game in look and design, it felt to me like it was just coming close to something special and falling short in different ways. The biggest key to seeing success in it was when the game gave the advice to not worry about being perfect. I began to realize that if there were flights with just one or two of the correct baggage on it (even if it had other wrong baggage) then that was good enough because at least the flight wouldn't be cancelled deducting money. Letting go of trying to get everything perfectly sorted worked although it was against my desire to do that. I'd want to make some tweaks in that regard. Ultimately I'm still on the positive side even with its tough balance for this game which gives much insight into why so much luggage seems to get lost at the airport.

14 - Pikuniku - The thing about beating 20 games in about 20 days is that you can quickly forget about games you played. This was about the second game I played this month and if I hadn't recorded it I'm not sure I'd have been able to remember it if I was asked to name everything I played before making this post. Recognizing the potential of people likely forgetting about having played this game after awhile is why I'm slotting it lower. I had a pleasant time playing it and, as mentioned, I'm considering getting the upcoming sequel which will be 3D unlike this first one being in 2D. Still, the game is rather simple and doesn't take that long to complete which is going to contribute to it fading from memory. I've got nothing against it and, while I know there is debate on what a game is worth, I think one would find it worth a play if they were to spend $5 or less to pick it up.

13 - Kirby Fighter Deluxe - A small game with a pretty set pattern of how things will unfold over 10 set and random stages. A sort of glimpse at making a Smash Bros. game out of just the Kirby series. I found some abilities easier or harder than others and still would like to take a crack at the Hard and Very Hard difficulty at some point. Nonetheless, there's no denying that it's a game that is pretty light for content and variety and won't have much lasting appeal. Perhaps the multiplayer aspect could wring more appeal and fun from this title but with the eShop closed I don't see myself finding out anytime soon on that part of it. Still, it was short enough that I never quite tired of it even with the repetition of the campaign and it's stayed in my mind although that could be because of the unfinished business I feel for the harder modes so I give it this higher placement.

12 - Carto - Like Pikuniku, I find this game already fading from my memory. I enjoyed it enough to complete 100% (although it isn't that hard or long to do) as I played it which isn't something I always felt I had the time for this month. The map rearranging mechanic helped it stand out a bit more and created a bit more challenge with at least one tricky spot that I can still remember when thinking about this game again. Nevertheless, I wouldn't call this game a must play and just give it a mild recommendation if you are looking for a short game experience that is an agreeable and low stakes way to pass the time.

11 - Banjo-Kazooie - Definitely the biggest and longest game I played. Started this back in June and was playing it off and on into July before dropping off completely in the last half of that month. Finally picked it up to get through the last world and face off against Grunty. It's tough for me to rank this because at first I was quite enjoying the game even if it wasn't quite up to the appeal I have for DK64 and hoping to find something similar after completing that when it arrived on the N64 app. Eventually, it just hit a point where I started to get bored with it and it just seemed to keep going on and on. It's tougher for me to remember the enjoyment I had while playing through the first 5 or 6 worlds compared to the end and having to back track around Grunty's lair a bunch. As I said in my earlier talk of the game, I'm glad I had the save states to use to get me through the game at the end. When I think of the two in my head, I'd say I had a better overall time with Yooka-Laylee compared to the original. And why did Kazooie always have to be such a jerk to most of the characters you meet? Poor Banjo always getting stuck in the middle and having to play mediator. Also, the game has a poor objective as I didn't really care about Tooty and would rather hang out with hot Grunty based on that Game Over screen. ;)
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