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Nintendo Gaming / 2025 NWR Forum Awards
« Last post by M.K.Ultra on November 20, 2025, 09:39:35 AM »
It is time to collect the nominations for the fourth annual Nintendo World Report Forum Awards. As usual, these are just the short lists of nominees, please reply with any games you want added.

Nintendo Switch Game of the Year
  • Donkey Kong Country Returns HD
  • Xenoblade Chronicles X: Definitive Edition
  • The Legend of Zelda: Breath of the Wild - Nintendo Switch 2 Edition
  • The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition
  • Mario Kart World
  • Donkey Kong Bananza
  • Drag X Drive
  • Pokémon Legends: Z-A
  • Hyrule Warriors: Age of Imprisonment
  • Kirby Air Riders
  • Metroid Prime 4: Beyond

Multiplatform Game of the Year
  • Hades II
  • Hollow Knight: Silksong
  • Clair Obscur: Expedition 33
  • Death Stranding 2: On the Beach
  • Ghost of Yotei
  • Split Fiction
  • Kingdom Come: Deliverance II
  • South of Midnight
  • EA Sports FC 26
  • Assassin's Creed Shadows
  • Doom: The Dark Ages
  • Indiana Jones and the Great Circle
  • The Outer Worlds 2
  • Monster Hunter Wilds
  • Sonic Racing: Crossworlds
  • Tormented Souls 2
  • Robocop: Rogue City - Unfinished Business
  • Ninja Gaiden Ragebound
  • Shinobi: Art of Vengeance
  • Trails in the Sky: First Chapter
  • Dispatch


Please comment below any games you want included in the list of nominations.
I am hoping to start the voting December 1 so make sure to get in your nominees before then!
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Podcast Discussion / Re: Episode 897: Jon Lindemann IS Florida Man
« Last post by Tholisa on November 19, 2025, 09:54:30 PM »
@Snow Rider 3D Wow, Jon sounds like he really brought the chaos! It's funny how some episodes can feel a bit light. Maybe to liven things up between now and Episode 900, the crew could try something totally out of left field.
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I do agree with you that, at its core this certainly does look like more of the Metroid Prime we know. However, that is also a game that people praised for being incredibly ahead of its time. Maybe things have finally caught up with ol Metroid. Then again, I look at what a modern game release looks like these days, and I’d rather play something gamecube like.
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Podcast Discussion / Re: Episode 952: My Name Used To Be on the Masthead, James
« Last post by jarodea on November 19, 2025, 02:41:23 PM »
I think WinBack: Covert Operations would be a fine Retroactive game. 

On the plus side:  It is easily accessible.  It has an odd history being a Koei game, what where the masters of business simulation and historical strategy doing making third-person shooter?  More than that, making one that either laid the groundwork for later third-person shooters or simply got it right on the first go.  Dynasty Warriors continued, why did this die?  Where could it have been taken?  The main character is named Jean-Luc Cougar, does it get any cooler and hip than that?  The team the player is part of is called S.C.A.T. so the RFN audience would get what it loves, lots of Jon giggling.  I also haven’t played it but would like to, so I’ll file that here as well.

On the negative side:  Well, having not played it, I don’t know how interesting the gameplay is.  It looks to be pretty much a 7.5/10 game from reviews.  As you know, those can make for a bad Retroactive game were there’s nothing great, nothing bad, and nothing much to say. The main character is named Jean-Luc Cougar, does it get any lamer and cliche than that?

Overall, even if the negatives are true, I think the positives would still provide an interesting enough basis for conversation.

Also, glad to see that I’m not alone in my feeling towards Bananza. Not disparaging anyone’s enjoyment of the game, but I get that notion of this dev team’s work just not being it for me.

I haven't played it, but I have watched reviews and videos and got the feeling I would sound like Guillaume if I did.
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I haven't really been paying much attention to it, but some games go through a fundamental modern upgrade and Metroid still looks like a GameCube era game. I'm not talking about graphics. Breath of the Wild, has so many amazing mechanics changes and is a giant world. I just checked out the trailer from 5 days ago, and it does have a bigger hub now. So, that's cool.

I know how I would fundamentally change Metroid to make it modernized. But knowing that, I might as well make my own game.
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Podcast Discussion / Re: Episode 952: My Name Used To Be on the Masthead, James
« Last post by Mythtendo on November 18, 2025, 03:24:13 PM »
Greg was mistaken; there were 2 Tiny Toon Adventures games on the GBA and both came out in North America:

Tiny Toon Advenures: Wacky Stackers which came out in North America in 2001 and Europe in 2002

Tiny Toon Adventures: Buster's Bad Dream came out in Europe in 2002 but didn't get released in North America until 2005 as Tiny Toon Adventures: Scary Dreams.

Or maybe he meant Tiny Toon Adventures: Dizzy's Candy Quest, which was released on the GBC in 2001 only in the United Kingdom
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Podcast Discussion / Re: Episode 952: My Name Used To Be on the Masthead, James
« Last post by Evan_B on November 18, 2025, 12:07:35 PM »
Sorry about that one, guys. I have banished myself to forum exile because of my unhinged rambling. I believe it has been a frequent critique that I write too much in my emails. It won’t happen again, particularly in that format.

I’m surprised to hear the discussion on physical media, especially regarding the transition to digital. I’m still squarely committed to physical media unless it means I’m getting a hardware bundle with an 80 dollar game costing 50. But, all your discussion of older physical collection did strike a chord with me. I think physical media appeals to me because when I keep a game in my collection, it’s a sign that I enjoyed it. I’ve bought too many digital games that have ended up disappointing me- maybe that’s a sign that I need to be more scrutinizing with my digital catalogue and purchases, however.

Also, glad to see that I’m not alone in my feeling towards Bananza. Not disparaging anyone’s enjoyment of the game, but I get that notion of this dev team’s work just not being it for me.
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I also understand the value of player choice, and I’m not sure that Nintendo will ever make a game with overt consequence for cruel or careless behavior. I think back to the wagon sequence of Twilight Princess, or even the Phaaze sequence with the marines. In this case, I think they’ve invested too much into these characters to allow them anything other than a full narrative arc. I hope I’m wrong, but… the telegraphed nature of these cutscenes just feels a bit too on the nose.
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I wonder where the franchise would be now if Nintendo hadn't shut down Retro's original idea for Prime 3: Samus actually being a goddamn Bounty Hunter for once and roaming the galaxy capturing bounties on remote planets. It certainly would have shook up the formula, maybe too much so.

Quote
I don’t think I’ve ever seen a Soulslike have an escort section, which sounds like a level of hell I’d rather not engage with, but I do see the point of density/deliberate interaction that is being raised, here.

It happens every once in a while, most notably in Demon's Souls where there's an NPC questline where every time you run into him he's ambushed and you have to save him. He's a capable enough fighter, but not in a 1 v 10 scenario. It's not game-ending if he dies, but you do lose out on his storyline and an end game equipment upgrade material. Solaire in Dark Souls 1 can die at multiple points before the end of his questline unless you save him, though even that doesn't have a happy end.
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Prime

Side note about the topic title:

Considering the player spends a fair amount of time roaring across a desert wasteland in a motorcycle, I feel like the TC missed an opportunity to go...Beyond Thunderdome?  ;)
I know that Kensuke Tanabe has been hammering the desire to explore time travel in the Prime series into his interviews for ages, and the center tower of Viewros is Chronos Tower, and every Federation Soldier talks about being able to go home perfectly fine. So obviously, Lavos will kill them all and they’ll need to be replaced with Chrono Triggers.

With that said, I wasn’t expecting this discussion to go… the places it has. I have watched some coverage of the preview and I have seen some truly unhinged behavior (weaponized incompetence leading to minutes of poor gameplay, repeated voice prompts, and general inattentive or out-of-character actions), which leads me to believe that, much like every other form of journalism, much of this vitriol is being used for the purpose of outrage engagement.

I mean, I watched someone shoot Mackenzie for like 30 seconds uninterrupted, and willfully ignore the prompts he gave to help him out for a similar amount of time. There’s plenty of solo footage from the game that’s been posted elsewhere, as well. I understand that the quality of the writing is a major sticking point, but Retro/scan files confirm that Mackenzie is “talkative” which implies they are aware of this. Was it the best part of the game to use as a preview? No, but considering it is one of the earliest parts of the game and likely requires the minimal amount of skill from the journalists playing, it was the call they made and I can understand why people would be hesitant about the game afterwards.

I don’t know about the comparisons to Dark Souls- I have only played adjacent Soulslikes (Remnant, Another Crab’s Treasure, Animus, Mortal Shell, etc) and they range in the degree of isolation/interaction they offer. I don’t think I’ve ever seen a Soulslike have an escort section, which sounds like a level of hell I’d rather not engage with, but I do see the point of density/deliberate interaction that is being raised, here.

Escorting Mackenzie feels like an attempt to emphasize Samus’s hero status and particular traits. She’s much more competent than him, has the skills and talents granted to her by the alien species of the week, and she’s dead quiet. I don’t see a problem with contrasting the two and the example of the actual escort segment feels pretty generous.

I totally understand the sentiment that this may not be the direction people want Metroid to go. On the other hand, I also understand that this has been the direction that the series has been leaning towards, both in 2D and 3D. The ratio of story to gameplay in Dread was perfectly fine to me.  Corruption’s narrative, while a lot more talky than I would have expected, had a good balance of isolation and conversation. I guess I understand why people want Samus doing dangerous stuff on her own and I think the investigative element of scanning and beam switching could be applied to a different IP. But until I can get more than a vertical slice, I can’t make the call on this one and I’m not going to argue that Prime should or should no longer exist without the spirit of isolation. What I will say is that I will take the fall for any too hesitant to buy after these previews. I might have too much faith in Retro, but I don’t think a single one of their games has fallen beneath the “good” line- only the first DKCR risked that.
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