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General Gaming / Re: Shocktober 7: NWR 3D
« Last post by M.K.Ultra on October 19, 2026, 05:25:28 PM »
And Christ, this game still looks absolutely stunning at times. Some of this texture work wouldn't look out of place on a PS5 game. Hell, a LOT of this game looks artistically better than most PS5 games I see, adjusted for resolution scaling. It annoys me somewhat that if Konami hasn't remastered this series by now, they probably never will.

Those top two screen shots do look current gen  8) Very nice looking game.
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TalkBack / Re: Street Fighter (Movie) Review
« Last post by Lemonade on October 19, 2026, 03:59:59 PM »
I thought the movie was good. But I liked it less than the Mortal Kombat 2 movie earlier this year.
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General Gaming / Re: Shocktober 7: NWR 3D
« Last post by broodwars on October 18, 2026, 06:00:21 PM »
OK, time to tie a little bow on this month so far, because after a lot of time, effort, and frustration I finally obtained my 434th Platinum by completing the Kleidos Challenges in Castlevania: Lords of Shadow 2 on my PS3 on "Prince of Darkness" difficulty.







It was a 14 year long journey, but I'm glad I came back to finish it off. I'm also glad I did, in fact, create a new profile on my PS3 just to replay the first 5-6 or so hours of the game on a fresh save after getting the Platinum. It reminded me that I really do love this CV sub-series when I'm playing the story campaign on normal instead of a series of absolutely insane combat challenges on the difficulty level harder than the game's Hard mode.

And Christ, this game still looks absolutely stunning at times. Some of this texture work wouldn't look out of place on a PS5 game. Hell, a LOT of this game looks artistically better than most PS5 games I see, adjusted for resolution scaling. It annoys me somewhat that if Konami hasn't remastered this series by now, they probably never will.

And IMO, Mercury Steam is one of the best...if not THE best...when it comes to selling the physicality of melee combat. When you slam your chaos claws into an enemy shield, the game absolutely SELLS the sheer raw power of the strike, between the camera, the audio, and the force feedback on the controller. When you perfectly block an enemy attack, the game slows down and rings like you just caught one of the bells of Notre Dame. The combat is deliberate and heavy, and I love how it feels when it's not being pushed beyond its limitations like it is in the combat challenges.

I might keep playing this game for fun, but I'm glad my memories of this game weren't as rose-tinted as I feared. A lot of the stuff in the "modern setting" still isn't great and the way the game incorporates context-sensitive climbing SURE is Uncharted-era gaming, but I remember an ungodly amount of whining about the forced stealth sections back in the day and it really does feel overblown. The game's also just plain weird at times for what feels like the sake of it.  Honestly, all the "I'm DRACULA! Why aren't I slaughtering everything!" reminds me of the blowback against Bioshock 2 back in the day when people were unhappy with how underpowered you were as a prototype Big Daddy at the start of the game, forgetting that these are still GAMES and the player has to be able to lose.

With time and people seeing just how worse the series would get with Bioshock Infinite, Bioshock 2's definitely gotten a much more positive reappraisal over the years, and I hope this game (and this series) does as well. It's a game made with passion by a team of talented artists who thankfully were not fired when this game underperformed, thanks to Nintendo's intervention.
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General Gaming / Re: Shocktober 7: NWR 3D
« Last post by M.K.Ultra on October 18, 2026, 03:38:41 PM »
I was looking over my collection for some spooky games and was reminded of Flipping Death a Switch game I picked up at a time when I was buying way too many games. I tried playing it as a couch coop game but it did not go over well with the group and we gave up on it. Now, about 8 years later I finally got around to playing it all the way through. The game functions a lot like a point and click adventure game and has good funny writing like some of the better games in that genre. The art style is a like a diorama which supports the flipping mechanic where you can go between the land of the living and land of the dead. The game is also nice and short only taking about 6 hours to run through. There were some additional challenges and a set of character cards to collect but I am not sure if I will go back to it for that or not. The main problem is the puzzles. You have some main objective that is reached by completed 5-15 sub tasks, some of which are sequential. These sub tasks are often not explicitly stated and rarely intuitive. You can just experiment with possessing every character and stumble across them or you can use the in-game hints, neither of which are really puzzle solving. Completing the challenges and cards would probably be even worse and just devolve into me using a guide from online. The game has pretty good reviews with NWR's Daan Koopman giving it a 9 so maybe it just didn't click with me.
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General Gaming / Re: Shocktober 7: NWR 3D
« Last post by broodwars on October 17, 2026, 07:11:38 PM »
Put some time into Castlevania: Belmont's Curse. Up to Dracula's Castle, which isn't as late in the game as you would think it would be. So far, I'm quite liking the game, particularly how platforming has become a major part of the gameplay again for the first time since...probably the 16 bit games. I can think of a certain former podcaster on this site that would be absolutely giddy at just how much grappling hook traversal is a major core of this game.

Also, it looks like my time with Lament of Innocence wasn't a complete waste of time in preparation for this game.
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The previous Fire Emblem expansion passes went on sale recently as part of Nintendo's "fund the tariff legal fees" "Appreciation sale", but I wouldn't bank on us seeing another of those considering the circumstances involved. :rolleyes:

As far as value is concerned, from what I understand these are 4 whole campaigns that were originally cut from the game because the developers thought the game would be too bloated. You can argue whether it was a good idea to add content that was cut for a reason back in, but I'm not sure you can argue it isn't worth the money when you're theoretically getting an entire another game's worth of content.
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This seems a bit overpriced. To me it's worth about $20 so I don't think I will be getting it. Do these DLC passes go on sale?
This seems a bit overpriced. To me it's worth about $20 so I don't think I will be getting it. Do these DLC passes go on sale?

I know the Three Houses DLC went on sale at least once before because that's when I purchased it. However, I wouldn't expect a big price cut. So, it's possible that in a couple years, there could be a sale on it. Like holiday time or something when they do a special "giant sale in the eshop" event. If Nintendo does a discount on DLC, it's usually about 20-25% off so don't expect a big drop in price.
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General Gaming / Re: Shocktober 7: NWR 3D
« Last post by NWR_insanolord on October 16, 2026, 10:05:41 PM »
Apparently, the 3DS Lords of Shadow game impressed Nintendo so much with its tech that Nintendo gave them the Samus Returns shot. Unfortunately, Mercury Steam these days seems to have trouble finding success outside their Nintendo work.

It's a testament to the quality of Nintendo's producers how many developers there are who have a dramatically higher batting average working with Nintendo than they do outside of that.
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General Gaming / Re: Shocktober 7: NWR 3D
« Last post by broodwars on October 16, 2026, 06:55:06 PM »
5 more Kleidos Challenges down in Lords of Shadow 2, with 2 left to go.

I have only played the 3DS Lords of Shadow game. Is this one also developed by Mercury Steam?

All 3 Lords of Shadows games were made by Mercury Steam. However, 1 and 2 are very different from Mirror of Fate, the 3DS game. The first Lords of Shadow is very much in the spirit of the original God of War trilogy. Konami interfered pretty heavily in the development of Lords of Shadow 2 (with Kojima no longer protecting them), leading to a much less cohesive 3D exploration platformer with heavy combat...but one that also does a lot more series references than the original Lords of Shadow did. You also saw this with Mirror of Fate. Lords of Shadow was very much trying to be its own "thing" with its own lore, with only minor references to past games like featuring Cornell from Castlevania: Legacy of Darkness and Carmilla from any given Castlevania as bosses.

Apparently, the 3DS Lords of Shadow game impressed Nintendo so much with its tech that Nintendo gave them the Samus Returns shot. Unfortunately, Mercury Steam these days seems to have trouble finding success outside their Nintendo work.
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General Gaming / Re: Shocktober 7: NWR 3D
« Last post by M.K.Ultra on October 16, 2026, 06:41:54 PM »
5 more Kleidos Challenges down in Lords of Shadow 2, with 2 left to go.

I have only played the 3DS Lords of Shadow game. Is this one also developed by Mercury Steam?
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