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Messages - Darc Requiem

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Nintendo Console Discussion / Re: Okami
« on: February 16, 2008, 05:59:02 PM »
Well Clover disbanded, so it would be difficult for Ready at Dawn to add content to Okami.

General Gaming / RE:Mass Effect
« on: December 20, 2007, 11:40:43 PM »

Originally posted by: blackfootsteps
I'm enjoying the game but it definitely doesn't feel as polished as it should be. For example sometimes I look at a team mate and press A to talk and... nothing. The frame rate issues (almost universal) and the game locking up occasionally (in the midst of massive firefights) are annoyances.

I also don't think the renegade v paragon idea is as fleshed out as it could be. Sure it's cool to hear random people talk about your character's personal history and some of the decisions that you have to make are pretty significant but you don't gain any powers intrinsic to one side or the other which limits its applicability I think. Also some missions don't seem to have a Dark side conclusion, you either do the mission and get paragon points or you reject the mission and miss the experience (or is it just that my intimidate stat is too low - which seems strange because I've done two planets and have 7 points in that stat). I kinda miss the force persuade type options from KotOR, where you could make people do some crazy stuff.

That being said the game continues to draw me back in, the story is very interesting so far and it's amazing just to talk to people and see where  conversations will go. The polish that is missing from the game engine oozes out in interactions and little details in the world, reminding me of a Retro game. The voice acting is brilliant and the codex also has extensive voicing which is quite amazing. The alien races are varied (although some are very similar to those from KotOR) which creates some reveals some interesting insights between party members.

The renegade v. paragon system is fleshed out. In Mass Effect you are a "good guy/girl" that is the way the story is written. The paragon/renegade system determines how you reach the conclusion. You can either be considerate and look for the least violent means possible or you can be an any means necessary sort of soldier. I was a paragon on my first play through and did everything possible to limit the collateral damage. My second play through I was a renegade and it was a total different game. Sure I ended up doing the same task most of the time, but he way I achieved it was total different. I can see myself finishing this game at least a half a dozen times if not more. If it weren't for the fact that I have Fire Emblem and SMG to finish I'd probably be on my 4 or 5 the play through instead of my third.

TalkBack / RE: New Wii and DS Games from SNK
« on: September 21, 2007, 03:37:49 AM »
Okay, somebody please release a high quality arcade stick for Wii. I am going to need one ASAP. I can't wait to get my hands on all the SNK collections for Wii.

General Gaming / RE: What's with EA and fighting games?
« on: August 20, 2007, 10:33:35 PM »
I agree with you on Def Jam Icon, but you are way off base on Fight Night Round 3. That game plays extraordinarily well. Fight Night is one of the few series by EA in which the game play is top notch.  

Mashiro thanks for the tip on the Rabbidsformer video. I almost died laughing at that one.

General Gaming / RE: Penny-Arcade's take on Reggie @ E3 2007
« on: July 16, 2007, 03:23:53 AM »
Penny Arcade is almost never funny anymore. It's getting to the point where drying paint is more entertaining than their comics.

General Gaming / RE: Killzone 2 In Game Shot (56K=No Way)
« on: July 10, 2007, 10:49:44 PM »
I just saw the live trailer it looks much better in motion. Its not on par with the CG they pawned off as in game in 2005 but its much closer to the CGI than Motostorm was. Gears of War still looks better. Killzone's textures aren't as high quality as Gears.

General Gaming / RE: Killzone 2 In Game Shot (56K=No Way)
« on: July 10, 2007, 06:35:10 AM »
That won't help the substandard texture quality Mantidor.

General Gaming / Killzone 2 In Game Shot (56K=No Way)
« on: July 09, 2007, 11:35:22 PM »
The screen shot speaks for its self.

1.21 GIGA WATTS!? Maybe you can pick up plutonium at your local market Mahhty, but this is 1955 Sorry had to do it Kairon.

Are you guys sure the difficulty is lower. The game seems to be the same difficulty to me. The only difference is I am able to aim more quickly and efficiently. I think the difficulty is the same, its just easier with the Wii control setup.

Nintendo Console Discussion / Soul Calibur Legends Scan
« on: June 13, 2007, 01:44:03 AM »
Here is a scan of some actual in game screen shots of Soul Calibur Legends on Wii.

Soul Calibur Legends Scan

Nintendo Console Discussion / RE:Official Wii Sales Thread
« on: June 13, 2007, 01:34:55 AM »

Originally posted by: nintendogamecube86
Nobody should EVER use NexGenWars or VGChartz. Both sites are well known for making up BS numbers and then changing them when the REAL numbers are made known.

Microsoft flooded the market before Christmas so they could say they met their goal of 10 million shipped. That is why they also announced that they would only be shipping 500K Xbox 360's during the entire first six months of 2007.

The Wii has sold about 7.5 million copies already, and at this rate it will easily pass the Xbox 360 worldwide by the end of the year (maybe even by the end of the summer depending on how well it does in North America). It will take a little longer in North America (the only region where the 360 is still doing pretty well), but now it's just a matter of WHEN the Wii becomes #1 rather than IF.

Also, we do get monthly sales data from the NPD. So it's not just Japan that we get regular data from.

Oh, it's pretty interesting that the PS3 has been under 10K in Japan for the last couple of weeks. The PS2 has been out in Japan for over 7 years, and it has only sold less than 10K twice (both times were in November 2000 when the PS2 was suffering a wordwide shortage).

I can't speak to NexGenWars because my limited experience with them leads me to believe your accessment of them making up numbers is accurate. I do frequent the VGChartz forums and your claim of the site just making up numbers is gross inaccurate. VGChartz numbers are usually +/- 10% of the more trusted tracking firms numbers. I'd like you to explain how Ioi of VGChartz pulls weekly sales numbers for all three regions out of his ass and have them consistently mirror Media Crate and NPD numbers? I could see him getting lucky once, but several times? Extremely unlikely.

Nintendo Console Discussion / RE: Left-handed people are left behind
« on: April 03, 2007, 01:59:02 PM »
Not this debate again. The funny thing is this. All of the right handed people are telling lefties, it doesn't matter. Its not 1:1, just switch hands. The switch has no bearing on the on screen action. I just wanted to let you all know, you have made an excellent argument for why the game shouldn't have been mirrored in the first place.

2019 Survival Bunker / RE:Bethesda bringing Oblivion to Wii
« on: March 21, 2007, 10:22:04 PM »
I've said it before and I will say it again. If they wanted to bring Oblivion to Wii, the could used the Morrowind engine. Would it be a pretty as the PC/360 version? Nope, not close. Would it look better than the crap Ubisoft has been bring to Wii? Most definitely.


Originally posted by: Ian Sane
Such a clever tease releasing Tecmo Bowl before Tecmo Super Bowl.

Sonic Spinball sure has been re-released a lot for a game that is almost universally considered horrible.

Ian, you do realize that EA has the exclusive NFL license right? I don't think they can release Tecmo Super Bowl, at least not without coming to some sort of arrangement with EA.

Nintendo Console Discussion / RE: Official Wii Sales Thread
« on: February 15, 2007, 11:00:35 AM »
Well no has posted the hardware sales for Japan this week, so I thought I'd do the honors.

Media Create Feb 5th - 11th

1. DSL - 201,177 (+54,085) - 1,104,028 - 8,553,912
2. Wii - 78,550 (+12,810) - 603,478 - 1,523,121
3. PSP - 32,175 (+959) - 303,113 - 4,835,242
4. PS3 - 23,431 (+4,704) - 178,734 - 636,292
5. PS2 - 16,033 (-1,507) - 149,437 - 20,304,296
6. 360 - 4,811 (-1,319) - 52,617 - 317,319
7. GBASP - 980 (+256) - 8,136 - 5,927,087
8. GBM - 884 (-166) - 10,245 - 570,175
9. NGC - 383 (+77) - 3,459 - 4,172,927
10. NDS - 121 (+2) - 581 - 6,582,838
11. GBA - 36 (+8) - 308 - 8,823,514


Originally posted by: vudu
Give. Me. Fire. Emblem. Please.

Pretty. Please.

I'm with Vudu on this one. (does a Roger Rabbit impressionation) Give me Fire Emblem p-p-p-p-p-p-p-p-p-p-p-please!!!

General Gaming / RE: Super Bowl Sunday... Deals on EDTVs and HDTVs
« on: February 12, 2007, 09:30:10 AM »
Shecky go to New Egg has some good prices on HDTV's. I order all my PC stuff from them and I kinda wished I would have waited to get my HDTV from them.

General Gaming / RE:Looks like Capcom still hates money.
« on: February 12, 2007, 09:25:16 AM »

Originally posted by: Mikintosh

Originally posted by: KDR_11k
Well, Nano Breaker was Konami, but anyway how many of these got sequels?

Didn't you just complain that they are making too many sequels?

Maybe I should have said "were objectively good enough to get sequels?"

Hmmm....*backtracks*...maybe I should substantial sequels. The Zelda series built on itself with each game, as did the Mario series; Mega Man was basically the same game with different maps and powers. Resident Evil did have an ongoing story, but the gameplay itself remained pretty much the same until RE4, which is so far an anomaly. Same with the Street Fighter franchise; over 15 years and every pretty much every game they made for  the series was based on Street Fighter II or Street Fighter Alpha, with minor changes/additions. Most of the games listed didn't have enough to substance for Capcom to retool as sequels.

What I'm getting at is that Capcom may be prolific, but is what they're putting out going to be remembered in 10 years?

You mustn't have put any sort of time in the Street Fighter series. You could have. There is a divide amongst SF fans over the "minor" differences in the game play of the different series. I mean just taking the SFZ/SFA part of the series. The gameplay differences between SFA1, SFA2, and SFA3 make jumping in between those sequels with the same play style not possible. Especially which incorporated various SF isms with in its gameplay. Even so, those ism didnt play exactly like the games that inspired them. Then SF3, even with out the parry system plays nothing like the SFA series. It harkened back to the spirit of SF2, kind of like FFIX channeled the SNES FF games, but even then it doesn't play like SF2.


Originally posted by: BlackNMild2k1

Originally posted by: Darc Requiem
In Japan, Virtua Fighter is the most popular fighting game series. Its more popular than Tekken, DOA, SF, etc. It should have sold far better.

I'm not sure about the arcades in Japan, but VF has been on the decline ever since the release of VF3. Nobody really expect VF5 to that blockbuster that is gonna make Japan forget about the $600 entrance fee to play a game that they've been playing for many many months at about a $1 per play.

Not true. VF4 outsold VF3 by 200,000 units. In fact VF4 outsold VF3 lifetimes sales in its first week of release. No one expected VF5 to sell millions in Japan but it should have hit 100,000 in its first week. I mean even VF1 managed to sell over 51,000 units in its first week and it was a launch title for the Saturn. VF3 was a launch title for the Dreamcast and it sold over 110,000 copies. VF5's poor sales is an indictment of the PS3's poor showing in Japan.

In Japan, Virtua Fighter is the most popular fighting game series. Its more popular than Tekken, DOA, SF, etc. It should have sold far better.

Well there is more bad news for Sony and Friends. VF5 sold a mere 32,000 copies on its first day of sale in Japan. Thats less than half of what Blue Dragon did on its first day of Sale for the 360 which had a third of the PS3's current userbase when Blue Dragon launched.

Nintendo Console Discussion / RE:Wii stronger then the first Xbox ?
« on: February 08, 2007, 10:13:59 PM »

Originally posted by: Blue Plant
Big fat ego.

Ego? He's telling the truth. Factor 5 did things with the GC that no one else did and the fact that developers can't equal what they've done on the GC with the Wii points to their laziness. Ubisoft I'm looking at you!!

Nintendo Console Discussion / RE:Fire Emblem 10
« on: February 08, 2007, 09:21:27 PM »

Originally posted by: Smash_Brother

Originally posted by: Darc Requiem
You did bring Reyson into battle? The only way to get past that battle without losing anyone is to have Reyson talk to the Raven King. This causes the Raven King and all of his men to leave the battle.


Don't worry about it Smash_Brother. I had a similar moment in the desert dungeon of TP. It happens to us all. I just hope that you can enjoy the game now that you know how to pass that battle. I don't like to lose any of my characters either. Its part of the reason I never beat either of the GBA FE games. The GBA are much harder than PoR IMO. They still were well worth the purchase though.

BTW Silverwings, the mage-girl is Sothes' step sister. I believe she is the lord in this FE. Her name is Micaiah from what I've been able to find out.

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