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I'm also hoping we get a remake of SF2 and/or Assault in this engine. Hell, give us an updated Dinosaur Planet as well!
Bring on the 3D Mario platformer!
Cause it's time for one, isn't it, Nintendo....?
I guess not...
A self-described Celeste-like that largely lives up to that lofty comparison.
http://www.nintendoworldreport.com/reviewmini/75657/tethergeist-switch-review-mini
For an indie developer, comparing your game to something people know is an easy shorthand to communicate what it is, but those comparisons can sometimes be too ambitious. When I saw that the makers of TetherGeist were comparing their game to Celeste, for my money one of the best platformers ever made, I was intrigued, but skeptical. I am thankful to say, however, that this game is in many ways worthy of being mentioned alongside that classic. While it could come off as pretty audacious, the Celeste comparison would be obvious when playing TetherGeist even if they weren’t overtly inviting it. From the graphical style, to some of the gameplay elements, to a story involving a young woman’s journey of self-discovery on a mountain, it’s hard to deny the similarities. But rather than feel like a copycat, TetherGeist adds some really good ideas of its own to create something unique despite the clear influences.
In TetherGeist you play as Mae, a young girl on a journey to the fabled Fount of Souls, using her tether spirit Bao to traverse the environment. There’s no combat here; it’s strictly about navigating around and through obstacles. The various power-ups you utilize with your tether can accomplish this in a number of different ways, starting with just jumping from one spot to another, but evolving over the course of the game to include powers like grappling mechanics and bouncing off walls. It can be overwhelming at first, so it’s nice that it doesn’t throw everything at you all at once, but it achieves a really good balance. It felt like every time I was fully grasping each ability, the game would throw something new at me to keep things fresh.
While it offers a lot of variety, TetherGeist is very linear and usually pretty clear about what you’re supposed to do. There’s generally one way to solve each platforming challenge with the specific power-ups they give you in the level, and most of the time it’s fairly clear what the path is, though there are extra challenges in there to collect flowers scattered throughout the levels, which like the strawberries in Celeste serve no real purpose other than to be able to say you got them. It strikes a really good balance where I rarely felt like I didn’t know what the game was asking of me: I just had to pull it off. One of my only complaints is that sometimes the level of precision the game requires can veer into feeling unfair, but fortunately those moments aren’t very common, and with the frequency of checkpoints the frustration is kept to a minimum. As a massive fan of Celeste, I believe TetherGeist earned the comparison the developers made to it, but more than that it stands on its own as one of the best precision platformers I’ve played on Switch or elsewhere. It takes a unique gameplay hook and finds a lot of interesting ways to iterate on it, and I highly recommend it to platformer fans who don’t mind a bit of challenge.
Deep Space Nine's a classic. If you liked the writing in DS9, you might want to check out the Battlestar Galactica reboot from the early 2000s, as Ronald D Moore went on from DS9 to write for that. I have issues with how that show ends, but it was pretty good for the most part.
I'm very familiar with Battlestar Galactica. I watched it as it was running and was a big fan. It's funny you mention it, though, since I was already leaning toward watching it again next, largely because a podcast I'm a fan of is currently doing a watchalong series for it.
Yeah, I should probably get around to watching those BluRays I purchased some 20 years ago of it. I just remember being so soured on that show by its final season that I don't know if I can objectively watch it again. Yes, I bought the BluRays anyway. That's just how it goes.
On a side note, I actually have a stack of DVDs I've been meaning to get to for quite some time. Back in the day, I really got into this show called The Librarians, but for some reason or another bailed on the show around its 2nd or 3rd season. It's basically a knock-off of Warehouse 13, albeit an entertaining one. I should get around to a rewatch/finally finish it, especially since I hear the show got a sequel recently...because.
Deep Space Nine's a classic. If you liked the writing in DS9, you might want to check out the Battlestar Galactica reboot from the early 2000s, as Ronald D Moore went on from DS9 to write for that. I have issues with how that show ends, but it was pretty good for the most part.
From what I understand, all this “fastest selling hardware” talk is just investor pandering. The industry has changed over the past forty years and the Switch 2 has yet to receive some sort of cultural zeitgeist moment, even as we move closer to its first year. Mind you, not every piece of hardware has that moment early on, but there’s usually a software release that captures the imagination and acts as an inflection point, even if it was Mario Kart 7 on 3DS. I just don’t feel that Mario Kart World has managed to drum up similar discourse or interest and I simply do not understand that game.
I noted that the Switch 2 has surpassed the lifetime sales of the Wii U, which is certainly sad, but Nintendo did have the 3DS as a consolation during that time. Still, I can’t imagine the very very very likely price hike this coming year will do much to keep this fast-selling momentum. I’d be shocked if any sort of consumer-friendly solution was made as a result of this, but a more aggressive digital software pack-in/bundle could mitigate this somewhat.
Don't mind me. I've just been posting walls of text no one reads for years.
Is this really a question? Everyone knows you can't improve on perfection so there's never been a need for a Khushrenada 2.Not so fast.