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Messages - Arde

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Nintendo Gaming / RE:The next generation of FPS control (long post)
« on: November 22, 2006, 05:22:26 AM »
Quote

Originally posted by: Requiem
I think the best control scheme will find a way to incorporate a large bounding box, only because it is so much more precise than anything before it. Being able to point at an object rather than "turn" to it is much more intiutive.

Exactly, that was my point with using the nunchuck to control the camera movement.
By using the wiimote for free aiming, not only do you get more precision, you also don't have to re-orient your view everytime you try to follow an opponent's movement.

Strafing will be much easier and players won't have to turn around or re-orient their view everytime the opponent moves out of the center view.

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Nintendo Gaming / RE:The next generation of FPS control (long post)
« on: November 21, 2006, 08:04:20 PM »
Another control type I can think of besides the small bounding box to emulate PC style mouselook is using the motion sensing capabilities in the nunchuk to move the camera.

Tilt nunchuk up/down to move camera vertically, move (with the wrist) nunchuck left/right to move camera horizontally. This way, all aiming or gesture-based movements can be done with the wiimote. 180 degrees turn can also be added easily with perhaps a simple jerk upwards with the nunchuck.

Imagine an Ultima Underworld style game or in Oblivion, where you use the wiimote to invoke gestures for spells, aim crossbows/bows/slings with the pointer function, swing melee weapons with swing movements from the wiimote (similar to Zelda).

So, in summary, movement is controlled with the nunchuk thumbstick and camera movement is controlled with the nunchuk motion sensing capabilities. Aiming and all gesture specific moves are done with the wiimote.

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