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Nintendo Gaming / RE:The next generation of FPS control (long post)
« on: November 22, 2006, 05:22:26 AM »Quote
Originally posted by: Requiem
I think the best control scheme will find a way to incorporate a large bounding box, only because it is so much more precise than anything before it. Being able to point at an object rather than "turn" to it is much more intiutive.
Exactly, that was my point with using the nunchuck to control the camera movement.
By using the wiimote for free aiming, not only do you get more precision, you also don't have to re-orient your view everytime you try to follow an opponent's movement.
Strafing will be much easier and players won't have to turn around or re-orient their view everytime the opponent moves out of the center view.