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...there is no upgrading beyond the six sub-weapons, which are interchangeable for the most part. And you can't have a Metroid game without upgrades; that would be like having a Mario game without jumping... The original Metroid on NES establishes the importance of upgrading within the first thirty seconds of the game.
WHAT? Completely worthless statements in what sounds like a pretty worthless review. Review the game for what it IS not for what it ISN'T. The comparison with Mario is ludricrious, that's a
platformer. A fairer comparison would be with mushrooms and fireflowers in Mario games, but is that worth marking Super Mario 64 down as some kind of 'fake'? I doubt it.
I haven't actually played the full game yet and fair play if it the Adventure Mode isn't up to scratch. But for god's sake, throwing a hissy fit because NST actually decided to (god forbid) freshen up the series, makes me worried that you actually get to talk to Retro. Metroid Prime 2 was filled with undeniably great Metroid gameplay, but was so uninteresting to me. Why? Perhaps because it was the same damn thing yet again.