Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ta7mike

Pages: [1]
1
Nintendo Gaming / RE: Revolution vs XBOX360 vs PS3
« on: May 18, 2005, 07:15:45 AM »
You'd prob better off posting this in an 360 or PS3 forum, cause that's what matters most to those guys...also so little is know about IBM's Broadway, and ATI's technology.. that a comparison at this point wouldn't be fair.  

2
Why post and can't back it up???

3
Nintendo Gaming / RE: If You Could Re-Design the REVOLUTIoN
« on: May 18, 2005, 07:01:25 AM »
I like the simple fact that you can hold it with one hand..that was so damn smooth how he took it out his coat in the Pre-Conf....if i look look at 360 and PS3..you need two hands to slug that around..plus the PS3 doesn't look like you can put it easily into an AV cabinet... if the Rev is that portable, it makes a sense to take it with you in the car or on trips... like what I do with my Cube...

Does anyone know why the Rev is slanted on a Base like that?  

4
Nintendo Gaming / RE: Revolution a lost battle?
« on: May 18, 2005, 06:54:11 AM »
I agree with tpfkanep.

At the end of day, development for the Rev will be more economical and hopefully allow Developers to be Creative rather than concentrating how 'realistic' the spit looks...don't get me wrong, RE4 definitely showed off how realistic a game should be and can be on Ninty's platform, and the new Zelda will just prove that again, and that's important.  At the end of day I want QUALITY rather than a BLUR of games.  

What you have here is two big guns showing off every feature on day one, whereas the Big N leaves out the Specs, leaves out the big secret on the controllers in order to save the day!  Don't discount the feature of Nintendo's Wireless Internet connectivity where you can download their own 20 years of gaming library games or new titles developed by Indie Creators in Europe, Asia, etc.  (Discussed in another thread) that don't have a million dollar dev budget, think of an iTunes for GAMES.  Quote from their press release:"Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game “masterpieces” as well as indie games conceived by individual developers equipped with only a big idea."

The battle is not lost...but has only BEGUN...Ninty is working on its biggest GUN yet..  

5
Wow...that's quite a 'Revolution'...that would follow sort of the iTunes concept...  especially with Ninty saying development costs would be kept at a minimum.  that'd take out all those middlemen, i.e. publisher's and allow us to pay much less for games...remember they were talking about a proprietary DRM which seems to be similar to their iQue in China.

Pages: [1]