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Messages - Slew

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Nintendo Gaming / RE:FORCE FEEDBACK GYROS FOR THE REV---
« on: April 08, 2005, 12:47:48 AM »
*Smacks head*
Heh, yeah I'm stupid.
I wasn't paying close enough attention to what you said.
And now let us never speak of this again.
*Edit*

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Nintendo Gaming / RE:FORCE FEEDBACK GYROS FOR THE REV---
« on: April 07, 2005, 08:51:18 PM »
Quote

I don't care what people think- if your holding something that is spinning in 1 direction, and it suddenly stops and changes
direction, you will feel that change. And if it only requires a simple electrical current (aplied through the controller) to cause
that change- then it is possible. After all, it works with the rumble feature- what is really so different?


I concur. Anything that vibrates is plain and simple proof that 'internal' forces can move an object.
Gyroscopes are just more advanced.

Might be expensive, but then again, Gyration's wireless gyro-mouse/keyboard suite is only US$99.
A controller using similar gyro technology could stay at a decent price I'm sure.  

3
Nintendo Gaming / RE:FORCE FEEDBACK GYROS FOR THE REV---
« on: April 07, 2005, 03:11:35 AM »
Quote

Slingshot, I just reread your original post, and I have to pont out a problem. There's no restoring force in gyroscopes. They resist being reoriented, but after you've moved them they stay put. It's not like a steering wheel or joystick where you constantly have a force pushing it back to zero. Gyroscopes just resist being moved, they don't care what way they end up pointing. So you won't get "force feedback." just a sort of resistance when you try and turn.


I'm pretty sure Gyroscopes could move the controller around.

There used to be a science centre in the city that I went to a few times, they had a suitcase with gyroscopes in it. It was able to lift itself at an angle while you held the handle with a fair amount of force.

So FPS's could jerk the controller back upon firing, or if you were using the tilt sensitivity to turn, it could force the controller against the way you were tilting it.

4
Nintendo Gaming / RE:DS: Online on April 11th?
« on: April 03, 2005, 08:25:45 PM »
What's different about SM64DS? Doesn't it use the same wireless as pictochat?

And from what I read on the warppipe forums, Nintendo's wireless protocol isn't that much different from whatever the normal protocols are, and they could see the DS broadcasting wireless using a wireless router, so I'm assuming this guy has just finally figured out how to translate the signals or whatever. No?

*Shrugs*

5
Nintendo Gaming / RE: wtf is happening to the DS????
« on: March 11, 2005, 04:26:30 PM »
Thanks.

So according to those numbers, both consoles have been losing sales in recent weeks, but PSP is coming out 10-20 thousand more. Overall though (since launch), DS has got almost exactly twice as many sales.

And like Mario said, the PSP doesn't have much more to offer, but DS still has a whole lot of exciting new features and games.

Nintendo isn't going to give up the handheld market that easily.

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Nintendo Gaming / RE: wtf is happening to the DS????
« on: March 11, 2005, 12:01:03 PM »
Can someone link me to the latest info on DS and PSP sales? I've been looking around, and all I can find are older charts.

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General Chat / RE: Newbie Check-In ... right this way!
« on: March 10, 2005, 07:40:20 PM »
Just signed up. It was getting annoying when I wanted to make a comment on something and couldn't.
But now I'm here and all is well.

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